Beispiel #1
0
void ChunkGenerator::chunkGeneration(Map& map, Vec3i spectatorPos, MapView& mapView) {

  // chunkPos ist Position des Chunks, in dem der Spectator steht in Chunkkoordinaten
  Vec2i chunkPos = map.getChunkPos(spectatorPos);

  for(int x = chunkPos.x - 8; x <= chunkPos.x + 8; x++) {
    for(int z = chunkPos.y - 8; z <= chunkPos.y + 8; z++) {

      if(!map.exists({x * 16, 0, z * 16})) {

        map.addChunk({x, z});
        Chunk chunk = map.getChunk({x, z});
        double simpBiomeNoise = SimplexNoise::noise(0.01*x, 0.01*z, m_biome_seed);
        int biomeNoise = SimplexNoise::noiseInt(0, 126, simpBiomeNoise);

        if(0 <= biomeNoise && biomeNoise <= 44){
          chunk.setBiomeType(BiomeType::Desert);
        }
        if(45 <= biomeNoise && biomeNoise <= 46){
          chunk.setBiomeType(BiomeType::DesertPlain);
        }
        if(47 <= biomeNoise && biomeNoise <= 54){
          chunk.setBiomeType(BiomeType::Plains);
        }
        if(55 <= biomeNoise && biomeNoise <= 56){
          chunk.setBiomeType(BiomeType::PlainForest);
        }
        if(57 <= biomeNoise && biomeNoise <= 69){
          chunk.setBiomeType(BiomeType::Forest);
        }
        // Biome ohne Wasser 
        if(!m_setWater) {
          if(70 <= biomeNoise && biomeNoise <= 74){
            chunk.setBiomeType(BiomeType::Hillside);
          }
          if(75 <= biomeNoise && biomeNoise <= 126){
            chunk.setBiomeType(BiomeType::Mountains);
          } 
        } else {
          if(70 <= biomeNoise && biomeNoise <= 74){
            chunk.setBiomeType(BiomeType::WaterHillside);
          }
          if(75 <= biomeNoise && biomeNoise <= 126){
            chunk.setBiomeType(BiomeType::WaterMountains);
          } 
        }
        
        
        
        
        setBiomes(map, chunk, x, z, biomeNoise);
        
        Vec2i chuPos = Vec2i(x + 1, z);
        if(mapView.exists(chuPos)) {
          mapView.deleteChunkView(chuPos);
        }
        chuPos = Vec2i(x - 1, z);
        if(mapView.exists(chuPos)) {
          mapView.deleteChunkView(chuPos);
        }
        chuPos = Vec2i(x, z + 1);
        if(mapView.exists(chuPos)) {
          mapView.deleteChunkView(chuPos);
        }
        chuPos = Vec2i(x,   z - 1);
        if(mapView.exists(chuPos)) {
          mapView.deleteChunkView(chuPos);
        }
      }
    }
  }
}