Beispiel #1
0
void MazeMovement::ProcessInput(const Input& input, float delta)
{
	if (!m_moving)
	{
		SetFrontTile();
		if (input.GetKeyUp(Input::KEY_LEFT))
		{
			GetTransform()->Rotate(PxQuat(ToRadians(-90.0f), PxVec3(0, 1, 0)));
			SetFrontTile();
		}

		if (input.GetKeyUp(Input::KEY_RIGHT))
		{
			GetTransform()->Rotate(PxQuat(ToRadians(90.0f), PxVec3(0, 1, 0)));
			SetFrontTile();
		}
		
		if (input.GetKey(Input::KEY_UP))
		{
			switch (m_frontTile)
			{
			case 2:
				m_ogPosition = *GetTransform()->GetPos();
				m_desiredPosition = *GetTransform()->GetPos() + PxVec3(-GetTransform()->GetRot()->getBasisVector0().z, 0.0f, GetTransform()->GetRot()->getBasisVector0().x);
				m_gridPosition = PxVec2(m_gridPosition.x - (int)GetTransform()->GetRot()->getBasisVector0().z, m_gridPosition.y + (int)GetTransform()->GetRot()->getBasisVector0().x);
				SetFrontTile();
				m_moving = true;
				break;
			}
		}

		if (input.GetKey(Input::KEY_DOWN))
		{
			switch (m_maze[(int)m_gridPosition.x + (int)GetTransform()->GetRot()->getBasisVector0().z][(int)m_gridPosition.y - (int)GetTransform()->GetRot()->getBasisVector0().x])
			{
			case 2:
				m_ogPosition = *GetTransform()->GetPos();
				m_desiredPosition = (*GetTransform()->GetPos() - PxVec3(-GetTransform()->GetRot()->getBasisVector0().z, 0.0f, +GetTransform()->GetRot()->getBasisVector0().x));
				m_gridPosition = PxVec2(m_gridPosition.x + (int)GetTransform()->GetRot()->getBasisVector0().z, m_gridPosition.y - (int)GetTransform()->GetRot()->getBasisVector0().x);
				SetFrontTile();
				m_moving = true;
				break;
			}
		}

		if (input.GetKeyUp(Input::KEY_F) && m_frontTile == 3)
		{
			m_parent->GetEngine().Stop();
		}
	}
	
}
Beispiel #2
0
void FreeLook::ProcessInput(const Input& input, float delta)
{
	if(input.GetKey(m_unlockMouseKey))
	{
		input.SetCursor(true);
		m_mouseLocked = false;
	}

	if(m_mouseLocked)
	{
		Vector2f deltaPos = input.GetMousePosition() - m_windowCenter;
		
		bool rotY = deltaPos.GetX() != 0;
		bool rotX = deltaPos.GetY() != 0;
			
		if(rotY)
		{
			GetTransform()->Rotate(Vector3f(0,1,0), ToRadians(deltaPos.GetX() * m_sensitivity));
		}
		if(rotX)
		{
			GetTransform()->Rotate(GetTransform()->GetRot()->GetRight(), ToRadians(deltaPos.GetY() * m_sensitivity));
		}
			
		if(rotY || rotX)
		{
			input.SetMousePosition(m_windowCenter);
		}
	}

	if(input.GetMouseDown(Input::MOUSE_LEFT_BUTTON))
	{
		input.SetCursor(false);
		input.SetMousePosition(m_windowCenter);
		m_mouseLocked = true;
	}
}