//----------------------------------------------------------------------------
bool Mgc::FindIntersection (const Plane& rkPlane0, const Plane& rkPlane1,
    Line3& rkLine)
{
    // If Cross(N0,N1) is zero, then either planes are parallel and separated
    // or the same plane.  In both cases, 'false' is returned.  Otherwise,
    // the intersection line is
    //
    //   L(t) = t*Cross(N0,N1) + c0*N0 + c1*N1
    //
    // for some coefficients c0 and c1 and for t any real number (the line
    // parameter).  Taking dot products with the normals,
    //
    //   d0 = Dot(N0,L) = c0*Dot(N0,N0) + c1*Dot(N0,N1)
    //   d1 = Dot(N1,L) = c0*Dot(N0,N1) + c1*Dot(N1,N1)
    //
    // which are two equations in two unknowns.  The solution is
    //
    //   c0 = (Dot(N1,N1)*d0 - Dot(N0,N1)*d1)/det
    //   c1 = (Dot(N0,N0)*d1 - Dot(N0,N1)*d0)/det
    //
    // where det = Dot(N0,N0)*Dot(N1,N1)-Dot(N0,N1)^2.

    Real fN00 = rkPlane0.Normal().SquaredLength();
    Real fN01 = rkPlane0.Normal().Dot(rkPlane1.Normal());
    Real fN11 = rkPlane1.Normal().SquaredLength();
    Real fDet = fN00*fN11 - fN01*fN01;

    if ( Math::FAbs(fDet) < gs_fEpsilon )
        return false;

    Real fInvDet = 1.0f/fDet;
    Real fC0 = (fN11*rkPlane0.Constant() - fN01*rkPlane1.Constant())*fInvDet;
    Real fC1 = (fN00*rkPlane1.Constant() - fN01*rkPlane0.Constant())*fInvDet;

    rkLine.Direction() = rkPlane0.Normal().Cross(rkPlane1.Normal());
    rkLine.Origin() = fC0*rkPlane0.Normal() + fC1*rkPlane1.Normal();
    return true;
}
Beispiel #2
0
//----------------------------------------------------------------------------
bool Mgc::Culled (const Plane& rkPlane, const Sphere& rkSphere,
    bool bUnitNormal)
{
    Vector3 kNormal = rkPlane.Normal();
    Real fConstant = rkPlane.Constant();
    if ( !bUnitNormal )
    {
        Real fLength = kNormal.Unitize();
        fConstant /= fLength;
    }

    Real fTmp = kNormal.Dot(rkSphere.Center()) - fConstant;
    return fTmp <= -rkSphere.Radius();
}
Beispiel #3
0
//----------------------------------------------------------------------------
bool Mgc::TestIntersection (const Plane& rkPlane, const Sphere& rkSphere,
    bool bUnitNormal)
{
    Vector3 kNormal = rkPlane.Normal();
    Real fConstant = rkPlane.Constant();
    if ( !bUnitNormal )
    {
        Real fLength = kNormal.Unitize();
        fConstant /= fLength;
    }

    Real fPseudoDistance = kNormal.Dot(rkSphere.Center()) - fConstant;
    return Math::FAbs(fPseudoDistance) <= rkSphere.Radius();
}
//----------------------------------------------------------------------------
bool Mgc::Culled (const Plane& rkPlane, const Ellipsoid& rkEllipsoid,
    bool bUnitNormal)
{
    Vector3 kNormal = rkPlane.Normal();
    Real fConstant = rkPlane.Constant();
    if ( !bUnitNormal )
    {
        Real fLength = kNormal.Unitize();
        fConstant /= fLength;
    }

    Real fDiscr = kNormal.Dot(rkEllipsoid.InverseA()*kNormal);
    Real fRoot = Math::Sqrt(Math::FAbs(fDiscr));
    Real fSDist = kNormal.Dot(rkEllipsoid.Center()) - fConstant;
    return fSDist <= -fRoot;
}
//----------------------------------------------------------------------------
bool Mgc::Culled (const Plane& rkPlane, const Lozenge& rkLozenge,
    bool bUnitNormal)
{
    Vector3 kNormal = rkPlane.Normal();
    Real fConstant = rkPlane.Constant();
    if ( !bUnitNormal )
    {
        Real fLength = kNormal.Unitize();
        fConstant /= fLength;
    }

    Real fTmp00 = kNormal.Dot(rkLozenge.Origin()) - fConstant;
    if ( fTmp00 < 0.0f )
    {
        Real fDotNE0 = kNormal.Dot(rkLozenge.Edge0());
        Real fTmp10 = fTmp00 + fDotNE0;
        if ( fTmp10 < 0.0f )
        {
            Real fDotNE1 = kNormal.Dot(rkLozenge.Edge1());
            Real fTmp01 = fTmp00 + fDotNE1;
            if ( fTmp01 < 0.0f )
            {
                Real fTmp11 = fTmp10 + fDotNE1;
                if ( fTmp11 < 0.0f )
                {
                    // all four lozenge corners on negative side of plane
                    if ( fTmp00 <= fTmp10 )
                    {
                        if ( fTmp00 <= fTmp01 )
                            return fTmp00 <= -rkLozenge.Radius();
                        else
                            return fTmp01 <= -rkLozenge.Radius();
                    }
                    else
                    {
                        if ( fTmp10 <= fTmp11 )
                            return fTmp10 <= -rkLozenge.Radius();
                        else
                            return fTmp11 <= -rkLozenge.Radius();
                    }
                }
            }
        }
    }

    return false;
}
//----------------------------------------------------------------------------
bool Mgc::TestIntersection (const Plane& rkPlane, const Lozenge& rkLozenge,
    bool bUnitNormal)
{
    Vector3 kNormal = rkPlane.Normal();
    Real fConstant = rkPlane.Constant();
    if ( !bUnitNormal )
    {
        Real fLength = kNormal.Unitize();
        fConstant /= fLength;
    }

    Vector3 kC10 = rkLozenge.Origin() + rkLozenge.Edge0();
    Vector3 kC01 = rkLozenge.Origin() + rkLozenge.Edge1();
    Vector3 kC11 = kC10 + rkLozenge.Edge1();

    Real fTmp00 = kNormal.Dot(rkLozenge.Origin()) - fConstant;
    Real fTmp10 = kNormal.Dot(kC10) - fConstant;
    if ( fTmp00*fTmp10 <= 0.0f )
    {
        // two lozenge ends on opposite sides of the plane
        return true;
    }

    Real fTmp01 = kNormal.Dot(kC01) - fConstant;
    if ( fTmp00*fTmp01 <= 0.0f )
    {
        // two lozenge ends on opposite sides of the plane
        return true;
    }

    Real fTmp11 = kNormal.Dot(kC11) - fConstant;
    if ( fTmp10*fTmp11 <= 0.0f )
    {
        // two lozenge ends on opposite sides of the plane
        return true;
    }

    return Math::FAbs(fTmp00) <= rkLozenge.Radius()
        || Math::FAbs(fTmp10) <= rkLozenge.Radius()
        || Math::FAbs(fTmp01) <= rkLozenge.Radius()
        || Math::FAbs(fTmp11) <= rkLozenge.Radius();
}
//----------------------------------------------------------------------------
void Mgc::PerspProjEllipsoid (const GeneralEllipsoid& rkEllipsoid,
                              const Vector3& rkEye, const Plane& rkPlane, GeneralEllipse& rkEllipse)
{
    // compute matrix M
    Vector3 kAE = rkEllipsoid.m_kA*rkEye;
    Real fEAE = rkEye.Dot(kAE);
    Real fBE = rkEllipsoid.m_kB.Dot(rkEye);
    Real fTmp = 4.0f*(fEAE + fBE + rkEllipsoid.m_fC);
    Vector3 kTmp = rkEllipsoid.m_kB + 2.0f*kAE;

    Matrix3 kMat;
    kMat[0][0] = kTmp.x*kTmp.x - fTmp*rkEllipsoid.m_kA[0][0];
    kMat[0][1] = kTmp.x*kTmp.y - fTmp*rkEllipsoid.m_kA[0][1];
    kMat[0][2] = kTmp.x*kTmp.z - fTmp*rkEllipsoid.m_kA[0][2];
    kMat[1][1] = kTmp.y*kTmp.y - fTmp*rkEllipsoid.m_kA[1][1];
    kMat[1][2] = kTmp.y*kTmp.z - fTmp*rkEllipsoid.m_kA[1][2];
    kMat[2][2] = kTmp.z*kTmp.z - fTmp*rkEllipsoid.m_kA[2][2];
    kMat[1][0] = kMat[0][1];
    kMat[2][0] = kMat[0][2];
    kMat[2][1] = kMat[1][2];

    // Normalize N and construct U and V so that {U,V,N} forms a
    // right-handed, orthonormal basis.
    Vector3 kU, kV, kN = rkPlane.Normal();
    Vector3::GenerateOrthonormalBasis(kU,kV,kN,false);

    // compute coefficients for projected ellipse
    Vector3 kMU = kMat*kU, kMV = kMat*kV, kMN = kMat*kN;
    Real fDmNE = rkPlane.Constant() - kN.Dot(rkEye);

    rkEllipse.m_kA[0][0] = kU.Dot(kMU);
    rkEllipse.m_kA[0][1] = kU.Dot(kMV);
    rkEllipse.m_kA[1][1] = kV.Dot(kMV);
    rkEllipse.m_kA[1][0] = rkEllipse.m_kA[0][1];
    rkEllipse.m_kB.x = 2.0f*fDmNE*(kU.Dot(kMN));
    rkEllipse.m_kB.y = 2.0f*fDmNE*(kV.Dot(kMN));
    rkEllipse.m_fC = fDmNE*fDmNE*(kN.Dot(kMN));
}