void SVGLinearGradientElement::calculateStartEndPoints(const LinearGradientAttributes& attributes, FloatPoint& startPoint, FloatPoint& endPoint)
{
    // Determine gradient start/end points
    if (attributes.boundingBoxMode()) {
        startPoint = FloatPoint(attributes.x1().valueAsPercentage(), attributes.y1().valueAsPercentage());
        endPoint = FloatPoint(attributes.x2().valueAsPercentage(), attributes.y2().valueAsPercentage());
    } else {
        startPoint = FloatPoint(attributes.x1().value(this), attributes.y1().value(this));
        endPoint = FloatPoint(attributes.x2().value(this), attributes.y2().value(this));
    }
}
void SVGLinearGradientElement::buildGradient() const
{
    LinearGradientAttributes attributes = collectGradientProperties();

    // If we didn't find any gradient containing stop elements, ignore the request.
    if (attributes.stops().isEmpty())
        return;

    RefPtr<SVGPaintServerLinearGradient> linearGradient = WTF::static_pointer_cast<SVGPaintServerLinearGradient>(m_resource);

    linearGradient->setGradientStops(attributes.stops());
    linearGradient->setBoundingBoxMode(attributes.boundingBoxMode());
    linearGradient->setGradientSpreadMethod(attributes.spreadMethod());
    linearGradient->setGradientTransform(attributes.gradientTransform());
    linearGradient->setGradientStart(FloatPoint::narrowPrecision(attributes.x1(), attributes.y1()));
    linearGradient->setGradientEnd(FloatPoint::narrowPrecision(attributes.x2(), attributes.y2()));
}
void writeSVGResourceContainer(TextStream& ts, const RenderObject& object, int indent)
{
    writeStandardPrefix(ts, object, indent);

    Element* element = toElement(object.node());
    const AtomicString& id = element->getIdAttribute();
    writeNameAndQuotedValue(ts, "id", id);

    RenderSVGResourceContainer* resource = const_cast<RenderObject&>(object).toRenderSVGResourceContainer();
    ASSERT(resource);

    if (resource->resourceType() == MaskerResourceType) {
        RenderSVGResourceMasker* masker = toRenderSVGResourceMasker(resource);
        writeNameValuePair(ts, "maskUnits", masker->maskUnits());
        writeNameValuePair(ts, "maskContentUnits", masker->maskContentUnits());
        ts << "\n";
    } else if (resource->resourceType() == FilterResourceType) {
        RenderSVGResourceFilter* filter = toRenderSVGResourceFilter(resource);
        writeNameValuePair(ts, "filterUnits", filter->filterUnits());
        writeNameValuePair(ts, "primitiveUnits", filter->primitiveUnits());
        ts << "\n";
        // Creating a placeholder filter which is passed to the builder.
        FloatRect dummyRect;
        RefPtr<SVGFilter> dummyFilter = SVGFilter::create(AffineTransform(), dummyRect, dummyRect, dummyRect, true);
        if (RefPtr<SVGFilterBuilder> builder = filter->buildPrimitives(dummyFilter.get())) {
            if (FilterEffect* lastEffect = builder->lastEffect())
                lastEffect->externalRepresentation(ts, indent + 1);
        }
    } else if (resource->resourceType() == ClipperResourceType) {
        writeNameValuePair(ts, "clipPathUnits", toRenderSVGResourceClipper(resource)->clipPathUnits());
        ts << "\n";
    } else if (resource->resourceType() == MarkerResourceType) {
        RenderSVGResourceMarker* marker = toRenderSVGResourceMarker(resource);
        writeNameValuePair(ts, "markerUnits", marker->markerUnits());
        ts << " [ref at " << marker->referencePoint() << "]";
        ts << " [angle=";
        if (marker->angle() == -1)
            ts << "auto" << "]\n";
        else
            ts << marker->angle() << "]\n";
    } else if (resource->resourceType() == PatternResourceType) {
        RenderSVGResourcePattern* pattern = static_cast<RenderSVGResourcePattern*>(resource);

        // Dump final results that are used for rendering. No use in asking SVGPatternElement for its patternUnits(), as it may
        // link to other patterns using xlink:href, we need to build the full inheritance chain, aka. collectPatternProperties()
        PatternAttributes attributes;
        toSVGPatternElement(pattern->element())->collectPatternAttributes(attributes);

        writeNameValuePair(ts, "patternUnits", attributes.patternUnits());
        writeNameValuePair(ts, "patternContentUnits", attributes.patternContentUnits());

        AffineTransform transform = attributes.patternTransform();
        if (!transform.isIdentity())
            ts << " [patternTransform=" << transform << "]";
        ts << "\n";
    } else if (resource->resourceType() == LinearGradientResourceType) {
        RenderSVGResourceLinearGradient* gradient = static_cast<RenderSVGResourceLinearGradient*>(resource);

        // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may
        // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
        LinearGradientAttributes attributes;
        toSVGLinearGradientElement(gradient->element())->collectGradientAttributes(attributes);
        writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.gradientUnits());

        ts << " [start=" << gradient->startPoint(attributes) << "] [end=" << gradient->endPoint(attributes) << "]\n";
    }  else if (resource->resourceType() == RadialGradientResourceType) {
        RenderSVGResourceRadialGradient* gradient = toRenderSVGResourceRadialGradient(resource);

        // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may
        // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
        RadialGradientAttributes attributes;
        toSVGRadialGradientElement(gradient->element())->collectGradientAttributes(attributes);
        writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.gradientUnits());

        FloatPoint focalPoint = gradient->focalPoint(attributes);
        FloatPoint centerPoint = gradient->centerPoint(attributes);
        float radius = gradient->radius(attributes);
        float focalRadius = gradient->focalRadius(attributes);

        ts << " [center=" << centerPoint << "] [focal=" << focalPoint << "] [radius=" << radius << "] [focalRadius=" << focalRadius << "]\n";
    } else
        ts << "\n";
    writeChildren(ts, object, indent);
}
LinearGradientAttributes SVGLinearGradientElement::collectGradientProperties() const
{
    LinearGradientAttributes attributes;
    HashSet<const SVGGradientElement*> processedGradients;

    bool isLinear = true;
    const SVGGradientElement* current = this;

    while (current) {
        if (!attributes.hasSpreadMethod() && current->hasAttribute(SVGNames::spreadMethodAttr))
            attributes.setSpreadMethod((GradientSpreadMethod) current->spreadMethod());

        if (!attributes.hasBoundingBoxMode() && current->hasAttribute(SVGNames::gradientUnitsAttr))
            attributes.setBoundingBoxMode(current->gradientUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX);

        if (!attributes.hasGradientTransform() && current->hasAttribute(SVGNames::gradientTransformAttr))
            attributes.setGradientTransform(current->gradientTransform()->consolidate().matrix());

        if (!attributes.hasStops()) {
            const Vector<SVGGradientStop>& stops(current->buildStops());
            if (!stops.isEmpty())
                attributes.setStops(stops);
        }

        if (isLinear) {
            const SVGLinearGradientElement* linear = static_cast<const SVGLinearGradientElement*>(current);

            if (!attributes.hasX1() && current->hasAttribute(SVGNames::x1Attr))
                attributes.setX1(linear->x1());

            if (!attributes.hasY1() && current->hasAttribute(SVGNames::y1Attr))
                attributes.setY1(linear->y1());

            if (!attributes.hasX2() && current->hasAttribute(SVGNames::x2Attr))
                attributes.setX2(linear->x2());

            if (!attributes.hasY2() && current->hasAttribute(SVGNames::y2Attr))
                attributes.setY2(linear->y2());
        }

        processedGradients.add(current);

        // Respect xlink:href, take attributes from referenced element
        Node* refNode = ownerDocument()->getElementById(SVGURIReference::getTarget(current->href()));
        if (refNode && (refNode->hasTagName(SVGNames::linearGradientTag) || refNode->hasTagName(SVGNames::radialGradientTag))) {
            current = static_cast<const SVGGradientElement*>(const_cast<const Node*>(refNode));

            // Cycle detection
            if (processedGradients.contains(current))
                return LinearGradientAttributes();

            isLinear = current->gradientType() == LinearGradientPaintServer;
        } else
            current = 0;
    }

    return attributes;
}
void SVGLinearGradientElement::buildGradient() const
{
    LinearGradientAttributes attributes = collectGradientProperties();

    RefPtr<SVGPaintServerLinearGradient> linearGradient = WTF::static_pointer_cast<SVGPaintServerLinearGradient>(m_resource);

    FloatPoint startPoint;
    FloatPoint endPoint;
    if (attributes.boundingBoxMode()) {
        startPoint = FloatPoint(attributes.x1().valueAsPercentage(), attributes.y1().valueAsPercentage());
        endPoint = FloatPoint(attributes.x2().valueAsPercentage(), attributes.y2().valueAsPercentage());
    } else {
        startPoint = FloatPoint(attributes.x1().value(this), attributes.y1().value(this));
        endPoint = FloatPoint(attributes.x2().value(this), attributes.y2().value(this));
    }

    RefPtr<Gradient> gradient = Gradient::create(startPoint, endPoint);
    gradient->setSpreadMethod(attributes.spreadMethod());

    Vector<SVGGradientStop> m_stops = attributes.stops();
    float previousOffset = 0.0f;
    for (unsigned i = 0; i < m_stops.size(); ++i) {
        float offset = std::min(std::max(previousOffset, m_stops[i].first), 1.0f);
        previousOffset = offset;
        gradient->addColorStop(offset, m_stops[i].second);
    }

    linearGradient->setGradient(gradient);

    if (attributes.stops().isEmpty())
        return;

    // This code should go away.  PaintServers should go away too.
    // Only this code should care about bounding boxes
    linearGradient->setBoundingBoxMode(attributes.boundingBoxMode());
    linearGradient->setGradientStops(attributes.stops());

    // These should possibly be supported on Gradient
    linearGradient->setGradientTransform(attributes.gradientTransform());
    linearGradient->setGradientStart(startPoint);
    linearGradient->setGradientEnd(endPoint);
}
static void setGradientAttributes(SVGGradientElement& element, LinearGradientAttributes& attributes, bool isLinear = true)
{
    if (!attributes.hasSpreadMethod() && element.hasAttribute(SVGNames::spreadMethodAttr))
        attributes.setSpreadMethod(element.spreadMethod());

    if (!attributes.hasGradientUnits() && element.hasAttribute(SVGNames::gradientUnitsAttr))
        attributes.setGradientUnits(element.gradientUnits());

    if (!attributes.hasGradientTransform() && element.hasAttribute(SVGNames::gradientTransformAttr)) {
        AffineTransform transform;
        element.gradientTransform().concatenate(transform);
        attributes.setGradientTransform(transform);
    }

    if (!attributes.hasStops()) {
        const Vector<Gradient::ColorStop>& stops(element.buildStops());
        if (!stops.isEmpty())
            attributes.setStops(stops);
    }

    if (isLinear) {
        SVGLinearGradientElement& linear = downcast<SVGLinearGradientElement>(element);

        if (!attributes.hasX1() && element.hasAttribute(SVGNames::x1Attr))
            attributes.setX1(linear.x1());

        if (!attributes.hasY1() && element.hasAttribute(SVGNames::y1Attr))
            attributes.setY1(linear.y1());

        if (!attributes.hasX2() && element.hasAttribute(SVGNames::x2Attr))
            attributes.setX2(linear.x2());

        if (!attributes.hasY2() && element.hasAttribute(SVGNames::y2Attr))
            attributes.setY2(linear.y2());
    }
}
void writeSVGResourceContainer(TextStream& ts, const RenderObject& object, int indent)
{
    writeStandardPrefix(ts, object, indent);

    Element* element = static_cast<Element*>(object.node());
    const AtomicString& id = element->getIdAttribute();
    writeNameAndQuotedValue(ts, "id", id);    

    RenderSVGResourceContainer* resource = const_cast<RenderObject&>(object).toRenderSVGResourceContainer();
    ASSERT(resource);

    if (resource->resourceType() == MaskerResourceType) {
        RenderSVGResourceMasker* masker = static_cast<RenderSVGResourceMasker*>(resource);
        writeNameValuePair(ts, "maskUnits", masker->maskUnits());
        writeNameValuePair(ts, "maskContentUnits", masker->maskContentUnits());
        ts << "\n";
#if ENABLE(FILTERS)
    } else if (resource->resourceType() == FilterResourceType) {
        RenderSVGResourceFilter* filter = static_cast<RenderSVGResourceFilter*>(resource);
        writeNameValuePair(ts, "filterUnits", filter->filterUnits());
        writeNameValuePair(ts, "primitiveUnits", filter->primitiveUnits());
        ts << "\n";
        if (RefPtr<SVGFilterBuilder> builder = filter->buildPrimitives()) {
            if (FilterEffect* lastEffect = builder->lastEffect())
                lastEffect->externalRepresentation(ts, indent + 1);
        }      
#endif
    } else if (resource->resourceType() == ClipperResourceType) {
        RenderSVGResourceClipper* clipper = static_cast<RenderSVGResourceClipper*>(resource);
        writeNameValuePair(ts, "clipPathUnits", clipper->clipPathUnits());
        ts << "\n";
    } else if (resource->resourceType() == MarkerResourceType) {
        RenderSVGResourceMarker* marker = static_cast<RenderSVGResourceMarker*>(resource);
        writeNameValuePair(ts, "markerUnits", marker->markerUnits());
        ts << " [ref at " << marker->referencePoint() << "]";
        ts << " [angle=";
        if (marker->angle() == -1)
            ts << "auto" << "]\n";
        else
            ts << marker->angle() << "]\n";
    } else if (resource->resourceType() == PatternResourceType) {
        RenderSVGResourcePattern* pattern = static_cast<RenderSVGResourcePattern*>(resource);

        // Dump final results that are used for rendering. No use in asking SVGPatternElement for its patternUnits(), as it may
        // link to other patterns using xlink:href, we need to build the full inheritance chain, aka. collectPatternProperties()
        PatternAttributes attributes = static_cast<SVGPatternElement*>(pattern->node())->collectPatternProperties();
        writeNameValuePair(ts, "patternUnits", boundingBoxModeString(attributes.boundingBoxMode()));
        writeNameValuePair(ts, "patternContentUnits", boundingBoxModeString(attributes.boundingBoxModeContent()));

        AffineTransform transform = attributes.patternTransform();
        if (!transform.isIdentity())
            ts << " [patternTransform=" << transform << "]";
        ts << "\n";
    } else if (resource->resourceType() == LinearGradientResourceType) {
        RenderSVGResourceLinearGradient* gradient = static_cast<RenderSVGResourceLinearGradient*>(resource);

        // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may
        // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
        SVGLinearGradientElement* linearGradientElement = static_cast<SVGLinearGradientElement*>(gradient->node());

        LinearGradientAttributes attributes = linearGradientElement->collectGradientProperties();
        writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.boundingBoxMode());

        FloatPoint startPoint;
        FloatPoint endPoint;
        linearGradientElement->calculateStartEndPoints(attributes, startPoint, endPoint);

        ts << " [start=" << startPoint << "] [end=" << endPoint << "]\n";
    }  else if (resource->resourceType() == RadialGradientResourceType) {
        RenderSVGResourceRadialGradient* gradient = static_cast<RenderSVGResourceRadialGradient*>(resource);

        // Dump final results that are used for rendering. No use in asking SVGGradientElement for its gradientUnits(), as it may
        // link to other gradients using xlink:href, we need to build the full inheritance chain, aka. collectGradientProperties()
        SVGRadialGradientElement* radialGradientElement = static_cast<SVGRadialGradientElement*>(gradient->node());

        RadialGradientAttributes attributes = radialGradientElement->collectGradientProperties();
        writeCommonGradientProperties(ts, attributes.spreadMethod(), attributes.gradientTransform(), attributes.boundingBoxMode());

        FloatPoint focalPoint;
        FloatPoint centerPoint;
        float radius;
        radialGradientElement->calculateFocalCenterPointsAndRadius(attributes, focalPoint, centerPoint, radius);

        ts << " [center=" << centerPoint << "] [focal=" << focalPoint << "] [radius=" << radius << "]\n";
    } else
        ts << "\n";
    writeChildren(ts, object, indent);
}
static void setGradientAttributes(SVGGradientElement* element, LinearGradientAttributes& attributes, bool isLinear = true)
{
    if (!attributes.hasSpreadMethod() && element->spreadMethod()->isSpecified())
        attributes.setSpreadMethod(element->spreadMethod()->currentValue()->enumValue());

    if (!attributes.hasGradientUnits() && element->gradientUnits()->isSpecified())
        attributes.setGradientUnits(element->gradientUnits()->currentValue()->enumValue());

    if (!attributes.hasGradientTransform() && element->gradientTransform()->isSpecified()) {
        AffineTransform transform;
        element->gradientTransform()->currentValue()->concatenate(transform);
        attributes.setGradientTransform(transform);
    }

    if (!attributes.hasStops()) {
        const Vector<Gradient::ColorStop>& stops(element->buildStops());
        if (!stops.isEmpty())
            attributes.setStops(stops);
    }

    if (isLinear) {
        SVGLinearGradientElement* linear = toSVGLinearGradientElement(element);

        if (!attributes.hasX1() && linear->x1()->isSpecified())
            attributes.setX1(linear->x1()->currentValue());

        if (!attributes.hasY1() && linear->y1()->isSpecified())
            attributes.setY1(linear->y1()->currentValue());

        if (!attributes.hasX2() && linear->x2()->isSpecified())
            attributes.setX2(linear->x2()->currentValue());

        if (!attributes.hasY2() && linear->y2()->isSpecified())
            attributes.setY2(linear->y2()->currentValue());
    }
}
Beispiel #9
0
FloatPoint LayoutSVGResourceLinearGradient::endPoint(const LinearGradientAttributes& attributes) const
{
    return SVGLengthContext::resolvePoint(element(), attributes.gradientUnits(), *attributes.x2(), *attributes.y2());
}