Beispiel #1
0
int main(int argc, char* argv[]) {
    // Main thread for the server
    // Spawn a new thread for each request
    po::variables_map vm = parse_opts(argc, argv);
    debug = vm["debug"].as<bool>();
    gpu = vm["gpu"].as<bool>();
    Caffe::set_phase(Caffe::TEST);
    if (vm["gpu"].as<bool>())
        Caffe::set_mode(Caffe::GPU);
    else
        Caffe::set_mode(Caffe::CPU);

    // load all models at init
    ifstream file(vm["nets"].as<string>().c_str());
    string net_name;
    while (file >> net_name) {
        string net = vm["common"].as<string>() + "configs/" + net_name;
        Net<float>* temp = new Net<float>(net);
        const std::string name = temp->name();
        nets[name] = temp;
        std::string weights = vm["common"].as<string>() +
                              vm["weights"].as<string>() + name + ".caffemodel";
        nets[name]->CopyTrainedLayersFrom(weights);
    }

    // how many threads to spawn before exiting
    // -1 to stay indefinitely open
    int total_thread_cnt = vm["threadcnt"].as<int>();
    int socketfd = SERVER_init(vm["portno"].as<int>());

    // Listen on socket
    listen(socketfd, 10);
    LOG(INFO) << "Server is listening for requests on " << vm["portno"].as<int>();

    // Main Loop
    int thread_cnt = 0;
    while (1) {
        pthread_t new_thread_id;
        int client_sock = accept(socketfd, (sockaddr*)0, (unsigned int*)0);

        if (client_sock == -1) {
            LOG(ERROR) << "Failed to accept.\n";
            continue;
        } else
            new_thread_id = request_thread_init(client_sock);

        ++thread_cnt;
        if (thread_cnt == total_thread_cnt) {
            if (pthread_join(new_thread_id, NULL) != 0) {
                LOG(FATAL) << "Failed to join.\n";
            }
            break;
        }
    }
    return 0;
}
Beispiel #2
0
EXPORT const char *caffe_net_name(void *netAnon)
{ 
	Net<float> *net = (Net<float> *)netAnon;
	return net->name().c_str();
}