Beispiel #1
0
void User::Oper(OperInfo* info)
{
	ModeHandler* opermh = ServerInstance->Modes->FindMode('o', MODETYPE_USER);
	if (this->IsModeSet(opermh))
		this->UnOper();

	this->SetMode(opermh, true);
	this->oper = info;
	this->WriteCommand("MODE", "+o");
	FOREACH_MOD(OnOper, (this, info->name));

	std::string opername;
	if (info->oper_block)
		opername = info->oper_block->getString("name");

	if (IS_LOCAL(this))
	{
		LocalUser* l = IS_LOCAL(this);
		std::string vhost = oper->getConfig("vhost");
		if (!vhost.empty())
			l->ChangeDisplayedHost(vhost.c_str());
		std::string opClass = oper->getConfig("class");
		if (!opClass.empty())
			l->SetClass(opClass);
	}

	ServerInstance->SNO->WriteToSnoMask('o',"%s (%s@%s) is now an IRC operator of type %s (using oper '%s')",
		nick.c_str(), ident.c_str(), host.c_str(), oper->name.c_str(), opername.c_str());
	this->WriteNumeric(RPL_YOUAREOPER, ":You are now %s %s", strchr("aeiouAEIOU", oper->name[0]) ? "an" : "a", oper->name.c_str());

	ServerInstance->Logs->Log("OPER", LOG_DEFAULT, "%s opered as type: %s", GetFullRealHost().c_str(), oper->name.c_str());
	ServerInstance->Users->all_opers.push_back(this);

	// Expand permissions from config for faster lookup
	if (IS_LOCAL(this))
		oper->init();

	FOREACH_MOD(OnPostOper, (this, oper->name, opername));
}
Beispiel #2
0
void User::Oper(OperInfo* info)
{
	if (this->IsModeSet('o'))
		this->UnOper();

	this->modes[UM_OPERATOR] = 1;
	this->oper = info;
	this->WriteServ("MODE %s :+o", this->nick.c_str());
	FOREACH_MOD(I_OnOper, OnOper(this, info->name));

	std::string opername;
	if (info->oper_block)
		opername = info->oper_block->getString("name");

	if (IS_LOCAL(this))
	{
		LocalUser* l = IS_LOCAL(this);
		std::string vhost = oper->getConfig("vhost");
		if (!vhost.empty())
			l->ChangeDisplayedHost(vhost.c_str());
		std::string opClass = oper->getConfig("class");
		if (!opClass.empty())
			l->SetClass(opClass);
	}

	ServerInstance->SNO->WriteToSnoMask('o',"%s (%s@%s) is now an IRC operator of type %s (using oper '%s')",
		nick.c_str(), ident.c_str(), host.c_str(), oper->NameStr(), opername.c_str());
	this->WriteNumeric(381, "%s :You are now %s %s", nick.c_str(), strchr("aeiouAEIOU", oper->name[0]) ? "an" : "a", oper->NameStr());

	ServerInstance->Logs->Log("OPER", DEFAULT, "%s opered as type: %s", GetFullRealHost().c_str(), oper->NameStr());
	ServerInstance->Users->all_opers.push_back(this);

	// Expand permissions from config for faster lookup
	if (IS_LOCAL(this))
		oper->init();

	FOREACH_MOD(I_OnPostOper,OnPostOper(this, oper->name, opername));
}
Beispiel #3
0
/* add a client connection to the sockets list */
void UserManager::AddUser(int socket, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server)
{
	/* NOTE: Calling this one parameter constructor for User automatically
	 * allocates a new UUID and places it in the hash_map.
	 */
	LocalUser* New = NULL;
	try
	{
		New = new LocalUser(socket, client, server);
	}
	catch (...)
	{
		ServerInstance->Logs->Log("USERS", DEFAULT,"*** WTF *** Duplicated UUID! -- Crack smoking monkeys have been unleashed.");
		ServerInstance->SNO->WriteToSnoMask('a', "WARNING *** Duplicate UUID allocated!");
		return;
	}
	UserIOHandler* eh = &New->eh;

	/* Give each of the modules an attempt to hook the user for I/O */
	FOREACH_MOD(I_OnHookIO, OnHookIO(eh, via));

	if (eh->GetIOHook())
	{
		try
		{
			eh->GetIOHook()->OnStreamSocketAccept(eh, client, server);
		}
		catch (CoreException& modexcept)
		{
			ServerInstance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
		}
	}

	ServerInstance->Logs->Log("USERS", DEBUG,"New user fd: %d", socket);

	this->unregistered_count++;

	/* The users default nick is their UUID */
	New->nick.assign(New->uuid, 0, ServerInstance->Config->Limits.NickMax);
	(*(this->clientlist))[New->nick] = New;

	New->registered = REG_NONE;
	New->signon = ServerInstance->Time() + ServerInstance->Config->dns_timeout;
	New->lastping = 1;

	ServerInstance->Users->AddLocalClone(New);
	ServerInstance->Users->AddGlobalClone(New);

	New->localuseriter = this->local_users.insert(local_users.end(), New);

	if ((this->local_users.size() > ServerInstance->Config->SoftLimit) || (this->local_users.size() >= (unsigned int)ServerInstance->SE->GetMaxFds()))
	{
		ServerInstance->SNO->WriteToSnoMask('a', "Warning: softlimit value has been reached: %d clients", ServerInstance->Config->SoftLimit);
		this->QuitUser(New,"No more connections allowed");
		return;
	}

	/*
	 * First class check. We do this again in FullConnect after DNS is done, and NICK/USER is recieved.
	 * See my note down there for why this is required. DO NOT REMOVE. :) -- w00t
	 */
	New->SetClass();

	/*
	 * Check connect class settings and initialise settings into User.
	 * This will be done again after DNS resolution. -- w00t
	 */
	New->CheckClass();
	if (New->quitting)
		return;

	/*
	 * even with bancache, we still have to keep User::exempt current.
	 * besides that, if we get a positive bancache hit, we still won't f**k
	 * them over if they are exempt. -- w00t
	 */
	New->exempt = (ServerInstance->XLines->MatchesLine("E",New) != NULL);

	if (BanCacheHit *b = ServerInstance->BanCache->GetHit(New->GetIPString()))
	{
		if (!b->Type.empty() && !New->exempt)
		{
			/* user banned */
			ServerInstance->Logs->Log("BANCACHE", DEBUG, "BanCache: Positive hit for " + New->GetIPString());
			if (!ServerInstance->Config->MoronBanner.empty())
				New->WriteServ("NOTICE %s :*** %s", New->nick.c_str(), ServerInstance->Config->MoronBanner.c_str());
			this->QuitUser(New, b->Reason);
			return;
		}
		else
		{
			ServerInstance->Logs->Log("BANCACHE", DEBUG, "BanCache: Negative hit for " + New->GetIPString());
		}
	}
	else
	{
		if (!New->exempt)
		{
			XLine* r = ServerInstance->XLines->MatchesLine("Z",New);

			if (r)
			{
				r->Apply(New);
				return;
			}
		}
	}

	if (!ServerInstance->SE->AddFd(eh, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE))
	{
		ServerInstance->Logs->Log("USERS", DEBUG,"Internal error on new connection");
		this->QuitUser(New, "Internal error handling connection");
	}

	/* NOTE: even if dns lookups are *off*, we still need to display this.
	 * BOPM and other stuff requires it.
	 */
	New->WriteServ("NOTICE Auth :*** Looking up your hostname...");
	if (ServerInstance->Config->RawLog)
		New->WriteServ("NOTICE Auth :*** Raw I/O logging is enabled on this server. All messages, passwords, and commands are being recorded.");

	FOREACH_MOD(I_OnSetUserIP,OnSetUserIP(New));
	if (New->quitting)
		return;

	FOREACH_MOD(I_OnUserInit,OnUserInit(New));

	if (ServerInstance->Config->NoUserDns)
	{
		New->WriteServ("NOTICE %s :*** Skipping host resolution (disabled by server administrator)", New->nick.c_str());
		New->dns_done = true;
	}
	else
	{
		New->StartDNSLookup();
	}
}
Beispiel #4
0
/* add a client connection to the sockets list */
void UserManager::AddUser(int socket, ListenSocket* via, irc::sockets::sockaddrs* client, irc::sockets::sockaddrs* server)
{
	/* NOTE: Calling this one parameter constructor for User automatically
	 * allocates a new UUID and places it in the hash_map.
	 */
	LocalUser* New = NULL;
	try
	{
		New = new LocalUser(socket, client, server);
	}
	catch (...)
	{
		ServerInstance->Logs->Log("USERS", LOG_DEFAULT, "*** WTF *** Duplicated UUID! -- Crack smoking monkeys have been unleashed.");
		ServerInstance->SNO->WriteToSnoMask('a', "WARNING *** Duplicate UUID allocated!");
		return;
	}
	UserIOHandler* eh = &New->eh;

	// If this listener has an IO hook provider set then tell it about the connection
	if (via->iohookprov)
		via->iohookprov->OnAccept(eh, client, server);

	ServerInstance->Logs->Log("USERS", LOG_DEBUG, "New user fd: %d", socket);

	this->unregistered_count++;

	/* The users default nick is their UUID */
	New->nick = New->uuid;
	this->clientlist[New->nick] = New;

	New->registered = REG_NONE;
	New->signon = ServerInstance->Time();
	New->lastping = 1;

	this->AddClone(New);

	this->local_users.push_front(New);

	if (this->local_users.size() > ServerInstance->Config->SoftLimit)
	{
		ServerInstance->SNO->WriteToSnoMask('a', "Warning: softlimit value has been reached: %d clients", ServerInstance->Config->SoftLimit);
		this->QuitUser(New,"No more connections allowed");
		return;
	}

	/*
	 * First class check. We do this again in FullConnect after DNS is done, and NICK/USER is recieved.
	 * See my note down there for why this is required. DO NOT REMOVE. :) -- w00t
	 */
	New->SetClass();

	/*
	 * Check connect class settings and initialise settings into User.
	 * This will be done again after DNS resolution. -- w00t
	 */
	New->CheckClass(ServerInstance->Config->CCOnConnect);
	if (New->quitting)
		return;

	/*
	 * even with bancache, we still have to keep User::exempt current.
	 * besides that, if we get a positive bancache hit, we still won't f**k
	 * them over if they are exempt. -- w00t
	 */
	New->exempt = (ServerInstance->XLines->MatchesLine("E",New) != NULL);

	BanCacheHit* const b = ServerInstance->BanCache.GetHit(New->GetIPString());
	if (b)
	{
		if (!b->Type.empty() && !New->exempt)
		{
			/* user banned */
			ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Positive hit for " + New->GetIPString());
			if (!ServerInstance->Config->XLineMessage.empty())
				New->WriteNumeric(ERR_YOUREBANNEDCREEP, ":" + ServerInstance->Config->XLineMessage);
			this->QuitUser(New, b->Reason);
			return;
		}
		else
		{
			ServerInstance->Logs->Log("BANCACHE", LOG_DEBUG, "BanCache: Negative hit for " + New->GetIPString());
		}
	}
	else
	{
		if (!New->exempt)
		{
			XLine* r = ServerInstance->XLines->MatchesLine("Z",New);

			if (r)
			{
				r->Apply(New);
				return;
			}
		}
	}

	if (!SocketEngine::AddFd(eh, FD_WANT_FAST_READ | FD_WANT_EDGE_WRITE))
	{
		ServerInstance->Logs->Log("USERS", LOG_DEBUG, "Internal error on new connection");
		this->QuitUser(New, "Internal error handling connection");
	}

	if (ServerInstance->Config->RawLog)
		New->WriteNotice("*** Raw I/O logging is enabled on this server. All messages, passwords, and commands are being recorded.");

	FOREACH_MOD(OnSetUserIP, (New));
	if (New->quitting)
		return;

	FOREACH_MOD(OnUserInit, (New));
}