void BuffHandler::handle(InPacket& recv) const
	{
		int64_t firstmask = recv.readlong();
		int64_t secondmask = recv.readlong();

		for (size_t i = 0; i < Buffstat::FIRST_BUFFS; i++)
		{
			Buffstat::Value buffvalue = Buffstat::firstbyid(i);
			if (firstmask & buffvalue)
				handlebuff(recv, buffvalue);
		}
		for (size_t i = 0; i < Buffstat::SECOND_BUFFS; i++)
		{
			Buffstat::Value buffvalue = Buffstat::secondbyid(i);
			if (secondmask & buffvalue)
				handlebuff(recv, buffvalue);
		}

		Stage::get().getplayer().recalcstats(false);
	}
	void UpdateskillsHandler::handle(InPacket& recv) const
	{
		recv.skip(3);

		int32_t skillid = recv.readint();
		int32_t level = recv.readint();
		int32_t masterlevel = recv.readint();
		int64_t expire = recv.readlong();

		Stage::get().getplayer().getskills().setskill(skillid, level, masterlevel, expire);
	}
Beispiel #3
0
	void Login::parseaccount(InPacket& recv)
	{
		recv.readshort();
		account.accid = recv.readint();
		account.female = recv.readbool();
		recv.readbool(); //is admin
		account.gmlevel = recv.readbyte();
		recv.readbyte();
		account.name = recv.readascii();
		recv.readbyte();
		account.muted = recv.readbool();
		recv.readlong(); //muted until
		recv.readlong(); //creation date
		recv.readint();
		account.pin = recv.readshort();
		account.selected = 0;
	}
Beispiel #4
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	Account::Account(InPacket& recv)
	{
		recv.readshort();
		accid = recv.readint();
		female = recv.readbool();
		recv.readbool(); //is admin
		gmlevel = recv.readbyte();
		recv.readbyte();
		name = recv.readascii();
		recv.readbyte();
		muted = recv.readbool();
		recv.readlong(); //muted until
		recv.readlong(); //creation date
		recv.readint();
		pin = recv.readshort();
		selected = 0;
	}
Beispiel #5
0
	StatsEntry Login::parsestats(InPacket& recv) const
	{
		StatsEntry statsentry;

		statsentry.name = recv.readpadascii(13);

		recv.readbool(); //gender
		recv.readbyte(); //skin
		recv.readint(); //face
		recv.readint(); //hair

		for (size_t i = 0; i < 3; i++)
		{
			statsentry.petids.push_back(recv.readlong());
		}

		statsentry.stats[Maplestat::LEVEL] = recv.readbyte();
		statsentry.stats[Maplestat::JOB] = recv.readshort();
		statsentry.stats[Maplestat::STR] = recv.readshort();
		statsentry.stats[Maplestat::DEX] = recv.readshort();
		statsentry.stats[Maplestat::INT] = recv.readshort();
		statsentry.stats[Maplestat::LUK] = recv.readshort();
		statsentry.stats[Maplestat::HP] = recv.readshort();
		statsentry.stats[Maplestat::MAXHP] = recv.readshort();
		statsentry.stats[Maplestat::MP] = recv.readshort();
		statsentry.stats[Maplestat::MAXMP] = recv.readshort();
		statsentry.stats[Maplestat::AP] = recv.readshort();
		statsentry.stats[Maplestat::SP] = recv.readshort();
		statsentry.exp = recv.readint();
		statsentry.stats[Maplestat::FAME] = recv.readshort();

		recv.skip(4); //gachaexp
		statsentry.mapid = recv.readint();
		statsentry.portal = recv.readbyte();
		recv.skip(4); //timestamp

		statsentry.job = CharJob(statsentry.stats[Maplestat::JOB]);

		return statsentry;
	}