Beispiel #1
0
void 
TaskRenderer::Draw(const OrderedTask &task)
{
  tpv.SetBoundingBox(task.GetBoundingBox(screen_bounds));
  tpv.SetActiveIndex(task.GetActiveIndex());
  for (unsigned i = 0; i < 4; i++) {
    tpv.ResetIndex();

    if (i != TaskPointRenderer::LAYER_SYMBOLS &&
        i != TaskPointRenderer::LAYER_LEG) {
      tpv.SetModeOptional(true);

      for (const auto &tp : task.GetOptionalStartPoints())
        tpv.Draw(tp, (TaskPointRenderer::Layer)i);
    }

    tpv.SetModeOptional(false);
    for (const auto &tp : task.GetPoints())
      tpv.Draw(tp, (TaskPointRenderer::Layer)i);
  }

  if (task.GetFactoryType() == TaskFactoryType::MAT) {
    // now draw MAT circles
    tpv.ResetIndex();
    tpv.SetModeOptional(false);

    for (const auto *i : task.GetMatPoints())
      tpv.Draw(*i, (TaskPointRenderer::Layer)2);
  }
}
Beispiel #2
0
void
TaskRenderer::Draw(const OrderedTask &task)
{
    tpv.SetBoundingBox(task.get_bounding_box(screen_bounds));
    tpv.SetActiveIndex(task.GetActiveIndex());
    for (unsigned i = 0; i < 4; i++) {
        tpv.ResetIndex();

        if (i != RenderTaskPoint::LAYER_SYMBOLS && i != RenderTaskPoint::LAYER_LEG) {
            tpv.SetModeOptional(true);

            for (unsigned j = 0, end = task.optional_start_points_size(); j < end; ++j)
                tpv.Draw(*task.get_optional_start(j), (RenderTaskPoint::Layer)i);
        }

        tpv.SetModeOptional(false);
        for (unsigned j = 0, end = task.TaskSize(); j < end; ++j)
            tpv.Draw(task.GetTaskPoint(j), (RenderTaskPoint::Layer)i);
    }
}
Beispiel #3
0
static int
GetIndexInTask(const OrderedTask &task, const Waypoint &waypoint)
{
  if (task.TaskSize() == 0)
    return -1;

  unsigned i = task.GetActiveIndex();
  if (i >= task.TaskSize())
    return -1;

  int TPindex = -1;
  for (unsigned i = task.TaskSize(); i--;) {
    const OrderedTaskPoint &tp = task.GetPoint(i);

    if (tp.GetWaypoint() == waypoint) {
      TPindex = i;
      break;
    }
  }
  return TPindex;
}
Beispiel #4
0
void 
TaskRenderer::Draw(const OrderedTask &task)
{
  tpv.SetBoundingBox(task.GetBoundingBox(screen_bounds));
  tpv.SetActiveIndex(task.GetActiveIndex());
  for (unsigned i = 0; i < 4; i++) {
    tpv.ResetIndex();

    if (i != TaskPointRenderer::LAYER_SYMBOLS &&
        i != TaskPointRenderer::LAYER_LEG) {
      tpv.SetModeOptional(true);

      for (const auto &tp : task.GetOptionalStartPoints())
        tpv.Draw(tp, (TaskPointRenderer::Layer)i);
    }

    tpv.SetModeOptional(false);
    for (const auto &tp : task.GetPoints())
      tpv.Draw(tp, (TaskPointRenderer::Layer)i);
  }
}
Beispiel #5
0
static void
Run(DebugReplay &replay, OrderedTask &task, const GlidePolar &glide_polar)
{
  Validity last_location_available;
  last_location_available.Clear();

  AircraftState last_as;
  bool last_as_valid = false;
  bool task_finished = false;

  unsigned active_taskpoint_index(-1);

  char time_buffer[32];

  while (replay.Next()) {
    const MoreData &basic = replay.Basic();
    const DerivedInfo &calculated = replay.Calculated();

    if (!basic.location_available) {
      last_location_available.Clear();
      continue;
    }

    const AircraftState current_as = ToAircraftState(basic, calculated);

    if (!last_location_available) {
      last_as = current_as;
      last_as_valid = true;
      last_location_available = basic.location_available;
      continue;
    }

    if (!basic.location_available.Modified(last_location_available))
      continue;

    if (!last_as_valid) {
      last_as = current_as;
      last_as_valid = true;
      last_location_available = basic.location_available;
      continue;
    }

    task.Update(current_as, last_as, glide_polar);
    task.UpdateIdle(current_as, glide_polar);
    task.SetTaskAdvance().SetArmed(true);

    if (task.GetActiveIndex() != active_taskpoint_index) {
      active_taskpoint_index = task.GetActiveIndex();

      FormatISO8601(time_buffer, basic.date_time_utc);
      printf("%s active_taskpoint_index=%u\n",
             time_buffer, active_taskpoint_index);
    }

    const TaskStats &task_stats = task.GetStats();
    if (task_finished != task_stats.task_finished) {
      task_finished = true;
      FormatISO8601(time_buffer, basic.date_time_utc);
      printf("%s task finished\n", time_buffer);
    }

    last_as = current_as;
    last_as_valid = true;
  }

  const TaskStats &task_stats = task.GetStats();

  printf("task_started=%d task_finished=%d\n",
         task_stats.start.task_started,
         task_stats.task_finished);

  printf("task elapsed %ds\n", (int)task_stats.total.time_elapsed);
  printf("task speed %1.2f kph\n",
         double(task_stats.total.travelled.GetSpeed() * 3.6));
  printf("travelled distance %1.3f km\n",
         double(task_stats.total.travelled.GetDistance() / 1000));
  printf("scored distance %1.3f km\n",
         double(task_stats.distance_scored / 1000));
  if (task_stats.total.time_elapsed > 0)
    printf("scored speed %1.2f kph\n",
           double(task_stats.distance_scored
                  / task_stats.total.time_elapsed * 3.6));
}