Beispiel #1
0
IvObjectDragger::IvObjectDragger(QtCoinViewerPtr viewer, ItemPtr pItem, float draggerScale, bool bAllowRotation)
    : IvDragger(viewer, pItem, draggerScale)
{
    // create a root node for the dragger nodes
    _draggerRoot = new SoSeparator;
    ItemPtr selectedItem = GetSelectedItem();
    selectedItem->GetIvRoot()->insertChild(_draggerRoot, 0);

    // create and size a transform box dragger and then add it to the scene graph
    _transformBox = new SoTransformBoxDragger;

    _transformBox->scaleFactor.setValue(_ab.extents.x * _scale, _ab.extents.y * _scale, _ab.extents.z * _scale);
    _transformBox->translation.setValue(_ab.pos.x, _ab.pos.y, _ab.pos.z);
    _toffset = selectedItem->GetTransform();

    _draggerRoot->addChild(_transformBox);

    // disable the scaling part of the transform box
    _transformBox->setPart("scaler", NULL);

    // disable the rotation around the X and Z axes
    if (!bAllowRotation) {
        const char *rotators[2] = { "rotator1", "rotator3" };
        for (int i = 0; i < 2; i++)
            _transformBox->setPart(rotators[i], NULL);
    }

    // get the material node that governs the color of the dragger and
    // note the dragger's normal color
    if (bAllowRotation) {
        SoRotateCylindricalDragger *rp = (SoRotateCylindricalDragger *)_transformBox->getPart("rotator1", false);
        SoSeparator *s = (SoSeparator *) rp->getPart("rotator", false);
        _draggerMaterial = (SoMaterial *) s->getChild(0);
    }
    else
        _draggerMaterial = new SoMaterial();

    _normalColor = _draggerMaterial->diffuseColor[0];

    // add a motion callback handler for the dragger
    _transformBox->addMotionCallback(_MotionHandler, this);

    UpdateDragger();
}