void WorldSession::HandleGuildSetNoteOpcode(WorldPacket& recvPacket) { DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_SET_NOTE"); bool officer; uint32 noteLen; std::string name, note; ObjectGuid targetGuid; recvPacket.ReadGuidMask<1, 4, 5, 3, 0, 7>(targetGuid); officer = !recvPacket.ReadBit(); recvPacket.ReadGuidMask<6>(targetGuid); noteLen = recvPacket.ReadBits(8); recvPacket.ReadGuidMask<2>(targetGuid); recvPacket.ReadGuidBytes<4, 5, 0, 3, 1, 6, 7>(targetGuid); note = recvPacket.ReadString(noteLen); recvPacket.ReadGuidBytes<2>(targetGuid); Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId()); if (!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD); return; } if (!guild->HasRankRight(GetPlayer()->GetRank(), officer ? GR_RIGHT_EOFFNOTE : GR_RIGHT_EPNOTE)) { SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS); return; } if (!sObjectMgr.GetPlayerNameByGUID(targetGuid, name)) return; MemberSlot* slot = guild->GetMemberSlot(targetGuid); if (!slot) { SendGuildCommandResult(GUILD_INVITE_S, name, ERR_GUILD_PLAYER_NOT_IN_GUILD_S); return; } if (officer) slot->SetOFFNOTE(note); else slot->SetPNOTE(note); guild->Roster(this); }