LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle) { // <FS:CR> Aurora Sim U32 x, y; from_region_handle(handle, &x, &y); // </FS:CR> Aurora Sim for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; // <FS:CR> Aurora Sim //if (regionp->getHandle() == handle) U32 checkRegionX, checkRegionY; F32 checkRegionWidth = regionp->getWidth(); from_region_handle(regionp->getHandle(), &checkRegionX, &checkRegionY); if (x >= checkRegionX && x < (checkRegionX + checkRegionWidth) && y >= checkRegionY && y < (checkRegionY + checkRegionWidth)) // <FS:CR> Aurora Sim { return regionp; } } return NULL; }
void LLWorld::removeRegion(const LLHost &host) { F32 x, y; LLViewerRegion *regionp = getRegion(host); if (!regionp) { llwarns << "Trying to remove region that doesn't exist!" << llendl; return; } if (regionp == gAgent.getRegion()) { for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* reg = *iter; llwarns << "RegionDump: " << reg->getName() << " " << reg->getHost() << " " << reg->getOriginGlobal() << llendl; } llwarns << "Agent position global " << gAgent.getPositionGlobal() << " agent " << gAgent.getPositionAgent() << llendl; llwarns << "Regions visited " << gAgent.getRegionsVisited() << llendl; llwarns << "gFrameTimeSeconds " << gFrameTimeSeconds << llendl; llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl; LLAppViewer::instance()->forceDisconnect(LLTrans::getString("YouHaveBeenDisconnected")); regionp->saveObjectCache() ; //force to save objects here in case that the object cache is about to be destroyed. return; } from_region_handle(regionp->getHandle(), &x, &y); llinfos << "Removing region " << x << ":" << y << llendl; mRegionList.remove(regionp); mActiveRegionList.remove(regionp); mCulledRegionList.remove(regionp); mVisibleRegionList.remove(regionp); mRegionRemovedSignal(regionp); //double check all objects of this region are removed. gObjectList.clearAllMapObjectsInRegion(regionp) ; //llassert_always(!gObjectList.hasMapObjectInRegion(regionp)) ; updateWaterObjects(); delete regionp; }
LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle) { for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; if (regionp->getHandle() == handle) { return regionp; } } return NULL; }
void LLWorld::removeRegion(const LLHost &host) { F32 x, y; LLViewerRegion *regionp = getRegion(host); if (!regionp) { llwarns << "Trying to remove region that doesn't exist!" << llendl; return; } if (regionp == gAgent.getRegion()) { for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* reg = *iter; llwarns << "RegionDump: " << reg->getName() << " " << reg->getHost() << " " << reg->getOriginGlobal() << llendl; } llwarns << "Agent position global " << gAgent.getPositionGlobal() << " agent " << gAgent.getPositionAgent() << llendl; llwarns << "Regions visited " << gAgent.getRegionsVisited() << llendl; llwarns << "gFrameTimeSeconds " << gFrameTimeSeconds << llendl; llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl; LLAppViewer::instance()->forceDisconnect("You have been disconnected from the region you were in."); return; } from_region_handle(regionp->getHandle(), &x, &y); llinfos << "Removing region " << x << ":" << y << llendl; mRegionList.remove(regionp); mActiveRegionList.remove(regionp); mCulledRegionList.remove(regionp); mVisibleRegionList.remove(regionp); delete regionp; updateWaterObjects(); }
void LLFloaterMessageLog::refreshNetList() { LLScrollListCtrl* scrollp = getChild<LLScrollListCtrl>("net_list"); // Update names of net list items std::list<LLNetListItem*>::iterator items_end = sNetListItems.end(); for(std::list<LLNetListItem*>::iterator iter = sNetListItems.begin(); iter != items_end; ++iter) { LLNetListItem* itemp = (*iter); if(itemp->mAutoName) { if(itemp->mCircuitData) { LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(itemp->mCircuitData->getHost()); if(regionp) { std::string name = regionp->getName(); if(name == "") name = llformat("%s (awaiting region name)", itemp->mCircuitData->getHost().getString().c_str()); itemp->mName = name; itemp->mPreviousRegionName = name; itemp->mHandle = regionp->getHandle(); } else { itemp->mName = itemp->mCircuitData->getHost().getString(); if(itemp->mPreviousRegionName != "") itemp->mName.append(llformat(" (was %s)", itemp->mPreviousRegionName.c_str())); } } else { // an item just for an event queue, not handled yet itemp->mName = "Something else"; } } } // Rebuild scroll list from scratch LLUUID selected_id = scrollp->getFirstSelected() ? scrollp->getFirstSelected()->getUUID() : LLUUID::null; S32 scroll_pos = scrollp->getScrollPos(); scrollp->clearRows(); for(std::list<LLNetListItem*>::iterator iter = sNetListItems.begin(); iter != items_end; ++iter) { LLNetListItem* itemp = (*iter); LLSD element; element["id"] = itemp->mID; LLSD& text_column = element["columns"][0]; text_column["column"] = "text"; text_column["value"] = itemp->mName + (itemp->mCircuitData->getHost() == gAgent.getRegionHost() ? " (main)" : ""); for(int i = 0; i < 2; i++) { LLSD& icon_column = element["columns"][i + 1]; icon_column["column"] = llformat("icon%d", i); icon_column["type"] = "icon"; icon_column["value"] = ""; } LLScrollListItem* scroll_itemp = scrollp->addElement(element); BOOL has_live_circuit = itemp->mCircuitData && itemp->mCircuitData->isAlive(); if(has_live_circuit) { LLScrollListIcon* icon = (LLScrollListIcon*)scroll_itemp->getColumn(1); icon->setValue("icon_net_close_circuit.tga"); icon->setClickCallback(onClickCloseCircuit, itemp); } else { LLScrollListIcon* icon = (LLScrollListIcon*)scroll_itemp->getColumn(1); icon->setValue("icon_net_close_circuit_gray.tga"); icon->setClickCallback(NULL, NULL); } // Event queue isn't even supported yet... FIXME LLScrollListIcon* icon = (LLScrollListIcon*)scroll_itemp->getColumn(2); icon->setValue("icon_net_close_eventpoll_gray.tga"); icon->setClickCallback(NULL, NULL); } if(selected_id.notNull()) scrollp->selectByID(selected_id); if(scroll_pos < scrollp->getItemCount()) scrollp->setScrollPos(scroll_pos); }