MapView* SampleLapViewer::createLapView(int refRace, int refLap)
{
    QVector<QPointF> positions;
    QSqlQuery posQuery;
    posQuery.prepare("select longitude, latitude from POSITION where ref_lap_race = ? and ref_lap_num = ?");
    posQuery.addBindValue(refRace);
    posQuery.addBindValue(refLap);

    if (posQuery.exec())
    {
        while (posQuery.next())
        {
            GeoCoordinate tmp;
            tmp.setLongitude(posQuery.value(0).toFloat());
            tmp.setLatitude(posQuery.value(1).toFloat());

            positions << tmp.projection();
        }
    }

    MapScene* sc = new MapScene(50 * 1000, this);
    sc->addTrack(positions);

    MapView* view = new MapView(this);
    view->setDragMode(QGraphicsView::ScrollHandDrag);
    view->setScene(sc);
    connect(view, SIGNAL(zoomedAround(int,QPointF)), this, SLOT(zoomView(int)));

    return view;
}
Beispiel #2
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QPoint ApplicationUI::worldToPixel(QObject* mapObject, double latitude, double longitude) const
{
    MapView* mapview = qobject_cast<MapView*>(mapObject);
    const Point worldCoordinates = Point(latitude, longitude);

    return mapview->worldToWindow(worldCoordinates);
}
Beispiel #3
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void PanTool::dragFinish()
{
	MapView* view = mapWidget()->getMapView();
	view->finishPanning(cur_pos - click_pos);
	
	cur_map_widget->setCursor(Qt::OpenHandCursor);
}
Beispiel #4
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QVariantList ApplicationUI::worldToPixelInvokable(QObject* mapObject, double latitude, double longitude) const
{
    MapView* mapview = qobject_cast<MapView*>(mapObject);
    const Point worldCoordinates = Point(latitude, longitude);
    const QPoint pixels = mapview->worldToWindow(worldCoordinates);

    return QVariantList() << pixels.x() << pixels.y();
}
Beispiel #5
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void DocumentManager::centerViewOn(qreal x, qreal y)
{
    MapView *view = currentMapView();
    if (!view)
        return;

    view->centerOn(currentDocument()->renderer()->tileToPixelCoords(x, y));
}
Beispiel #6
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void PanTool::dragCanceled()
{
	// finalize current panning
	MapView* view = mapWidget()->getMapView();
	view->finishPanning(view->panOffset());
	
	cur_map_widget->setCursor(Qt::OpenHandCursor);
}
Beispiel #7
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void ApplicationUI::addMarker(QObject* mapObject, double lat, double lon, QString nombre){

	MapView* mapview = qobject_cast<MapView*>(mapObject);

	GeoLocation* loc = new GeoLocation(lat, lon, mapview);
	loc->setName(nombre);
	mapview->mapData()->clear();
	mapview->mapData()->add(loc);

}
Beispiel #8
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void MainWindow::openLastFiles()
{
    const QStringList files = recentFiles();

    mSettings.beginGroup(QLatin1String("recentFiles"));

    int openCount = mSettings.value(QLatin1String("recentOpenedFiles"), 1).toInt();

    QStringList mapScales = mSettings.value(
                            QLatin1String("mapScale")).toStringList();
    QStringList scrollX = mSettings.value(
                          QLatin1String("scrollX")).toStringList();
    QStringList scrollY = mSettings.value(
                          QLatin1String("scrollY")).toStringList();
    QStringList selectedLayer = mSettings.value(
                                QLatin1String("selectedLayer")).toStringList();

    for (int i = 0; i < openCount; i++) {
        if (!(i < files.size()))
            break;
        if (!(i < mapScales.size()))
            continue;
        if (!(i < scrollX.size()))
            continue;
        if (!(i < scrollY.size()))
            continue;
        if (!(i < selectedLayer.size()))
            continue;

        if (openFile(files.at(i))) {
            MapView *mapView = mDocumentManager->currentMapView();

            // Restore camera to the previous position
            qreal scale = mapScales.at(i).toDouble();
            if (scale > 0)
                mapView->zoomable()->setScale(scale);

            const int hor = scrollX.at(i).toInt();
            const int ver = scrollY.at(i).toInt();
            mapView->horizontalScrollBar()->setSliderPosition(hor);
            mapView->verticalScrollBar()->setSliderPosition(ver);

            int layer = selectedLayer.at(i).toInt();
            if (layer > 0 && layer < mMapDocument->map()->layerCount())
                mMapDocument->setCurrentLayerIndex(layer);
        }
    }
    QString lastActiveDocument =
            mSettings.value(QLatin1String("lastActive")).toString();
    int documentIndex = mDocumentManager->findDocument(lastActiveDocument);
    if (documentIndex != -1)
        mDocumentManager->switchToDocument(documentIndex);

    mSettings.endGroup();
}
void PlaceToolInputState::OnDraw()
{
	if( mUnitPlacementSprite )
	{
		EditorState* owner = GetOwnerDerived();
		MapView* mapView = owner->GetMapView();

		// Draw the Unit placement sprite.
		mUnitPlacementSprite->OnDraw( *mapView->GetCamera() );
	}
}
void MainWnd::OnToolsMapview()
{
  if(theApp.cartridgeType == 0) {
    MapView *dlg = new MapView;
    dlg->Create(IDD_MAP_VIEW, this);
    dlg->ShowWindow(SW_SHOW);
  } else {
    GBMapView *dlg = new GBMapView;
    dlg->Create(IDD_GB_MAP_VIEW, this);
    dlg->ShowWindow(SW_SHOW);
  }
}
bool PlaceToolInputState::OnPointerDown( const Pointer& pointer )
{
	// Make sure there is a valid UnitType and Faction selected.
	if( mSelectedUnitType && mSelectedFaction && pointer.IsActivePointer() )
	{
		EditorState* owner = GetOwnerDerived();
		MapView* mapView = owner->GetMapView();

		// If this is the active pointer, create a new Unit placement sprite under it.
		CreateUnitPlacementSprite( mapView->ScreenToWorldCoords( pointer.position ) );
	}

	return false; //InputState::OnPointerDown( pointer );
}
Beispiel #12
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MapView * MapView::create()
{
	MapView *ret = new MapView;
	if (ret && ret->init())
	{
		ret->autorelease();
	}
	else
	{
		delete ret;
		ret = nullptr;
	}
	return ret;
}
void SampleLapViewer::zoomView(int increment)
{
    QMatrix scaling;
    MapView* currentView = dynamic_cast<MapView*>(
                this->ui->lapsViewStack->currentWidget());

    if (currentView == NULL)
        return;

    this->_zoomLevel += increment;
    qreal scale =  qPow(2, this->_zoomLevel / 10.0);
    scaling.scale(scale, scale);
    currentView->setMatrix(scaling);
}
Beispiel #14
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	virtual void display()
	{
		map_view->update();
		
		glClear(GL_COLOR_BUFFER_BIT);

		prog->enable();
		prog->setProjectionMatrix(projection_matrix);
		prog->enableAttribs();
		
		map_view->draw(prog,spect,projection_matrix);

		prog->disableAttribs();
		prog->disable();
	}
bool PlaceToolInputState::OnPointerMotion( const Pointer& activePointer, const PointersByID& pointersByID )
{
	bool wasHandled = false; //InputState::OnPointerMotion( activePointer, pointersByID );

	if( !wasHandled && mUnitPlacementSprite && activePointer.isMoving )
	{
		EditorState* owner = GetOwnerDerived();
		MapView* mapView = owner->GetMapView();

		// Move the Unit placement Sprite to the position of the active pointer.
		MoveUnitPlacementSprite( mapView->ScreenToWorldCoords( activePointer.position ) );

		wasHandled = true;
	}

	return wasHandled;
}
void EraserToolInputState::DestroyUnitAtScreenCoords( const Vec2f& screenCoords )
{
	EditorState* owner = GetOwnerDerived();
	MapView* mapView = owner->GetMapView();
	Map* map = owner->GetMap();

	// Get the UnitSprite under the pointer (if any).
	UnitSprite* unitSprite = mapView->GetUnitSpriteAtScreenCoords( screenCoords );

	if( unitSprite )
	{
		// If there is a Unit under the pointer, destroy it.
		Unit* unit = unitSprite->GetUnit();
		DebugPrintf( "Erasing UnitSprite at Tile (%d,%d)!", unit->GetTileX(), unit->GetTileY() );
		map->DestroyUnit( unit );
	}
}
Unit* PlaceToolInputState::CreateUnitAtScreenCoords( const Vec2f& screenCoords )
{
	Unit* unit = nullptr;

	if( mSelectedUnitType )
	{
		if( mSelectedFaction )
		{
			EditorState* owner = GetOwnerDerived();
			MapView* mapView = owner->GetMapView();
			Map* map = owner->GetMap();

			// Get the Tile at the screen coords.
			Vec2f worldPos = mapView->ScreenToWorldCoords( screenCoords );
			Vec2s tilePos = mapView->WorldToTileCoords( worldPos );
			Map::Iterator tile = map->GetTile( tilePos );

			if( tile.IsValid() && tile->IsEmpty() && mSelectedUnitType->CanMoveAcrossTerrain( tile->GetTerrainType() ) )
			{
				// If the selected UnitType can be placed into the Tile, create a new Unit.
				DebugPrintf( "Placing Unit at tile (%d,%d)!", tilePos.x, tilePos.y );
				unit = map->CreateUnit( mSelectedUnitType, mSelectedFaction, tilePos );
			}
			else
			{
				WarnFail( "Cannot place Unit into tile (%d,%d)!", tilePos.x, tilePos.y );
			}
		}
		else
		{
			WarnFail( "Cannot create Unit because no Faction was selected!" );
		}
	}
	else
	{
		WarnFail( "Cannot create Unit because no UnitType was selected!" );
	}

	return unit;
}
int main(int argc, char *argv[])
{
  std::cerr << "Justina Robocar City Emulator, Copyright (C) 2015 András Mamenyák" << std::endl
            << "This program comes with ABSOLUTELY NO WARRANTY;" << std::endl
            << "This is free software, and you are welcome to redistribute it" << std::endl
            << "under certain conditions." << std::endl
            << std::endl;

  if (argc < 2)
  {
    std::cerr << "Usage: Monitor OSM_FILE\n";
    exit(1);
  }

  QApplication app(argc, argv);

  MapView mapview;
  mapview.init(argv[1]);
  mapview.show();

  return app.exec();
}
Beispiel #19
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void DocumentManager::addDocument(MapDocument *mapDocument)
{
    Q_ASSERT(mapDocument);
    Q_ASSERT(!mDocuments.contains(mapDocument));

    mDocuments.append(mapDocument);
    mUndoGroup->addStack(mapDocument->undoStack());

    MapView *view = new MapView(mTabWidget);
    MapScene *scene = new MapScene(view); // scene is owned by the view

    scene->setMapDocument(mapDocument);
    view->setScene(scene);

    const int documentIndex = mDocuments.size() - 1;

    mTabWidget->addTab(view, mapDocument->displayName());
    mTabWidget->setTabToolTip(documentIndex, mapDocument->fileName());
    connect(mapDocument, SIGNAL(fileNameChanged()), SLOT(updateDocumentTab()));
    connect(mapDocument, SIGNAL(modifiedChanged()), SLOT(updateDocumentTab()));

    switchToDocument(documentIndex);
    centerViewOn(0, 0);
}
Beispiel #20
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void ChunkGenerator::chunkGeneration(Map& map, Vec3i spectatorPos, MapView& mapView) {

  // chunkPos ist Position des Chunks, in dem der Spectator steht in Chunkkoordinaten
  Vec2i chunkPos = map.getChunkPos(spectatorPos);

  for(int x = chunkPos.x - 8; x <= chunkPos.x + 8; x++) {
    for(int z = chunkPos.y - 8; z <= chunkPos.y + 8; z++) {

      if(!map.exists({x * 16, 0, z * 16})) {

        map.addChunk({x, z});
        Chunk chunk = map.getChunk({x, z});
        double simpBiomeNoise = SimplexNoise::noise(0.01*x, 0.01*z, m_biome_seed);
        int biomeNoise = SimplexNoise::noiseInt(0, 126, simpBiomeNoise);

        if(0 <= biomeNoise && biomeNoise <= 44){
          chunk.setBiomeType(BiomeType::Desert);
        }
        if(45 <= biomeNoise && biomeNoise <= 46){
          chunk.setBiomeType(BiomeType::DesertPlain);
        }
        if(47 <= biomeNoise && biomeNoise <= 54){
          chunk.setBiomeType(BiomeType::Plains);
        }
        if(55 <= biomeNoise && biomeNoise <= 56){
          chunk.setBiomeType(BiomeType::PlainForest);
        }
        if(57 <= biomeNoise && biomeNoise <= 69){
          chunk.setBiomeType(BiomeType::Forest);
        }
        // Biome ohne Wasser 
        if(!m_setWater) {
          if(70 <= biomeNoise && biomeNoise <= 74){
            chunk.setBiomeType(BiomeType::Hillside);
          }
          if(75 <= biomeNoise && biomeNoise <= 126){
            chunk.setBiomeType(BiomeType::Mountains);
          } 
        } else {
          if(70 <= biomeNoise && biomeNoise <= 74){
            chunk.setBiomeType(BiomeType::WaterHillside);
          }
          if(75 <= biomeNoise && biomeNoise <= 126){
            chunk.setBiomeType(BiomeType::WaterMountains);
          } 
        }
        
        
        
        
        setBiomes(map, chunk, x, z, biomeNoise);
        
        Vec2i chuPos = Vec2i(x + 1, z);
        if(mapView.exists(chuPos)) {
          mapView.deleteChunkView(chuPos);
        }
        chuPos = Vec2i(x - 1, z);
        if(mapView.exists(chuPos)) {
          mapView.deleteChunkView(chuPos);
        }
        chuPos = Vec2i(x, z + 1);
        if(mapView.exists(chuPos)) {
          mapView.deleteChunkView(chuPos);
        }
        chuPos = Vec2i(x,   z - 1);
        if(mapView.exists(chuPos)) {
          mapView.deleteChunkView(chuPos);
        }
      }
    }
  }
}
Beispiel #21
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void PanTool::dragMove()
{
	MapView* view = mapWidget()->getMapView();
	view->setPanOffset(cur_pos - click_pos);
}