Beispiel #1
0
void WorldSession::HandleGuildSetNoteOpcode(WorldPacket& recvPacket)
{
    DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_SET_NOTE");

    bool officer;
    uint32 noteLen;
    std::string name, note;
    ObjectGuid targetGuid;

    recvPacket.ReadGuidMask<1, 4, 5, 3, 0, 7>(targetGuid);
    officer = !recvPacket.ReadBit();
    recvPacket.ReadGuidMask<6>(targetGuid);
    noteLen = recvPacket.ReadBits(8);
    recvPacket.ReadGuidMask<2>(targetGuid);

    recvPacket.ReadGuidBytes<4, 5, 0, 3, 1, 6, 7>(targetGuid);
    note = recvPacket.ReadString(noteLen);
    recvPacket.ReadGuidBytes<2>(targetGuid);

    Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
    if (!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if (!guild->HasRankRight(GetPlayer()->GetRank(), officer ? GR_RIGHT_EOFFNOTE : GR_RIGHT_EPNOTE))
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
        return;
    }

    if (!sObjectMgr.GetPlayerNameByGUID(targetGuid, name))
        return;

    MemberSlot* slot = guild->GetMemberSlot(targetGuid);
    if (!slot)
    {
        SendGuildCommandResult(GUILD_INVITE_S, name, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }

    if (officer)
        slot->SetOFFNOTE(note);
    else
        slot->SetPNOTE(note);

    guild->Roster(this);
}