virtual LLAssetUploadQueue* get() const { LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", LLSD(mQueueId)); if(NULL == queue) { return NULL; } return queue->getUploadQueue(); }
virtual LLAssetUploadQueue* get() const { LLFloaterCompileQueue* queue = (LLFloaterCompileQueue*) LLFloaterScriptQueue::findInstance(mQueueId); if(NULL == queue) { return NULL; } return queue->getUploadQueue(); }