void SVGLinearGradientElement::calculateStartEndPoints(const LinearGradientAttributes& attributes, FloatPoint& startPoint, FloatPoint& endPoint)
{
    // Determine gradient start/end points
    if (attributes.boundingBoxMode()) {
        startPoint = FloatPoint(attributes.x1().valueAsPercentage(), attributes.y1().valueAsPercentage());
        endPoint = FloatPoint(attributes.x2().valueAsPercentage(), attributes.y2().valueAsPercentage());
    } else {
        startPoint = FloatPoint(attributes.x1().value(this), attributes.y1().value(this));
        endPoint = FloatPoint(attributes.x2().value(this), attributes.y2().value(this));
    }
}
void SVGLinearGradientElement::buildGradient() const
{
    LinearGradientAttributes attributes = collectGradientProperties();

    RefPtr<SVGPaintServerLinearGradient> linearGradient = WTF::static_pointer_cast<SVGPaintServerLinearGradient>(m_resource);

    FloatPoint startPoint;
    FloatPoint endPoint;
    if (attributes.boundingBoxMode()) {
        startPoint = FloatPoint(attributes.x1().valueAsPercentage(), attributes.y1().valueAsPercentage());
        endPoint = FloatPoint(attributes.x2().valueAsPercentage(), attributes.y2().valueAsPercentage());
    } else {
        startPoint = FloatPoint(attributes.x1().value(this), attributes.y1().value(this));
        endPoint = FloatPoint(attributes.x2().value(this), attributes.y2().value(this));
    }

    RefPtr<Gradient> gradient = Gradient::create(startPoint, endPoint);
    gradient->setSpreadMethod(attributes.spreadMethod());

    Vector<SVGGradientStop> m_stops = attributes.stops();
    float previousOffset = 0.0f;
    for (unsigned i = 0; i < m_stops.size(); ++i) {
        float offset = std::min(std::max(previousOffset, m_stops[i].first), 1.0f);
        previousOffset = offset;
        gradient->addColorStop(offset, m_stops[i].second);
    }

    linearGradient->setGradient(gradient);

    if (attributes.stops().isEmpty())
        return;

    // This code should go away.  PaintServers should go away too.
    // Only this code should care about bounding boxes
    linearGradient->setBoundingBoxMode(attributes.boundingBoxMode());
    linearGradient->setGradientStops(attributes.stops());

    // These should possibly be supported on Gradient
    linearGradient->setGradientTransform(attributes.gradientTransform());
    linearGradient->setGradientStart(startPoint);
    linearGradient->setGradientEnd(endPoint);
}
void SVGLinearGradientElement::buildGradient() const
{
    LinearGradientAttributes attributes = collectGradientProperties();

    // If we didn't find any gradient containing stop elements, ignore the request.
    if (attributes.stops().isEmpty())
        return;

    RefPtr<SVGPaintServerLinearGradient> linearGradient = WTF::static_pointer_cast<SVGPaintServerLinearGradient>(m_resource);

    linearGradient->setGradientStops(attributes.stops());
    linearGradient->setBoundingBoxMode(attributes.boundingBoxMode());
    linearGradient->setGradientSpreadMethod(attributes.spreadMethod());
    linearGradient->setGradientTransform(attributes.gradientTransform());
    linearGradient->setGradientStart(FloatPoint::narrowPrecision(attributes.x1(), attributes.y1()));
    linearGradient->setGradientEnd(FloatPoint::narrowPrecision(attributes.x2(), attributes.y2()));
}
Beispiel #4
0
FloatPoint LayoutSVGResourceLinearGradient::endPoint(const LinearGradientAttributes& attributes) const
{
    return SVGLengthContext::resolvePoint(element(), attributes.gradientUnits(), *attributes.x2(), *attributes.y2());
}