Beispiel #1
0
void Slider::GetButtonState()
{
	Input* input = gEngine->GetInput();
	POINT cursorPos = input->GetCursorPos();

	if(state == Active && input->GetLeftButton())
		return;

	float offset = ((value - minValue)/(maxValue - minValue)) * 
		(screenRect.right - style->sliderBarSize*(screenRect.bottom - screenRect.top) - screenRect.left);
	float width = style->sliderBarSize * (screenRect.bottom - screenRect.top);

	if(cursorPos.x > screenRect.left && cursorPos.x < screenRect.right &&
		cursorPos.y > screenRect.top && cursorPos.y < screenRect.bottom && input->GetLeftButton())
	{
		state = Active;
		return;
	}

	if(cursorPos.x > screenRect.left + offset && cursorPos.x < screenRect.left + offset + width &&
		cursorPos.y > screenRect.top && cursorPos.y < screenRect.bottom)
	{
		state = Hover;
	}
	else
		state = Normal;
}
Beispiel #2
0
void ListBox::GetState()
{
	Input* input = gEngine->GetInput();
	POINT cursorPos = input->GetCursorPos();

	int height = screenRect.bottom - screenRect.top;

	if(cursorPos.x < (int)screenRect.left || cursorPos.x > (int)screenRect.right ||
		cursorPos.y < (int)screenRect.top || cursorPos.y > (int)screenRect.bottom + (int)items.size() * height)
	{
		cursorState = 0;
		return;
	}

	cursorState = (int)(cursorPos.y - screenRect.top) / height + 1;

	if(cursorState == 1)
	{
		if(input->GetLeftButtonUp())
			isSelecting = !isSelecting;
	}
	else
	{
		if(input->GetLeftButtonUp() && isSelecting == true)
		{
			selectedIx = cursorState - 2;
			isSelecting = false;
		}
	}
}
Beispiel #3
0
void Toggle::GetButtonState()
{
	Input* input = gEngine->GetInput();

	POINT cursorPos = input->GetCursorPos();
	if(cursorPos.x > screenRect.left && cursorPos.x < screenRect.right &&
		cursorPos.y > screenRect.top && cursorPos.y < screenRect.bottom)
	{
		if(input->GetLeftButton())
			state = Active;
		else
			state = Hover;
	}
	else
		state = Normal;
}