Beispiel #1
0
pWheelContactData* pWheel2::getContact()
{
	NxWheelShape *wShape = getWheelShape();
	if (!wShape)
	{
		return new pWheelContactData();
	}
	
	NxWheelContactData wcd; 
	NxShape* contactShape = wShape->getContact(wcd);
	
	pWheelContactData result;
	result.contactEntity = NULL;


	if (contactShape)
	{

		result.contactForce = wcd.contactForce;
		result.contactNormal = getFrom(wcd.contactNormal);
		result.contactPoint= getFrom(wcd.contactPoint);
		result.contactPosition= wcd.contactPosition;

		
		result.lateralDirection= getFrom(wcd.lateralDirection);
		result.lateralImpulse= wcd.lateralImpulse;
		result.lateralSlip = wcd.lateralSlip;
		
		result.longitudalDirection = getFrom(wcd.longitudalDirection);
		result.longitudalImpulse = wcd.longitudalImpulse;
		result.longitudalSlip= wcd.longitudalSlip;

		pSubMeshInfo *sInfo  = static_cast<pSubMeshInfo*>(contactShape->userData);
		if (sInfo->entID)
		{
			CKObject *obj = (CKObject*)GetPMan()->m_Context->GetObject(sInfo->entID);
			if (obj)
			{
				result.contactEntity = (CK3dEntity*)obj;
			}else
			{
				result.contactEntity = NULL;
			}
		}

		result.otherShapeMaterialIndex = contactShape->getMaterial();
		
		NxMaterial* otherMaterial = contactShape->getActor().getScene().getMaterialFromIndex(contactShape->getMaterial());
		if (otherMaterial)
		{
			pFactory::Instance()->copyTo(result.otherMaterial,otherMaterial);
		}
	}
	return &result;
}
Beispiel #2
0
void plPXPhysical::Write(hsStream* stream, hsResMgr* mgr)
{
    plPhysical::Write(stream, mgr);

    hsAssert(fActor, "nil actor");  
    hsAssert(fActor->getNbShapes() == 1, "Can only write actors with one shape. Writing first only.");
    NxShape* shape = fActor->getShapes()[0];

    NxMaterialIndex matIdx = shape->getMaterial();
    NxScene* scene = plSimulationMgr::GetInstance()->GetScene(fWorldKey);
    NxMaterial* mat = scene->getMaterialFromIndex(matIdx);
    float friction = mat->getStaticFriction();
    float restitution = mat->getRestitution();

    stream->WriteLEScalar(fActor->getMass());
    stream->WriteLEScalar(friction);
    stream->WriteLEScalar(restitution);
    stream->WriteByte(fBoundsType);
    stream->WriteByte(fGroup);
    stream->WriteLE32(fReportsOn);
    stream->WriteLE16(fLOSDBs);
    mgr->WriteKey(stream, fObjectKey);
    mgr->WriteKey(stream, fSceneNode);
    mgr->WriteKey(stream, fWorldKey);
    mgr->WriteKey(stream, fSndGroup);

    hsPoint3 pos;
    hsQuat rot;
    IGetPositionSim(pos);
    IGetRotationSim(rot);
    pos.Write(stream);
    rot.Write(stream);

    fProps.Write(stream);

    if (fBoundsType == plSimDefs::kSphereBounds)
    {
        const NxSphereShape* sphereShape = shape->isSphere();
        stream->WriteLEScalar(sphereShape->getRadius());
        hsPoint3 localPos = plPXConvert::Point(sphereShape->getLocalPosition());
        localPos.Write(stream);
    }
    else if (fBoundsType == plSimDefs::kBoxBounds)
    {
        const NxBoxShape* boxShape = shape->isBox();
        hsPoint3 dim = plPXConvert::Point(boxShape->getDimensions());
        dim.Write(stream);
        hsPoint3 localPos = plPXConvert::Point(boxShape->getLocalPosition());
        localPos.Write(stream);
    }
    else
    {
        if (fBoundsType == plSimDefs::kHullBounds)
            hsAssert(shape->isConvexMesh(), "Hull shape isn't a convex mesh");
        else
            hsAssert(shape->isTriangleMesh(), "Exact shape isn't a trimesh");

        // We hide the stream we used to create this mesh away in the shape user data.
        // Pull it out and write it to disk.
        hsVectorStream* vecStream = (hsVectorStream*)shape->userData;
        stream->Write(vecStream->GetEOF(), vecStream->GetData());
        delete vecStream;
    }
}