Beispiel #1
0
/* add a client connection to the sockets list */
void UserManager::AddUser(int socket, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server)
{
    /* NOTE: Calling this one parameter constructor for User automatically
     * allocates a new UUID and places it in the hash_map.
     */
    LocalUser* New = NULL;
    try
    {
        New = new LocalUser(socket, client, server);
    }
    catch (...)
    {
        ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "*** WTF *** Duplicated UUID! -- Crack smoking monkeys have been unleashed.");
        ServerInstance->SNO->WriteToSnoMask('a', "WARNING *** Duplicate UUID allocated!");
        return;
    }
    UserIOHandler* eh = &New->eh;

    /* Give each of the modules an attempt to hook the user for I/O */
    FOREACH_MOD(OnHookIO, (eh, via));

    if (eh->GetIOHook())
    {
        try
        {
            eh->GetIOHook()->OnStreamSocketAccept(eh, client, server);
        }
        catch (CoreException& modexcept)
        {
            ServerInstance->Logs->Log("SOCKET", LOG_DEBUG, "%s threw an exception: %s", modexcept.GetSource().c_str(), modexcept.GetReason().c_str());
        }
    }

    ServerInstance->Logs->Log("USERS", LOG_DEBUG, "New user fd: %d", socket);

    this->unregistered_count++;

    /* The users default nick is their UUID */
    New->nick = New->uuid;
    (*(this->clientlist))[New->nick] = New;

    New->registered = REG_NONE;
    New->signon = ServerInstance->Time() + ServerInstance->Config->dns_timeout;
    New->lastping = 1;

    ServerInstance->Users->AddLocalClone(New);
    ServerInstance->Users->AddGlobalClone(New);

    New->localuseriter = this->local_users.insert(local_users.end(), New);
    local_count++;

    if ((this->local_users.size() > ServerInstance->Config->SoftLimit) || (this->local_users.size() >= (unsigned int)ServerInstance->SE->GetMaxFds()))
    {
        ServerInstance->SNO->WriteToSnoMask('a', "Warning: softlimit value has been reached: %d clients", ServerInstance->Config->SoftLimit);
        this->QuitUser(New,"No more connections allowed");
        return;
    }

    /*
     * First class check. We do this again in FullConnect after DNS is done, and NICK/USER is recieved.
     * See my note down there for why this is required. DO NOT REMOVE. :) -- w00t
     */
    New->SetClass();

    /*
     * Check connect class settings and initialise settings into User.
     * This will be done again after DNS resolution. -- w00t
     */
    New->CheckClass(ServerInstance->Config->CCOnConnect);
    if (New->quitting)
        return;

    /*
     * even with bancache, we still have to keep User::exempt current.
     * besides that, if we get a positive bancache hit, we still won't f**k
     * them over if they are exempt. -- w00t
     */
    New->exempt = (ServerInstance->XLines->MatchesLine("E",New) != NULL);

    if (BanCacheHit *b = ServerInstance->BanCache->GetHit(New->GetIPString()))
    {
        if (!b->Type.empty() && !New->exempt)
        {
            /* user banned */
            ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Positive hit for " + New->GetIPString());
            if (!ServerInstance->Config->XLineMessage.empty())
                New->WriteNotice("*** " +  ServerInstance->Config->XLineMessage);
            this->QuitUser(New, b->Reason);
            return;
        }
        else
        {
            ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Negative hit for " + New->GetIPString());
        }
    }
    else
    {
        if (!New->exempt)
        {
            XLine* r = ServerInstance->XLines->MatchesLine("Z",New);

            if (r)
            {
                r->Apply(New);
                return;
            }
        }
    }

    if (!ServerInstance->SE->AddFd(eh, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE))
    {
        ServerInstance->Logs->Log("USERS", LOG_DEBUG, "Internal error on new connection");
        this->QuitUser(New, "Internal error handling connection");
    }

    if (ServerInstance->Config->RawLog)
        New->WriteNotice("*** Raw I/O logging is enabled on this server. All messages, passwords, and commands are being recorded.");

    FOREACH_MOD(OnSetUserIP, (New));
    if (New->quitting)
        return;

    FOREACH_MOD(OnUserInit, (New));
}
Beispiel #2
0
/* add a client connection to the sockets list */
void UserManager::AddUser(int socket, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server)
{
	/* NOTE: Calling this one parameter constructor for User automatically
	 * allocates a new UUID and places it in the hash_map.
	 */
	LocalUser* New = NULL;
	try
	{
		New = new LocalUser(socket, client, server);
	}
	catch (...)
	{
		ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "*** WTF *** Duplicated UUID! -- Crack smoking monkeys have been unleashed.");
		ServerInstance->SNO->WriteToSnoMask('a', "WARNING *** Duplicate UUID allocated!");
		return;
	}
	UserIOHandler* eh = &New->eh;

	// If this listener has an IO hook provider set then tell it about the connection
	if (via->iohookprov)
		via->iohookprov->OnAccept(eh, client, server);

	ServerInstance->Logs->Log("USERS", LOG_DEBUG, "New user fd: %d", socket);

	this->unregistered_count++;

	/* The users default nick is their UUID */
	New->nick = New->uuid;
	this->clientlist[New->nick] = New;

	New->registered = REG_NONE;
	New->signon = ServerInstance->Time();
	New->lastping = 1;

	this->AddClone(New);

	this->local_users.push_front(New);

	if (this->local_users.size() > ServerInstance->Config->SoftLimit)
	{
		ServerInstance->SNO->WriteToSnoMask('a', "Warning: softlimit value has been reached: %d clients", ServerInstance->Config->SoftLimit);
		this->QuitUser(New,"No more connections allowed");
		return;
	}

	/*
	 * First class check. We do this again in FullConnect after DNS is done, and NICK/USER is recieved.
	 * See my note down there for why this is required. DO NOT REMOVE. :) -- w00t
	 */
	New->SetClass();

	/*
	 * Check connect class settings and initialise settings into User.
	 * This will be done again after DNS resolution. -- w00t
	 */
	New->CheckClass(ServerInstance->Config->CCOnConnect);
	if (New->quitting)
		return;

	/*
	 * even with bancache, we still have to keep User::exempt current.
	 * besides that, if we get a positive bancache hit, we still won't f**k
	 * them over if they are exempt. -- w00t
	 */
	New->exempt = (ServerInstance->XLines->MatchesLine("E",New) != NULL);

	BanCacheHit* const b = ServerInstance->BanCache.GetHit(New->GetIPString());
	if (b)
	{
		if (!b->Type.empty() && !New->exempt)
		{
			/* user banned */
			ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Positive hit for " + New->GetIPString());
			if (!ServerInstance->Config->XLineMessage.empty())
				New->WriteNumeric(ERR_YOUREBANNEDCREEP, ":" + ServerInstance->Config->XLineMessage);
			this->QuitUser(New, b->Reason);
			return;
		}
		else
		{
			ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Negative hit for " + New->GetIPString());
		}
	}
	else
	{
		if (!New->exempt)
		{
			XLine* r = ServerInstance->XLines->MatchesLine("Z",New);

			if (r)
			{
				r->Apply(New);
				return;
			}
		}
	}

	if (!SocketEngine::AddFd(eh, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE))
	{
		ServerInstance->Logs->Log("USERS", LOG_DEBUG, "Internal error on new connection");
		this->QuitUser(New, "Internal error handling connection");
	}

	if (ServerInstance->Config->RawLog)
		New->WriteNotice("*** Raw I/O logging is enabled on this server. All messages, passwords, and commands are being recorded.");

	FOREACH_MOD(OnSetUserIP, (New));
	if (New->quitting)
		return;

	FOREACH_MOD(OnUserInit, (New));
}