void MazeMovement::ProcessInput(const Input& input, float delta) { if (!m_moving) { SetFrontTile(); if (input.GetKeyUp(Input::KEY_LEFT)) { GetTransform()->Rotate(PxQuat(ToRadians(-90.0f), PxVec3(0, 1, 0))); SetFrontTile(); } if (input.GetKeyUp(Input::KEY_RIGHT)) { GetTransform()->Rotate(PxQuat(ToRadians(90.0f), PxVec3(0, 1, 0))); SetFrontTile(); } if (input.GetKey(Input::KEY_UP)) { switch (m_frontTile) { case 2: m_ogPosition = *GetTransform()->GetPos(); m_desiredPosition = *GetTransform()->GetPos() + PxVec3(-GetTransform()->GetRot()->getBasisVector0().z, 0.0f, GetTransform()->GetRot()->getBasisVector0().x); m_gridPosition = PxVec2(m_gridPosition.x - (int)GetTransform()->GetRot()->getBasisVector0().z, m_gridPosition.y + (int)GetTransform()->GetRot()->getBasisVector0().x); SetFrontTile(); m_moving = true; break; } } if (input.GetKey(Input::KEY_DOWN)) { switch (m_maze[(int)m_gridPosition.x + (int)GetTransform()->GetRot()->getBasisVector0().z][(int)m_gridPosition.y - (int)GetTransform()->GetRot()->getBasisVector0().x]) { case 2: m_ogPosition = *GetTransform()->GetPos(); m_desiredPosition = (*GetTransform()->GetPos() - PxVec3(-GetTransform()->GetRot()->getBasisVector0().z, 0.0f, +GetTransform()->GetRot()->getBasisVector0().x)); m_gridPosition = PxVec2(m_gridPosition.x + (int)GetTransform()->GetRot()->getBasisVector0().z, m_gridPosition.y - (int)GetTransform()->GetRot()->getBasisVector0().x); SetFrontTile(); m_moving = true; break; } } if (input.GetKeyUp(Input::KEY_F) && m_frontTile == 3) { m_parent->GetEngine().Stop(); } } }
void FreeLook::ProcessInput(const Input& input, float delta) { if(input.GetKey(m_unlockMouseKey)) { input.SetCursor(true); m_mouseLocked = false; } if(m_mouseLocked) { Vector2f deltaPos = input.GetMousePosition() - m_windowCenter; bool rotY = deltaPos.GetX() != 0; bool rotX = deltaPos.GetY() != 0; if(rotY) { GetTransform()->Rotate(Vector3f(0,1,0), ToRadians(deltaPos.GetX() * m_sensitivity)); } if(rotX) { GetTransform()->Rotate(GetTransform()->GetRot()->GetRight(), ToRadians(deltaPos.GetY() * m_sensitivity)); } if(rotY || rotX) { input.SetMousePosition(m_windowCenter); } } if(input.GetMouseDown(Input::MOUSE_LEFT_BUTTON)) { input.SetCursor(false); input.SetMousePosition(m_windowCenter); m_mouseLocked = true; } }