void SpawnPetHandler::handle(InPacket& recv) const
	{
		using Character::Char;
		Optional<Char> character = Stage::get().getcharacter(recv.readint());
		if (!character)
			return;

		uint8_t petindex = recv.readbyte();
		int8_t mode = recv.readbyte();

		if (mode == 1)
		{
			recv.skip(1);

			int32_t itemid = recv.readint();
			string name = recv.readascii();
			int32_t uniqueid = recv.readint();

			recv.skip(4);

			Point<int16_t> pos = recv.readpoint();
			uint8_t stance = recv.readbyte();
			int32_t fhid = recv.readint();

			character->addpet(petindex, itemid, name, uniqueid, pos, stance, fhid);
		}
		else if (mode == 0)
		{
			bool hunger = recv.readbool();

			character->removepet(petindex, hunger);
		}
	}
	void SpawnMobHandler::handle(InPacket& recv) const
	{
		int32_t oid = recv.readint();
		bool hascontrol = recv.readbyte() == 5;
		int32_t id = recv.readint();

		recv.skip(22);

		Point<int16_t> position = recv.readpoint();
		int8_t stance = recv.readbyte();

		recv.skip(2);

		uint16_t fh = recv.readshort();
		int8_t effect = recv.readbyte();

		if (effect > 0)
		{
			recv.readbyte();
			recv.readshort();
			if (effect == 15)
			{
				recv.readbyte();
			}
		}

		int8_t team = recv.readbyte();

		recv.skip(4);

		Stage::get().getmobs().addmob(oid, id, hascontrol, stance, fh, effect == -2, team, position);
	}
	void DropItemHandler::handle(InPacket& recv) const
	{
		int8_t mode = recv.readbyte();
		int32_t oid = recv.readint();
		bool meso = recv.readbool();
		int32_t itemid = recv.readint();
		int32_t owner = recv.readint();
		int8_t pickuptype = recv.readbyte();
		Point<int16_t> dropto = recv.readpoint();

		recv.skip(4);

		Point<int16_t> dropfrom;
		if (mode != 2)
		{
			dropfrom = recv.readpoint();

			recv.skip(2);
		}
		else
		{
			dropfrom = dropto;
		}

		if (!meso)
		{
			recv.skip(8);
		}
		bool playerdrop = !recv.readbool();

		Stage::get().getdrops().adddrop(oid, itemid, meso, owner, dropfrom, dropto, pickuptype, mode, playerdrop);
	}
Beispiel #4
0
	World LoginParser::parse_world(InPacket& recv)
	{
		int8_t wid = recv.read_byte();
		if (wid == -1)
			return{ {}, {}, {}, 0, 0, wid };

		std::string name = recv.read_string();
		uint8_t flag = recv.read_byte();
		std::string message = recv.read_string();

		recv.skip(5);

		std::vector<int32_t> chloads;
		uint8_t channelcount = recv.read_byte();
		for (uint8_t i = 0; i < channelcount; ++i)
		{
			recv.read_string(); // channel name
			chloads.push_back(recv.read_int());
			recv.skip(1);
			recv.skip(2);
		}

		recv.skip(2);

		return{ name, message, chloads, channelcount, flag, wid };
	}
Beispiel #5
0
	void Login::parseworlds(InPacket& recv)
	{
		int8_t worldid = recv.readbyte();
		if (worldid != -1)
		{
			World world;
			world.wid = worldid;
			world.name = recv.readascii();
			world.flag = recv.readbyte();
			world.message = recv.readascii();

			recv.skip(5);

			world.channelcount = recv.readbyte();
			for (uint8_t i = 0; i < world.channelcount; i++)
			{
				recv.readascii();
				recv.skip(4);
				world.chloads.push_back(recv.readbyte());
				recv.skip(2);
			}

			worlds.push_back(world);
		}
	}
	void ServerIPHandler::handle(InPacket& recv) const
	{
		recv.skip(2);

		// Read the ipv4 adress in a string.
		std::string addrstr;
		for (int i = 0; i < 4; i++)
		{
			uint8_t num = static_cast<uint8_t>(recv.read_byte());
			addrstr.append(std::to_string(num));
			if (i < 3)
			{
				addrstr.push_back('.');
			}
		}

		// Read the port adress in a string.
		std::string portstr = std::to_string(recv.read_short());

		int32_t cid = recv.read_int();

		// Attempt to reconnect to the server and if successfull, login to the game.
		Session::get().reconnect(addrstr.c_str(), portstr.c_str());
		PlayerLoginPacket(cid).dispatch();
	}
	void SetfieldHandler::set_field(InPacket& recv) const
	{
		recv.skip(23);

		int32_t cid = recv.read_int();

		const CharEntry& playerentry = Session::get().getlogin().getcharbyid(cid);
		if (playerentry.cid != cid)
		{
			Console::get().print("Nonexisting cid: " + std::to_string(cid));
		}

		Stage::get().loadplayer(playerentry);

		Session::get().getlogin().parsestats(recv);

		Player& player = Stage::get().getplayer();

		recv.read_byte(); // 'buddycap'
		if (recv.read_bool())
		{
			recv.read_string(); // 'linkedname'
		}

		parse_inventory(recv, player.getinvent());
		parse_skillbook(recv, player.getskills());
		parse_questlog(recv, player.getquests());
		parseminigame(recv);
		parsering1(recv);
		parsering2(recv);
		parsering3(recv);
		parsetelerock(recv, player.gettrock());
		parsemonsterbook(recv, player.getmonsterbook());
		parsenewyear(recv);
		parseareainfo(recv);

		recv.skip(10);

		player.recalcstats(true);

		stagetransition(player.getstats().getportal(), player.getstats().getmapid());

		Sound(Sound::GAMESTART).play();

		UI::get().changestate(UI::GAME);
	}
	void AttackHandler::handle(InPacket& recv) const
	{
		int32_t cid = recv.readint();
		uint8_t count = recv.readbyte();

		recv.skip(1);

		using Gameplay::AttackResult;
		AttackResult attack;
		attack.type = type;

		attack.level = recv.readbyte();
		attack.skill = (attack.level > 0) ? recv.readint() : 0;

		attack.display = recv.readbyte();
		attack.toleft = recv.readbool();
		attack.stance = recv.readbyte();
		attack.speed = recv.readbyte();

		recv.skip(1);

		attack.bullet = recv.readint();

		attack.mobcount = (count >> 4) & 0xF;
		attack.hitcount = count & 0xF;
		for (uint8_t i = 0; i < attack.mobcount; i++)
		{
			int32_t oid = recv.readint();

			recv.skip(1);

			using Gameplay::Skill;
			uint8_t length = (attack.skill == Skill::MESO_EXPLOSION) ? recv.readbyte() : attack.hitcount;
			for (uint8_t j = 0; j < length; j++)
			{
				int32_t damage = recv.readint();
				bool critical = false; // todo
				auto singledamage = std::make_pair(damage, critical);
				attack.damagelines[oid].push_back(singledamage);
			}
		}

		using Gameplay::Stage;
		Stage::get().showattack(cid, attack);
	}
	void SetfieldHandler::change_map(InPacket& recv, int32_t) const
	{
		recv.skip(3);

		int32_t mapid = recv.read_int();
		int8_t portalid = recv.read_byte();

		stagetransition(portalid, mapid);
	}
Beispiel #10
0
	Account LoginParser::parse_account(InPacket & recv)
	{
		Account account;

		recv.skip(2);
		account.accid = recv.read_int();
		account.female = recv.read_bool();
		recv.read_bool(); //is admin
		account.gmlevel = recv.read_byte();
		recv.skip(1);
		account.name = recv.read_string();
		recv.skip(1);
		account.muted = recv.read_bool();
		recv.read_long(); //muted until
		recv.read_long(); //creation date
		recv.skip(4);
		account.pin = recv.read_short();

		return account;
	}
Beispiel #11
0
	void UpdateskillsHandler::handle(InPacket& recv) const
	{
		recv.skip(3);

		int32_t skillid = recv.readint();
		int32_t level = recv.readint();
		int32_t masterlevel = recv.readint();
		int64_t expire = recv.readlong();

		Stage::get().getplayer().getskills().setskill(skillid, level, masterlevel, expire);
	}
	void SetfieldHandler::parse_inventory(InPacket& recv, Inventory& invent) const
	{
		invent.setmeso(recv.read_int());
		invent.setslots(Inventory::EQUIP, recv.read_byte());
		invent.setslots(Inventory::USE, recv.read_byte());
		invent.setslots(Inventory::SETUP, recv.read_byte());
		invent.setslots(Inventory::ETC, recv.read_byte());
		invent.setslots(Inventory::CASH, recv.read_byte());

		recv.skip(8);

		for (size_t i = 0; i < 3; i++)
		{
			Inventory::Type inv = (i == 0) ? Inventory::EQUIPPED : Inventory::EQUIP;
			int16_t pos = recv.read_short();
			while (pos != 0)
			{
				int16_t slot = (i == 1) ? -pos : pos;
				ItemParser::parseitem(recv, inv, slot, invent);
				pos = recv.read_short();
			}
		}

		recv.skip(2);

		Inventory::Type toparse[4] =
		{
			Inventory::USE, Inventory::SETUP, Inventory::ETC, Inventory::CASH
		};

		for (size_t i = 0; i < 4; i++)
		{
			Inventory::Type inv = toparse[i];
			int8_t pos = recv.read_byte();
			while (pos != 0)
			{
				ItemParser::parseitem(recv, inv, pos, invent);
				pos = recv.read_byte();
			}
		}
	}
Beispiel #13
0
	void KeymapHandler::handle(InPacket& recv) const
	{
		recv.skip(1);

		for (uint8_t i = 0; i < 90; i++)
		{
			uint8_t type = recv.readbyte();
			int32_t action = recv.readint();

			UI::get().addkeymapping(i, type, action);
		}
	}
Beispiel #14
0
	StatsEntry Login::parsestats(InPacket& recv) const
	{
		StatsEntry statsentry;

		statsentry.name = recv.readpadascii(13);

		recv.readbool(); //gender
		recv.readbyte(); //skin
		recv.readint(); //face
		recv.readint(); //hair

		for (size_t i = 0; i < 3; i++)
		{
			statsentry.petids.push_back(recv.readlong());
		}

		statsentry.stats[Maplestat::LEVEL] = recv.readbyte();
		statsentry.stats[Maplestat::JOB] = recv.readshort();
		statsentry.stats[Maplestat::STR] = recv.readshort();
		statsentry.stats[Maplestat::DEX] = recv.readshort();
		statsentry.stats[Maplestat::INT] = recv.readshort();
		statsentry.stats[Maplestat::LUK] = recv.readshort();
		statsentry.stats[Maplestat::HP] = recv.readshort();
		statsentry.stats[Maplestat::MAXHP] = recv.readshort();
		statsentry.stats[Maplestat::MP] = recv.readshort();
		statsentry.stats[Maplestat::MAXMP] = recv.readshort();
		statsentry.stats[Maplestat::AP] = recv.readshort();
		statsentry.stats[Maplestat::SP] = recv.readshort();
		statsentry.exp = recv.readint();
		statsentry.stats[Maplestat::FAME] = recv.readshort();

		recv.skip(4); //gachaexp
		statsentry.mapid = recv.readint();
		statsentry.portal = recv.readbyte();
		recv.skip(4); //timestamp

		statsentry.job = CharJob(statsentry.stats[Maplestat::JOB]);

		return statsentry;
	}
	void SpawnMobControllerHandler::handle(InPacket& recv) const
	{
		int8_t aggro = recv.readbyte();
		if (aggro == 0)
			return;

		int32_t oid = recv.readint();

		recv.skip(1);

		int32_t id = recv.readint();

		recv.skip(22);

		Point<int16_t> position = recv.readpoint();
		int8_t stance = recv.readbyte();

		recv.skip(2);

		uint16_t fh = recv.readshort();
		int8_t effect = recv.readbyte();

		if (effect > 0)
		{
			recv.readbyte();
			recv.readshort();
			if (effect == 15)
			{
				recv.readbyte();
			}
		}

		int8_t team = recv.readbyte();

		recv.skip(4);

		Stage::get().getmobs().addmob(oid, id, true, stance, fh, effect == -2, team, position);
	}
Beispiel #16
0
	StatsEntry LoginParser::parse_stats(InPacket& recv)
	{
		StatsEntry statsentry;

		statsentry.name = recv.read_padded_string(13);

		recv.read_bool(); //gender
		recv.read_byte(); //skin
		recv.read_int(); //face
		recv.read_int(); //hair

		for (size_t i = 0; i < 3; i++)
		{
			statsentry.petids.push_back(recv.read_long());
		}

		statsentry.stats[Maplestat::LEVEL] = recv.read_byte();
		statsentry.stats[Maplestat::JOB] = recv.read_short();
		statsentry.stats[Maplestat::STR] = recv.read_short();
		statsentry.stats[Maplestat::DEX] = recv.read_short();
		statsentry.stats[Maplestat::INT] = recv.read_short();
		statsentry.stats[Maplestat::LUK] = recv.read_short();
		statsentry.stats[Maplestat::HP] = recv.read_short();
		statsentry.stats[Maplestat::MAXHP] = recv.read_short();
		statsentry.stats[Maplestat::MP] = recv.read_short();
		statsentry.stats[Maplestat::MAXMP] = recv.read_short();
		statsentry.stats[Maplestat::AP] = recv.read_short();
		statsentry.stats[Maplestat::SP] = recv.read_short();
		statsentry.exp = recv.read_int();
		statsentry.stats[Maplestat::FAME] = recv.read_short();

		recv.skip(4); //gachaexp
		statsentry.mapid = recv.read_int();
		statsentry.portal = recv.read_byte();
		recv.skip(4); //timestamp

		return statsentry;
	}
	void SetfieldHandler::parsemonsterbook(InPacket& recv, Monsterbook& monsterbook) const
	{
		monsterbook.setcover(recv.read_int());

		recv.skip(1);

		int16_t size = recv.read_short();
		for (int16_t i = 0; i < size; i++)
		{
			int16_t cid = recv.read_short();
			int8_t mblv = recv.read_byte();

			monsterbook.addcard(cid, mblv);
		}
	}
	void CharlistHandler::handle(InPacket& recv) const
	{
		recv.skip(1);

		// Parse all characters.
		Session::get().getlogin().parsecharlist(recv);

		// Remove the world selection screen.
		UI::get().remove(UIElement::WORLDSELECT);

		// Add the character selection screen.
		UI::get().add(ElementCharSelect());

		UI::get().enable();
	}
	void MoveCharHandler::handle(InPacket& recv) const
	{
		int32_t cid = recv.readint();

		recv.skip(4);

		vector<Movement> movements;
		uint8_t nummoves = recv.readbyte();
		for (uint8_t i = 0; i < nummoves; i++)
		{
			movements.push_back(parsemovement(recv));
		}

		Stage::get().getchars().movechar(cid, movements);
	}
	void AddNewCharEntryHandler::handle(InPacket& recv) const
	{
		recv.skip(1);

		// Parse info on the new character.
		Session::get().getlogin().addcharentry(recv);

		// Remove the character creation ui.
		UI::get().remove(UIElement::CHARCREATION);

		// Readd the updated character selection.
		UI::get().add(ElementCharSelect());

		UI::get().enable();
	}
Beispiel #21
0
	void AddNewCharEntryHandler::handle(InPacket& recv) const
	{
		recv.skip(1);

		// Parse info on the new character.
		CharEntry character = LoginParser::parse_charentry(recv);

		// Remove the character creation ui.
		UI::get().remove(UIElement::CHARCREATION);

		// Readd the updated character selection.
		if (auto charselect = UI::get().get_element<UICharSelect>())
		{
			charselect->add_character(std::move(character));
			charselect->makeactive();
		}

		UI::get().enable();
	}
	Movement MovementHandler::parsemovement(InPacket& recv) const
	{
		Movement fragment;

		fragment.command = recv.readbyte();
		switch (fragment.command)
		{
		case 0:
		case 5:
		case 17:
			fragment.type = Movement::_ABSOLUTE;
			fragment.xpos = recv.readshort();
			fragment.ypos = recv.readshort();
			fragment.lastx = recv.readshort();
			fragment.lasty = recv.readshort();
			recv.skip(2);
			fragment.newstate = recv.readbyte();
			fragment.duration = recv.readshort();
			break;
		case 1:
		case 2:
		case 6:
		case 12:
		case 13:
		case 16:
			fragment.type = Movement::_RELATIVE;
			fragment.xpos = recv.readshort();
			fragment.ypos = recv.readshort();
			fragment.newstate = recv.readbyte();
			fragment.duration = recv.readshort();
			break;
		case 11:
			fragment.type = Movement::CHAIR;
			fragment.xpos = recv.readshort();
			fragment.ypos = recv.readshort();
			recv.skip(2);
			fragment.newstate = recv.readbyte();
			fragment.duration = recv.readshort();
			break;
		case 15:
			fragment.type = Movement::JUMPDOWN;
			fragment.xpos = recv.readshort();
			fragment.ypos = recv.readshort();
			fragment.lastx = recv.readshort();
			fragment.lasty = recv.readshort();
			recv.skip(2);
			fragment.fh = recv.readshort();
			fragment.newstate = recv.readbyte();
			fragment.duration = recv.readshort();
			break;
		case 3:
		case 4:
		case 7:
		case 8:
		case 9:
		case 14:
			fragment.type = Movement::NONE;
			break;
		case 10:
			fragment.type = Movement::NONE;
			//change equip
			break;
		}

		return fragment;
	}
	void SpawnCharHandler::handle(InPacket& recv) const
	{
		int32_t cid = recv.readint();
		uint8_t level = recv.readbyte();
		string name = recv.readascii();

		recv.readascii(); // guildname
		recv.readshort(); // guildlogobg
		recv.readbyte(); // guildlogobgcolor
		recv.readshort(); // guildlogo
		recv.readbyte(); // guildlogocolor

		recv.skip(8);

		bool morphed = recv.readint() == 2;
		int32_t buffmask1 = recv.readint();
		int16_t buffvalue = 0;
		if (buffmask1 != 0)
		{
			buffvalue = morphed ? recv.readshort() : recv.readbyte();
		}
		recv.readint(); // buffmask 2

		recv.skip(43);

		recv.readint(); // 'mount'

		recv.skip(61);

		int16_t job = recv.readshort();
		LookEntry look = Session::get().getlogin().parselook(recv);

		recv.readint(); //count of 5110000 
		recv.readint(); // 'itemeffect'
		recv.readint(); // 'chair'

		Point<int16_t> position = recv.readpoint();
		int8_t stance = recv.readbyte();

		recv.skip(3);

		for (size_t i = 0; i < 3; i++)
		{
			int8_t available = recv.readbyte();
			if (available == 1)
			{
				recv.readbyte(); // 'byte2'
				recv.readint(); // petid
				recv.readascii(); // name
				recv.readint(); // unique id
				recv.readint();
				recv.readpoint(); // pos
				recv.readbyte(); // stance
				recv.readint(); // fhid
			}
			else
			{
				break;
			}
		}

		recv.readint(); // mountlevel
		recv.readint(); // mountexp
		recv.readint(); // mounttiredness

		//shop stuff, TO DO
		recv.readbyte();
		//shop stuff end

		bool chalkboard = recv.readbool();
		string chalktext = chalkboard ? recv.readascii() : "";

		recv.skip(3);
		recv.readbyte(); // team

		Stage::get().getchars().addchar(cid, look, level, job, name, stance, position);
	}