virtual LLAssetUploadQueue* get() const 
	{
		LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", LLSD(mQueueId));
		if(NULL == queue)
		{
			return NULL;
		}
		return queue->getUploadQueue();
	}
Beispiel #2
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	virtual LLAssetUploadQueue* get() const
	{
		LLFloaterCompileQueue* queue = (LLFloaterCompileQueue*) LLFloaterScriptQueue::findInstance(mQueueId);
		if(NULL == queue)
		{
			return NULL;
		}
		return queue->getUploadQueue();
	}