Beispiel #1
0
LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle)
{
// <FS:CR> Aurora Sim
	U32 x, y;
	from_region_handle(handle, &x, &y);
// </FS:CR> Aurora Sim

	for (region_list_t::iterator iter = mRegionList.begin();
		 iter != mRegionList.end(); ++iter)
	{
		LLViewerRegion* regionp = *iter;
// <FS:CR> Aurora Sim
		//if (regionp->getHandle() == handle)
		U32 checkRegionX, checkRegionY;
		F32 checkRegionWidth = regionp->getWidth();
		from_region_handle(regionp->getHandle(), &checkRegionX, &checkRegionY);

		if (x >= checkRegionX && x < (checkRegionX + checkRegionWidth) &&
			y >= checkRegionY && y < (checkRegionY + checkRegionWidth))
// <FS:CR> Aurora Sim
		{
			return regionp;
		}
	}
	return NULL;
}
Beispiel #2
0
void LLWorld::removeRegion(const LLHost &host)
{
	F32 x, y;

	LLViewerRegion *regionp = getRegion(host);
	if (!regionp)
	{
		llwarns << "Trying to remove region that doesn't exist!" << llendl;
		return;
	}
	
	if (regionp == gAgent.getRegion())
	{
		for (region_list_t::iterator iter = mRegionList.begin();
			 iter != mRegionList.end(); ++iter)
		{
			LLViewerRegion* reg = *iter;
			llwarns << "RegionDump: " << reg->getName()
				<< " " << reg->getHost()
				<< " " << reg->getOriginGlobal()
				<< llendl;
		}

		llwarns << "Agent position global " << gAgent.getPositionGlobal() 
			<< " agent " << gAgent.getPositionAgent()
			<< llendl;

		llwarns << "Regions visited " << gAgent.getRegionsVisited() << llendl;

		llwarns << "gFrameTimeSeconds " << gFrameTimeSeconds << llendl;

		llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl;
		LLAppViewer::instance()->forceDisconnect(LLTrans::getString("YouHaveBeenDisconnected"));

		regionp->saveObjectCache() ; //force to save objects here in case that the object cache is about to be destroyed.
		return;
	}

	from_region_handle(regionp->getHandle(), &x, &y);
	llinfos << "Removing region " << x << ":" << y << llendl;

	mRegionList.remove(regionp);
	mActiveRegionList.remove(regionp);
	mCulledRegionList.remove(regionp);
	mVisibleRegionList.remove(regionp);

	mRegionRemovedSignal(regionp);
	//double check all objects of this region are removed.
	gObjectList.clearAllMapObjectsInRegion(regionp) ;
	//llassert_always(!gObjectList.hasMapObjectInRegion(regionp)) ;

	updateWaterObjects();

	delete regionp;
}
LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle)
{
	for (region_list_t::iterator iter = mRegionList.begin();
		 iter != mRegionList.end(); ++iter)
	{
		LLViewerRegion* regionp = *iter;
		if (regionp->getHandle() == handle)
		{
			return regionp;
		}
	}
	return NULL;
}
void LLWorld::removeRegion(const LLHost &host)
{
	F32 x, y;

	LLViewerRegion *regionp = getRegion(host);
	if (!regionp)
	{
		llwarns << "Trying to remove region that doesn't exist!" << llendl;
		return;
	}
	
	if (regionp == gAgent.getRegion())
	{
		for (region_list_t::iterator iter = mRegionList.begin();
			 iter != mRegionList.end(); ++iter)
		{
			LLViewerRegion* reg = *iter;
			llwarns << "RegionDump: " << reg->getName()
				<< " " << reg->getHost()
				<< " " << reg->getOriginGlobal()
				<< llendl;
		}

		llwarns << "Agent position global " << gAgent.getPositionGlobal() 
			<< " agent " << gAgent.getPositionAgent()
			<< llendl;

		llwarns << "Regions visited " << gAgent.getRegionsVisited() << llendl;

		llwarns << "gFrameTimeSeconds " << gFrameTimeSeconds << llendl;

		llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl;
		LLAppViewer::instance()->forceDisconnect("You have been disconnected from the region you were in.");

		return;
	}

	from_region_handle(regionp->getHandle(), &x, &y);
	llinfos << "Removing region " << x << ":" << y << llendl;

	mRegionList.remove(regionp);
	mActiveRegionList.remove(regionp);
	mCulledRegionList.remove(regionp);
	mVisibleRegionList.remove(regionp);
	
	delete regionp;

	updateWaterObjects();
}
void LLFloaterMessageLog::refreshNetList()
{
	LLScrollListCtrl* scrollp = getChild<LLScrollListCtrl>("net_list");

	// Update names of net list items
	std::list<LLNetListItem*>::iterator items_end = sNetListItems.end();
	for(std::list<LLNetListItem*>::iterator iter = sNetListItems.begin(); iter != items_end; ++iter)
	{
		LLNetListItem* itemp = (*iter);
		if(itemp->mAutoName)
		{
			if(itemp->mCircuitData)
			{
				LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(itemp->mCircuitData->getHost());
				if(regionp)
				{
					std::string name = regionp->getName();
					if(name == "") name = llformat("%s (awaiting region name)", itemp->mCircuitData->getHost().getString().c_str());
					itemp->mName = name;
					itemp->mPreviousRegionName = name;
					itemp->mHandle = regionp->getHandle();
				}
				else
				{
					itemp->mName = itemp->mCircuitData->getHost().getString();
					if(itemp->mPreviousRegionName != "")
						itemp->mName.append(llformat(" (was %s)", itemp->mPreviousRegionName.c_str()));
				}
			}
			else
			{
				// an item just for an event queue, not handled yet
				itemp->mName = "Something else";
			}
		}
	}
	// Rebuild scroll list from scratch
	LLUUID selected_id = scrollp->getFirstSelected() ? scrollp->getFirstSelected()->getUUID() : LLUUID::null;
	S32 scroll_pos = scrollp->getScrollPos();
	scrollp->clearRows();
	for(std::list<LLNetListItem*>::iterator iter = sNetListItems.begin(); iter != items_end; ++iter)
	{
		LLNetListItem* itemp = (*iter);
		LLSD element;
		element["id"] = itemp->mID;
		LLSD& text_column = element["columns"][0];
		text_column["column"] = "text";
		text_column["value"] = itemp->mName + (itemp->mCircuitData->getHost() == gAgent.getRegionHost() ? " (main)" : "");
		for(int i = 0; i < 2; i++)
		{
			LLSD& icon_column = element["columns"][i + 1];
			icon_column["column"] = llformat("icon%d", i);
			icon_column["type"] = "icon";
			icon_column["value"] = "";
		}
		LLScrollListItem* scroll_itemp = scrollp->addElement(element);
		BOOL has_live_circuit = itemp->mCircuitData && itemp->mCircuitData->isAlive();
		if(has_live_circuit)
		{
			LLScrollListIcon* icon = (LLScrollListIcon*)scroll_itemp->getColumn(1);
			icon->setValue("icon_net_close_circuit.tga");
			icon->setClickCallback(onClickCloseCircuit, itemp);
		}
		else
		{
			LLScrollListIcon* icon = (LLScrollListIcon*)scroll_itemp->getColumn(1);
			icon->setValue("icon_net_close_circuit_gray.tga");
			icon->setClickCallback(NULL, NULL);
		}
		// Event queue isn't even supported yet... FIXME
		LLScrollListIcon* icon = (LLScrollListIcon*)scroll_itemp->getColumn(2);
		icon->setValue("icon_net_close_eventpoll_gray.tga");
		icon->setClickCallback(NULL, NULL);
	}
	if(selected_id.notNull()) scrollp->selectByID(selected_id);
	if(scroll_pos < scrollp->getItemCount()) scrollp->setScrollPos(scroll_pos);
}