Beispiel #1
0
LocatedEntity * CharacterClient::lookFor(const RootEntity & ent)
{
    Look op;
    op->setArgs1(ent);
    op->setFrom(getId());
    return sendLook(op);
}
Beispiel #2
0
void BaseMind::init(OpVector& res)
{
    Look look;
    Root lookArg;
    lookArg->setId(m_entityId);
    look->setArgs1(lookArg);
    look->setFrom(getId());
    res.push_back(look);
}
Beispiel #3
0
LocatedEntity * CharacterClient::look(const std::string & id)
{
    Look op;
    if (!id.empty()) {
        Anonymous ent;
        ent->setId(id);
        op->setArgs1(ent);
    }
    op->setFrom(getId());
    return sendLook(op);
}
Beispiel #4
0
static void lookAtEntity(ClientConnection& con, const std::string & eid,
                                                const std::string & loc)
{
    Look l;
    l->setFrom(con.getCharacterId());
    Anonymous lookEnt;
    lookEnt->setId(eid);
    l->setArgs1(lookEnt);
    int serial = con.send(l);
    
    verbose( std::cout << "Waiting for In-game look response on connection "
                       << con.getAccount() << std::endl << std::flush; );
Beispiel #5
0
void View::sendLookAt(const std::string& eid)
{
    Look look;
    if (!eid.empty()) {
        PendingSightMap::iterator pending = m_pending.find(eid);
        if (pending != m_pending.end()) {
            switch (pending->second)
            {
            case SACTION_QUEUED:
                // flip over to default (APPEAR) as normal
                pending->second = SACTION_APPEAR; break;
                
            case SACTION_DISCARD:
            case SACTION_HIDE:
                if (m_notifySights.count(eid) == 0) {
                    // no-one cares, don't bother to look
                    m_pending.erase(pending);
                    issueQueuedLook();
                    return;
                } // else someone <em>does</em> care, so let's do the look, but
                  // keep SightAction unchanged so it discards / is hidden as
                  // expected.
                break;
                
            case SACTION_APPEAR:
                // this can happen if a queued entity disappears and then
                // re-appears, all while in the look queue. we can safely fall
                // through.
                break;
                
            default:
                // broken state handling logic
                assert(false);
                break;
            }
        } else {
            // no previous entry, default to APPEAR
            m_pending.insert(pending, std::make_pair(eid, SACTION_APPEAR));
        }
        
        // pending map is in the right state, build up the args now
        Root what;
        what->setId(eid);
        look->setArgs1(what);
    }
    
    look->setFrom(m_owner->getId());
    getConnection()->send(look);
}
Beispiel #6
0
void Accountintegration::test_LookOperation()
{
    Anonymous new_char;
    LocatedEntity * chr = m_ac->addNewCharacter("thing", new_char,
                                                RootEntity());

    Anonymous op_arg;
    op_arg->setId("1");
    op_arg->setId(chr->getId());

    Look op;
    op->setArgs1(op_arg);

    OpVector res;
    m_ac->operation(op, res);

    // FIXME This doesn't test a lot
}
Beispiel #7
0
void Flusher::setup(const std::string & arg, OpVector & ret)
{
    shared_ptr<ObjectContext> flush_context = m_context.lock();

    if (!flush_context) {
        m_complete = true;
        return;
    }

    type = arg;

    m_description = String::compose("flushing %1", type);

    // Send a look to search by type.
    Look l;

    Anonymous lmap;
    lmap->setParents(std::list<std::string>(1, type));
    l->setArgs1(lmap);

    flush_context->setFromContext(l);

    ret.push_back(l);
}
Beispiel #8
0
void Flusher::operation(const Operation & op, OpVector & res)
{
    shared_ptr<ObjectContext> flush_context = m_context.lock();

    if (!flush_context) {
        m_complete = true;
        return;
    }

    if (op->getClassNo() == Atlas::Objects::Operation::SIGHT_NO) {
        // We have a sight op, check if its the sight of an entity we
        // want to delete.
        const std::vector<Root> & args = op->getArgs();
        if (args.empty()) {
            std::cerr << "Got empty sight" << std::endl << std::flush;
            return;
        }
        const Root & arg = args.front();
        assert(arg.isValid());
        RootEntity sight_ent = smart_dynamic_cast<RootEntity>(arg);
        if (!sight_ent.isValid()) {
            return;
        }
        if (!sight_ent->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
            std::cerr << "Got sight no ID" << std::endl << std::flush;
            return;
        }
        if (!sight_ent->hasAttrFlag(Atlas::Objects::PARENTS_FLAG)) {
            std::cerr << "Got sight no PARENTS" << std::endl << std::flush;
            return;
        }
        if (sight_ent->getParents().empty() ||
                sight_ent->getParents().front() != type) {
            return;
        }
        const std::string & id = sight_ent->getId();

        std::cout << "Deleting: " << type << "(" << id << ")"
                  << std::endl << std::flush;

        // Send a delete to the entity we have seen.
        Delete d;

        Anonymous dmap;
        dmap->setId(id);
        d->setArgs1(dmap);

        flush_context->setFromContext(d);

        d->setTo(id);

        res.push_back(d);

        // Send a tick for a short time in the future so that
        // we can look again once this entity is definitly gone.
        Tick t;

        Anonymous tick_arg;
        tick_arg->setName("flusher");

        flush_context->setFromContext(t);
        t->setTo(t->getFrom());
        t->setFutureSeconds(0.1);
        t->setArgs1(tick_arg);

        res.push_back(t);
    } else if (op->getParents().front() == "tick") {
        // We have a tick op, check if its the one we sent ourselves
        // to schedule the next look.
        if (op->getArgs().empty() ||
                op->getArgs().front()->getName() != "flusher") {
            std::cout << "Not for us" << std::endl << std::flush;
            return;
        }

        // Send another look by type.
        Look l;

        Anonymous lmap;
        lmap->setParents(std::list<std::string>(1, type));
        l->setArgs1(lmap);
        flush_context->setFromContext(l);

        res.push_back(l);
    } else if (op->getParents().front() == "unseen") {
        // We have an unseen op, which signals our last look returned
        // no results.
        m_complete = true;
    }
}
Beispiel #9
0
void Interactive::exec(const std::string & cmd, const std::string & arg)
{
    bool reply_expected = true;
    reply_flag = false;
    error_flag = false;

    boost::shared_ptr<ObjectContext> command_context = m_currentContext.lock();
    if (!command_context) {
        std::cout << "ERROR: Context free" << std::endl << std::flush;
        return;
    }

    if (cmd == "stat") {
        Get g;
        send(g);
    } else if (cmd == "install") {
        size_t space = arg.find(' ');
        if (space == std::string::npos || space >= (arg.size() - 1)) {
            std::cout << "usage: install <type id> <parent id>"
                      << std::endl << std::flush;
        } else {
            Create c;
            c->setFrom(m_accountId);
            Anonymous ent;
            ent->setId(std::string(arg, 0, space));
            ent->setObjtype("class");
            ent->setParents(std::list<std::string>(1, std::string(arg, space + 1)));
            c->setArgs1(ent);
            send(c);
        }
        reply_expected = false;
    } else if (cmd == "look") {
        Look l;
        if (!arg.empty()) {
            Anonymous cmap;
            cmap->setId(arg);
            l->setArgs1(cmap);
        }
        l->setSerialno(newSerialNo());
        command_context->setFromContext(l);
        send(l);
        reply_expected = false;
    } else if (cmd == "logout") {
        Logout l;
        l->setFrom(m_accountId);
        if (!arg.empty()) {
            Anonymous lmap;
            lmap->setId(arg);
            l->setArgs1(lmap);
            reply_expected = false;
        }
        send(l);
    } else if (cmd == "say") {
        Talk t;
        Anonymous ent;
        ent->setAttr("say", arg);
        t->setArgs1(ent);
        t->setFrom(m_accountId);
        send(t);
    } else if (cmd == "help" || cmd == "?") {
        reply_expected = false;
        help();
    } else if (cmd == "query") {
        Get g;

        if (!arg.empty()) {
            Anonymous cmap;
            if (::isdigit(arg[0])) {
                cmap->setObjtype("obj");
            } else {
                cmap->setObjtype("meta");
            }
            cmap->setId(arg);
            g->setArgs1(cmap);
        }
        g->setFrom(m_accountId);

        send(g);
    } else if (cmd == "reload") {
        if (arg.empty()) {
            reply_expected = false;
            std::cout << "reload: Argument required" << std::endl << std::flush;
        } else {
            Set s;

            Anonymous tmap;
            tmap->setObjtype("class");
            tmap->setId(arg);
            s->setArgs1(tmap);
            s->setFrom(m_accountId);

            send(s);
        }
    } else if (cmd == "get") {
        Get g;

        if (!arg.empty()) {
            Anonymous cmap;
            if (::isdigit(arg[0])) {
                cmap->setObjtype("obj");
            } else {
                cmap->setObjtype("meta");
            }
            cmap->setId(arg);
            g->setArgs1(cmap);
        }
        g->setFrom(m_accountId);

        send(g);
    } else if (cmd == "monitor") {
        ClientTask * task = new OperationMonitor;
        if (runTask(task, arg) == 0) {
            Monitor m;

            m->setArgs1(Anonymous());
            m->setFrom(m_accountId);

            send(m);
        }

        reply_expected = false;
    } else if (cmd == "unmonitor") {
        OperationMonitor * om = dynamic_cast<OperationMonitor *>(m_currentTask);

        if (om != 0) {
            Monitor m;

            m->setFrom(m_accountId);

            send(m);

            reply_expected = false;

            SystemTime now;
            now.update();

            time_t monitor_time = now.seconds() - om->startTime();

            std::cout << om->count() << " operations monitored in "
                      << monitor_time << " seconds = "
                      << om->count() / monitor_time
                      << " operations per second"
                      << std::endl << std::flush;

            endTask();
        }
    } else if (cmd == "connect") {
        std::vector<std::string> args;
        tokenize(arg, args);

        if (args.size() != 2) {
            std::cout << "usage: connect <hostname> <port>"
                      << std::endl << std::flush;

            reply_expected = false;
        } else {
            Anonymous cmap;
            cmap->setAttr("hostname", args[0]);
            cmap->setAttr("port", strtol(args[1].c_str(), 0, 10));

            Connect m;
            m->setArgs1(cmap);
            // No serialno yet
            // FIXME add serialno once Juncture context can handle this

            command_context->setFromContext(m);

            send(m);
        }
    } else if (cmd == "add_agent") {
        std::string agent_type("creator");

        if (!arg.empty()) {
            agent_type = arg;
        }
        
        Create c;

        Anonymous cmap;
        cmap->setParents(std::list<std::string>(1, agent_type));
        cmap->setName("cycmd agent");
        cmap->setObjtype("obj");
        c->setArgs1(cmap);
        c->setSerialno(newSerialNo());

        command_context->setFromContext(c);

        send(c);
    } else if (cmd == "delete") {
        if (arg.empty()) {
            std::cout << "Please specify the entity to delete" << std::endl << std::flush;
            reply_expected = false;
        } else {
            Delete del;

            Anonymous del_arg;
            del_arg->setId(arg);
            del->setArgs1(del_arg);

            command_context->setFromContext(del);

            send(del);

            reply_expected = false;
        }
    } else if (cmd == "find_by_name") {
        if (arg.empty()) {
            std::cout << "Please specify the name to search for" << std::endl << std::flush;
            reply_expected = false;
        } else {
            Look l;

            Anonymous lmap;
            lmap->setName(arg);
            l->setArgs1(lmap);
            l->setSerialno(newSerialNo());

            command_context->setFromContext(l);

            send(l);

            reply_expected = false;
        }
    } else if (cmd == "find_by_type") {
        if (arg.empty()) {
            std::cout << "Please specify the type to search for" << std::endl << std::flush;
            reply_expected = false;
        } else {
            Look l;

            Anonymous lmap;
            lmap->setParents(std::list<std::string>(1, arg));
            l->setArgs1(lmap);
            l->setSerialno(newSerialNo());

            command_context->setFromContext(l);

            send(l);

            reply_expected = false;
        }
    } else if (cmd == "flush") {
        if (arg.empty()) {
            // FIXME usage
            std::cout << "Please specify the type to flush" << std::endl << std::flush;
            reply_expected = false;
        } else {
            ClientTask * task = new Flusher(command_context);
            runTask(task, arg);
            reply_expected = false;
        }
    } else if (cmd == "cancel") {
        if (endTask() != 0) {
            std::cout << "No task currently running" << std::endl << std::flush;
        }
    } else if (cmd == "dump") {
        if (command_context->repr() != "avatar") {
            std::cout << "You must have an agent in the world in order to dump the world." << std::endl << std::flush;
        } else {
            //Extract the avatar id by "misusing" the setFromContext method
            Operation op;
            command_context->setFromContext(op);
            ClientTask * task = new EntityExporter(m_accountId, op->getFrom());
            runTask(task, "world.xml");
            reply_expected = false;
        }
    } else if (cmd == "restore") {
        if (command_context->repr() != "avatar") {
            std::cout << "You must have an agent in the world in order to dump the world." << std::endl << std::flush;
        } else {
            //Extract the avatar id by "misusing" the setFromContext method
            Operation op;
            command_context->setFromContext(op);
            ClientTask * task = new EntityImporter(m_accountId, op->getFrom());
            runTask(task, "world.xml");
            reply_expected = false;
        }
    } else if (cmd == "create") {
        std::vector<std::string> args;
        tokenize(arg, args);

        if (args.size() < 1) {
            std::cout << "usage: create <type> <params> ... "
                      << std::endl << std::flush;
        } else {
            Anonymous cmap;
            cmap->setParents(std::list<std::string>(1, args[0]));
            cmap->setObjtype("obj");

            Create c;
            c->setArgs1(cmap);
            c->setSerialno(newSerialNo());
            command_context->setFromContext(c);

            send(c);
        }
        reply_expected = false;
    } else if (cmd == "login") {
        std::vector<std::string> args;
        tokenize(arg, args);

        if (args.size() != 2) {
            std::cout << "usage: login <username> <password>"
                      << std::endl << std::flush;
            reply_expected = false;
        } else {
            Anonymous cmap;
            cmap->setAttr("username", args[0]);
            cmap->setAttr("password", args[1]);

            Login m;
            m->setArgs1(cmap);
            m->setSerialno(newSerialNo());

            command_context->setFromContext(m);

            send(m);
        }
    } else {
        reply_expected = false;
        std::cout << cmd << ": Command not known" << std::endl << std::flush;
    }

    if (!reply_expected) {
        updatePrompt();
        return;
    }
    // Wait for reply
    time_t wait_start_time = time(NULL);
    while (!reply_flag) {
       if (time(NULL) - wait_start_time > 5) {
           std::cout << cmd << ": No reply from server" << std::endl << std::flush;
           return;
       }
       if (select(false) != 0) {
           return;
       }
    }
}
int main()
{
    database_flag = false;

    (void)new Domain;

    WorldRouter world;
    Entity & e = world.m_gameWorld;

    ServerRouting server(world, "noruleset", "unittesting",
                         "1", 1, "2", 2);

    CommServer commServer(server);

    TestCommClient * tc = new TestCommClient(commServer);
    Connection * c = new Connection(*tc, server, "addr", "3", 3);
    TestAccount * ac = new TestAccount(c, "user", "password", "4", 4);
    Entity * chr;

    {
        chr = new Entity("5", 5);
        chr->m_location.m_loc = &e;
        chr->m_location.m_loc->makeContainer();
        assert(chr->m_location.m_loc->m_contains != 0);
        chr->m_location.m_loc->m_contains->insert(chr);

        ac->addCharacter(chr);

        chr->destroy();

    }

    {
        chr = new Character("6", 6);
        chr->m_location.m_loc = &e;
        chr->m_location.m_loc->makeContainer();
        assert(chr->m_location.m_loc->m_contains != 0);
        chr->m_location.m_loc->m_contains->insert(chr);

        ac->addCharacter(chr);

        chr->destroy();

    }

    {
        chr = new Character("7", 7);
        chr->m_location.m_loc = &e;
        chr->m_location.m_loc->makeContainer();
        assert(chr->m_location.m_loc->m_contains != 0);
        chr->m_location.m_loc->m_contains->insert(chr);

        ac->addCharacter(chr);
    }

    {
        Anonymous new_char;
        Entity * chr = ac->testAddNewCharacter("thing", new_char,
                                               RootEntity());
        assert(chr != 0);
    }

    ac->getType();

    {
        MapType emap;
        ac->addToMessage(emap);
    }

    {
        RootEntity ent;
        ac->addToEntity(ent);
    }

    {
        Create op;
        OpVector res;
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setParents(std::list<std::string>());
        ac->operation(op, res);
        op_arg->setParents(std::list<std::string>(1, "game_entity"));
        ac->operation(op, res);
        op_arg->setName("Bob");
        ac->operation(op, res);
    }

    {
        Get op;
        OpVector res;
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setParents(std::list<std::string>());
        ac->operation(op, res);
    }

    {
        Imaginary op;
        OpVector res;
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        op->setSerialno(1);
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setLoc("2");
        ac->operation(op, res);
    }

    {
        Look op;
        OpVector res;
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setId("1");
        ac->operation(op, res);
        op_arg->setId(chr->getId());
        ac->operation(op, res);
    }

    {
        Set op;
        OpVector res;
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setId("1");
        ac->operation(op, res);
        op_arg->setId(chr->getId());
        ac->operation(op, res);
        op_arg->setAttr("guise", "foo");
        ac->operation(op, res);
        op_arg->setAttr("height", 3.0);
        ac->operation(op, res);
        BBox newBox(WFMath::Point<3>(-0.5, -0.5, 0.0),
                    WFMath::Point<3>(-0.5, -0.5, 2.0));
        chr->m_location.setBBox(newBox);
        op_arg->setAttr("height", 3.0);
        ac->operation(op, res);
        op_arg->setAttr("tasks", ListType());
        ac->operation(op, res);
    }

    {
        Talk op;
        OpVector res;
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setParents(std::list<std::string>());
        ac->operation(op, res);
        op->setSerialno(1);
        ac->operation(op, res);
        op_arg->setLoc("1");
        ac->operation(op, res);
    }

    {
        Logout op;
        OpVector res;
        ac->operation(op, res);
        op->setSerialno(1);
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setParents(std::list<std::string>());
        ac->operation(op, res);
    }

    {
        // Move has no meaning
        Move op;
        OpVector res;
        ac->operation(op, res);
        op->setArgs1(Root());
        ac->operation(op, res);
        Anonymous op_arg;
        op->setArgs1(op_arg);
        ac->operation(op, res);
        op_arg->setParents(std::list<std::string>());
        ac->operation(op, res);
    }

    {
        Entity e("7", 7);

        int ret = ac->connectCharacter(&e);
        assert(ret == -1);
    }

    {
        Character e("8", 8);

        int ret = ac->connectCharacter(&e);
        assert(ret == 0);
    }

    delete ac;

    return 0;
}