LocatedEntity * CharacterClient::lookFor(const RootEntity & ent) { Look op; op->setArgs1(ent); op->setFrom(getId()); return sendLook(op); }
void BaseMind::init(OpVector& res) { Look look; Root lookArg; lookArg->setId(m_entityId); look->setArgs1(lookArg); look->setFrom(getId()); res.push_back(look); }
LocatedEntity * CharacterClient::look(const std::string & id) { Look op; if (!id.empty()) { Anonymous ent; ent->setId(id); op->setArgs1(ent); } op->setFrom(getId()); return sendLook(op); }
static void lookAtEntity(ClientConnection& con, const std::string & eid, const std::string & loc) { Look l; l->setFrom(con.getCharacterId()); Anonymous lookEnt; lookEnt->setId(eid); l->setArgs1(lookEnt); int serial = con.send(l); verbose( std::cout << "Waiting for In-game look response on connection " << con.getAccount() << std::endl << std::flush; );
void View::sendLookAt(const std::string& eid) { Look look; if (!eid.empty()) { PendingSightMap::iterator pending = m_pending.find(eid); if (pending != m_pending.end()) { switch (pending->second) { case SACTION_QUEUED: // flip over to default (APPEAR) as normal pending->second = SACTION_APPEAR; break; case SACTION_DISCARD: case SACTION_HIDE: if (m_notifySights.count(eid) == 0) { // no-one cares, don't bother to look m_pending.erase(pending); issueQueuedLook(); return; } // else someone <em>does</em> care, so let's do the look, but // keep SightAction unchanged so it discards / is hidden as // expected. break; case SACTION_APPEAR: // this can happen if a queued entity disappears and then // re-appears, all while in the look queue. we can safely fall // through. break; default: // broken state handling logic assert(false); break; } } else { // no previous entry, default to APPEAR m_pending.insert(pending, std::make_pair(eid, SACTION_APPEAR)); } // pending map is in the right state, build up the args now Root what; what->setId(eid); look->setArgs1(what); } look->setFrom(m_owner->getId()); getConnection()->send(look); }
void Accountintegration::test_LookOperation() { Anonymous new_char; LocatedEntity * chr = m_ac->addNewCharacter("thing", new_char, RootEntity()); Anonymous op_arg; op_arg->setId("1"); op_arg->setId(chr->getId()); Look op; op->setArgs1(op_arg); OpVector res; m_ac->operation(op, res); // FIXME This doesn't test a lot }
void Flusher::setup(const std::string & arg, OpVector & ret) { shared_ptr<ObjectContext> flush_context = m_context.lock(); if (!flush_context) { m_complete = true; return; } type = arg; m_description = String::compose("flushing %1", type); // Send a look to search by type. Look l; Anonymous lmap; lmap->setParents(std::list<std::string>(1, type)); l->setArgs1(lmap); flush_context->setFromContext(l); ret.push_back(l); }
void Flusher::operation(const Operation & op, OpVector & res) { shared_ptr<ObjectContext> flush_context = m_context.lock(); if (!flush_context) { m_complete = true; return; } if (op->getClassNo() == Atlas::Objects::Operation::SIGHT_NO) { // We have a sight op, check if its the sight of an entity we // want to delete. const std::vector<Root> & args = op->getArgs(); if (args.empty()) { std::cerr << "Got empty sight" << std::endl << std::flush; return; } const Root & arg = args.front(); assert(arg.isValid()); RootEntity sight_ent = smart_dynamic_cast<RootEntity>(arg); if (!sight_ent.isValid()) { return; } if (!sight_ent->hasAttrFlag(Atlas::Objects::ID_FLAG)) { std::cerr << "Got sight no ID" << std::endl << std::flush; return; } if (!sight_ent->hasAttrFlag(Atlas::Objects::PARENTS_FLAG)) { std::cerr << "Got sight no PARENTS" << std::endl << std::flush; return; } if (sight_ent->getParents().empty() || sight_ent->getParents().front() != type) { return; } const std::string & id = sight_ent->getId(); std::cout << "Deleting: " << type << "(" << id << ")" << std::endl << std::flush; // Send a delete to the entity we have seen. Delete d; Anonymous dmap; dmap->setId(id); d->setArgs1(dmap); flush_context->setFromContext(d); d->setTo(id); res.push_back(d); // Send a tick for a short time in the future so that // we can look again once this entity is definitly gone. Tick t; Anonymous tick_arg; tick_arg->setName("flusher"); flush_context->setFromContext(t); t->setTo(t->getFrom()); t->setFutureSeconds(0.1); t->setArgs1(tick_arg); res.push_back(t); } else if (op->getParents().front() == "tick") { // We have a tick op, check if its the one we sent ourselves // to schedule the next look. if (op->getArgs().empty() || op->getArgs().front()->getName() != "flusher") { std::cout << "Not for us" << std::endl << std::flush; return; } // Send another look by type. Look l; Anonymous lmap; lmap->setParents(std::list<std::string>(1, type)); l->setArgs1(lmap); flush_context->setFromContext(l); res.push_back(l); } else if (op->getParents().front() == "unseen") { // We have an unseen op, which signals our last look returned // no results. m_complete = true; } }
void Interactive::exec(const std::string & cmd, const std::string & arg) { bool reply_expected = true; reply_flag = false; error_flag = false; boost::shared_ptr<ObjectContext> command_context = m_currentContext.lock(); if (!command_context) { std::cout << "ERROR: Context free" << std::endl << std::flush; return; } if (cmd == "stat") { Get g; send(g); } else if (cmd == "install") { size_t space = arg.find(' '); if (space == std::string::npos || space >= (arg.size() - 1)) { std::cout << "usage: install <type id> <parent id>" << std::endl << std::flush; } else { Create c; c->setFrom(m_accountId); Anonymous ent; ent->setId(std::string(arg, 0, space)); ent->setObjtype("class"); ent->setParents(std::list<std::string>(1, std::string(arg, space + 1))); c->setArgs1(ent); send(c); } reply_expected = false; } else if (cmd == "look") { Look l; if (!arg.empty()) { Anonymous cmap; cmap->setId(arg); l->setArgs1(cmap); } l->setSerialno(newSerialNo()); command_context->setFromContext(l); send(l); reply_expected = false; } else if (cmd == "logout") { Logout l; l->setFrom(m_accountId); if (!arg.empty()) { Anonymous lmap; lmap->setId(arg); l->setArgs1(lmap); reply_expected = false; } send(l); } else if (cmd == "say") { Talk t; Anonymous ent; ent->setAttr("say", arg); t->setArgs1(ent); t->setFrom(m_accountId); send(t); } else if (cmd == "help" || cmd == "?") { reply_expected = false; help(); } else if (cmd == "query") { Get g; if (!arg.empty()) { Anonymous cmap; if (::isdigit(arg[0])) { cmap->setObjtype("obj"); } else { cmap->setObjtype("meta"); } cmap->setId(arg); g->setArgs1(cmap); } g->setFrom(m_accountId); send(g); } else if (cmd == "reload") { if (arg.empty()) { reply_expected = false; std::cout << "reload: Argument required" << std::endl << std::flush; } else { Set s; Anonymous tmap; tmap->setObjtype("class"); tmap->setId(arg); s->setArgs1(tmap); s->setFrom(m_accountId); send(s); } } else if (cmd == "get") { Get g; if (!arg.empty()) { Anonymous cmap; if (::isdigit(arg[0])) { cmap->setObjtype("obj"); } else { cmap->setObjtype("meta"); } cmap->setId(arg); g->setArgs1(cmap); } g->setFrom(m_accountId); send(g); } else if (cmd == "monitor") { ClientTask * task = new OperationMonitor; if (runTask(task, arg) == 0) { Monitor m; m->setArgs1(Anonymous()); m->setFrom(m_accountId); send(m); } reply_expected = false; } else if (cmd == "unmonitor") { OperationMonitor * om = dynamic_cast<OperationMonitor *>(m_currentTask); if (om != 0) { Monitor m; m->setFrom(m_accountId); send(m); reply_expected = false; SystemTime now; now.update(); time_t monitor_time = now.seconds() - om->startTime(); std::cout << om->count() << " operations monitored in " << monitor_time << " seconds = " << om->count() / monitor_time << " operations per second" << std::endl << std::flush; endTask(); } } else if (cmd == "connect") { std::vector<std::string> args; tokenize(arg, args); if (args.size() != 2) { std::cout << "usage: connect <hostname> <port>" << std::endl << std::flush; reply_expected = false; } else { Anonymous cmap; cmap->setAttr("hostname", args[0]); cmap->setAttr("port", strtol(args[1].c_str(), 0, 10)); Connect m; m->setArgs1(cmap); // No serialno yet // FIXME add serialno once Juncture context can handle this command_context->setFromContext(m); send(m); } } else if (cmd == "add_agent") { std::string agent_type("creator"); if (!arg.empty()) { agent_type = arg; } Create c; Anonymous cmap; cmap->setParents(std::list<std::string>(1, agent_type)); cmap->setName("cycmd agent"); cmap->setObjtype("obj"); c->setArgs1(cmap); c->setSerialno(newSerialNo()); command_context->setFromContext(c); send(c); } else if (cmd == "delete") { if (arg.empty()) { std::cout << "Please specify the entity to delete" << std::endl << std::flush; reply_expected = false; } else { Delete del; Anonymous del_arg; del_arg->setId(arg); del->setArgs1(del_arg); command_context->setFromContext(del); send(del); reply_expected = false; } } else if (cmd == "find_by_name") { if (arg.empty()) { std::cout << "Please specify the name to search for" << std::endl << std::flush; reply_expected = false; } else { Look l; Anonymous lmap; lmap->setName(arg); l->setArgs1(lmap); l->setSerialno(newSerialNo()); command_context->setFromContext(l); send(l); reply_expected = false; } } else if (cmd == "find_by_type") { if (arg.empty()) { std::cout << "Please specify the type to search for" << std::endl << std::flush; reply_expected = false; } else { Look l; Anonymous lmap; lmap->setParents(std::list<std::string>(1, arg)); l->setArgs1(lmap); l->setSerialno(newSerialNo()); command_context->setFromContext(l); send(l); reply_expected = false; } } else if (cmd == "flush") { if (arg.empty()) { // FIXME usage std::cout << "Please specify the type to flush" << std::endl << std::flush; reply_expected = false; } else { ClientTask * task = new Flusher(command_context); runTask(task, arg); reply_expected = false; } } else if (cmd == "cancel") { if (endTask() != 0) { std::cout << "No task currently running" << std::endl << std::flush; } } else if (cmd == "dump") { if (command_context->repr() != "avatar") { std::cout << "You must have an agent in the world in order to dump the world." << std::endl << std::flush; } else { //Extract the avatar id by "misusing" the setFromContext method Operation op; command_context->setFromContext(op); ClientTask * task = new EntityExporter(m_accountId, op->getFrom()); runTask(task, "world.xml"); reply_expected = false; } } else if (cmd == "restore") { if (command_context->repr() != "avatar") { std::cout << "You must have an agent in the world in order to dump the world." << std::endl << std::flush; } else { //Extract the avatar id by "misusing" the setFromContext method Operation op; command_context->setFromContext(op); ClientTask * task = new EntityImporter(m_accountId, op->getFrom()); runTask(task, "world.xml"); reply_expected = false; } } else if (cmd == "create") { std::vector<std::string> args; tokenize(arg, args); if (args.size() < 1) { std::cout << "usage: create <type> <params> ... " << std::endl << std::flush; } else { Anonymous cmap; cmap->setParents(std::list<std::string>(1, args[0])); cmap->setObjtype("obj"); Create c; c->setArgs1(cmap); c->setSerialno(newSerialNo()); command_context->setFromContext(c); send(c); } reply_expected = false; } else if (cmd == "login") { std::vector<std::string> args; tokenize(arg, args); if (args.size() != 2) { std::cout << "usage: login <username> <password>" << std::endl << std::flush; reply_expected = false; } else { Anonymous cmap; cmap->setAttr("username", args[0]); cmap->setAttr("password", args[1]); Login m; m->setArgs1(cmap); m->setSerialno(newSerialNo()); command_context->setFromContext(m); send(m); } } else { reply_expected = false; std::cout << cmd << ": Command not known" << std::endl << std::flush; } if (!reply_expected) { updatePrompt(); return; } // Wait for reply time_t wait_start_time = time(NULL); while (!reply_flag) { if (time(NULL) - wait_start_time > 5) { std::cout << cmd << ": No reply from server" << std::endl << std::flush; return; } if (select(false) != 0) { return; } } }
int main() { database_flag = false; (void)new Domain; WorldRouter world; Entity & e = world.m_gameWorld; ServerRouting server(world, "noruleset", "unittesting", "1", 1, "2", 2); CommServer commServer(server); TestCommClient * tc = new TestCommClient(commServer); Connection * c = new Connection(*tc, server, "addr", "3", 3); TestAccount * ac = new TestAccount(c, "user", "password", "4", 4); Entity * chr; { chr = new Entity("5", 5); chr->m_location.m_loc = &e; chr->m_location.m_loc->makeContainer(); assert(chr->m_location.m_loc->m_contains != 0); chr->m_location.m_loc->m_contains->insert(chr); ac->addCharacter(chr); chr->destroy(); } { chr = new Character("6", 6); chr->m_location.m_loc = &e; chr->m_location.m_loc->makeContainer(); assert(chr->m_location.m_loc->m_contains != 0); chr->m_location.m_loc->m_contains->insert(chr); ac->addCharacter(chr); chr->destroy(); } { chr = new Character("7", 7); chr->m_location.m_loc = &e; chr->m_location.m_loc->makeContainer(); assert(chr->m_location.m_loc->m_contains != 0); chr->m_location.m_loc->m_contains->insert(chr); ac->addCharacter(chr); } { Anonymous new_char; Entity * chr = ac->testAddNewCharacter("thing", new_char, RootEntity()); assert(chr != 0); } ac->getType(); { MapType emap; ac->addToMessage(emap); } { RootEntity ent; ac->addToEntity(ent); } { Create op; OpVector res; ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setParents(std::list<std::string>()); ac->operation(op, res); op_arg->setParents(std::list<std::string>(1, "game_entity")); ac->operation(op, res); op_arg->setName("Bob"); ac->operation(op, res); } { Get op; OpVector res; ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setParents(std::list<std::string>()); ac->operation(op, res); } { Imaginary op; OpVector res; ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); op->setSerialno(1); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setLoc("2"); ac->operation(op, res); } { Look op; OpVector res; ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setId("1"); ac->operation(op, res); op_arg->setId(chr->getId()); ac->operation(op, res); } { Set op; OpVector res; ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setId("1"); ac->operation(op, res); op_arg->setId(chr->getId()); ac->operation(op, res); op_arg->setAttr("guise", "foo"); ac->operation(op, res); op_arg->setAttr("height", 3.0); ac->operation(op, res); BBox newBox(WFMath::Point<3>(-0.5, -0.5, 0.0), WFMath::Point<3>(-0.5, -0.5, 2.0)); chr->m_location.setBBox(newBox); op_arg->setAttr("height", 3.0); ac->operation(op, res); op_arg->setAttr("tasks", ListType()); ac->operation(op, res); } { Talk op; OpVector res; ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setParents(std::list<std::string>()); ac->operation(op, res); op->setSerialno(1); ac->operation(op, res); op_arg->setLoc("1"); ac->operation(op, res); } { Logout op; OpVector res; ac->operation(op, res); op->setSerialno(1); ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setParents(std::list<std::string>()); ac->operation(op, res); } { // Move has no meaning Move op; OpVector res; ac->operation(op, res); op->setArgs1(Root()); ac->operation(op, res); Anonymous op_arg; op->setArgs1(op_arg); ac->operation(op, res); op_arg->setParents(std::list<std::string>()); ac->operation(op, res); } { Entity e("7", 7); int ret = ac->connectCharacter(&e); assert(ret == -1); } { Character e("8", 8); int ret = ac->connectCharacter(&e); assert(ret == 0); } delete ac; return 0; }