Beispiel #1
0
bool QX11GLWindowSurface::scroll(const QRegion &area, int dx, int dy)
{
    if (m_backBuffer.isNull())
        return false;

    Q_ASSERT(m_backBuffer.data_ptr()->classId() == QPixmapData::X11Class);

    // Make sure all GL rendering is complete before starting the scroll operation:
    QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context();
    if (QGLContext::currentContext() != ctx && ctx && ctx->isValid())
        ctx->makeCurrent();
    eglWaitClient();

    if (!m_pixmapGC)
        m_pixmapGC = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0);

    foreach (const QRect& rect, area.rects()) {
        XCopyArea(X11->display, m_backBuffer.handle(), m_backBuffer.handle(), m_pixmapGC,
                  rect.x(), rect.y(), rect.width(), rect.height(),
                  rect.x()+dx, rect.y()+dy);
    }

    // Make sure the scroll operation is complete before allowing GL rendering to resume
    eglWaitNative(EGL_CORE_NATIVE_ENGINE);

    return true;
}
Beispiel #2
0
QPixmap QGLWidget::renderPixmap( int w, int h, bool useContext )
{
    QPixmap nullPm;
    QSize sz = size();
    if ( (w > 0) && (h > 0) )
	sz = QSize( w, h );
    QPixmap pm( sz );
    glcx->doneCurrent();
    bool success = TRUE;

    if ( useContext && isValid() && renderCxPm( &pm ) )
	return pm;

    QGLFormat fmt = format();
    fmt.setDirectRendering( FALSE );		// No direct rendering
    fmt.setDoubleBuffer( FALSE );		// We don't need dbl buf
    QGLContext* pcx = new QGLContext( fmt, &pm );
    QGLContext* ocx = (QGLContext*)context();
    setContext( pcx, 0, FALSE );
    if ( pcx->isValid() )
	updateGL();
    else
	success = FALSE;
    setContext( ocx );				// Will delete pcx

    if ( success )
	return pm;
    else
	return nullPm;
}
Beispiel #3
0
bool checkOpenGL(){

    QGLWidget *glWidget = new QGLWidget;

    QGLContext* glContext = (QGLContext *) glWidget->context();
    GLCHK( glContext->makeCurrent() );

    qDebug() << "Running the " + QString(AWESOME_BUMP_VERSION);
    qDebug() << "Checking OpenGL version...";
    qDebug() << "Widget OpenGL: " << glContext->format().majorVersion() << "." << glContext->format().minorVersion() ;
    qDebug() << "Context valid: " << glContext->isValid() ;
    qDebug() << "OpenGL information: " ;
    qDebug() << "VENDOR: "       << (const char*)glGetString(GL_VENDOR) ;
    qDebug() << "RENDERER: "     << (const char*)glGetString(GL_RENDERER) ;
    qDebug() << "VERSION: "      << (const char*)glGetString(GL_VERSION) ;
    qDebug() << "GLSL VERSION: " << (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION) ;

    float version = glContext->format().majorVersion() + 0.1 * glContext->format().minorVersion();

    delete glWidget;

    qDebug() << "Version:" << version;
    // check openGL version
    if( version < 4.0 )
    {
       qDebug() << "Error: AwesomeBump does not support openGL versions lower than 4.0 :(" ;
       return false;
    }
    return true;

}
Beispiel #4
0
void QX11GLWindowSurface::flush(QWidget *widget, const QRegion &widgetRegion, const QPoint &offset)
{
    // We don't need to know the widget which initiated the flush. Instead we just use the offset
    // to translate the widgetRegion:
    Q_UNUSED(widget);

    if (m_backBuffer.isNull()) {
        qDebug("QX11GLWindowSurface::flush() - backBuffer is null, not flushing anything");
        return;
    }

    Q_ASSERT(window()->size() != m_backBuffer.size());

    // Wait for all GL rendering to the back buffer pixmap to complete before trying to
    // copy it to the window. We do this by making sure the pixmap's context is current
    // and then call eglWaitClient. The EGL 1.4 spec says eglWaitClient doesn't have to
    // block, just that "All rendering calls...are guaranteed to be executed before native
    // rendering calls". This makes it potentially less expensive than glFinish.
    QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context();
    if (QGLContext::currentContext() != ctx && ctx && ctx->isValid())
        ctx->makeCurrent();
    eglWaitClient();

    if (m_windowGC == 0) {
        XGCValues attribs;
        attribs.graphics_exposures = False;
        m_windowGC = XCreateGC(X11->display, m_window->handle(), GCGraphicsExposures, &attribs);
    }

    int rectCount;
    XRectangle *rects = (XRectangle *)qt_getClipRects(widgetRegion, rectCount);
    if (rectCount <= 0)
        return;

    XSetClipRectangles(X11->display, m_windowGC, 0, 0, rects, rectCount, YXBanded);

    QRect dirtyRect = widgetRegion.boundingRect().translated(-offset);
    XCopyArea(X11->display, m_backBuffer.handle(), m_window->handle(), m_windowGC,
              dirtyRect.x(), dirtyRect.y(), dirtyRect.width(), dirtyRect.height(),
              dirtyRect.x(), dirtyRect.y());

    // Make sure the blit of the update from the back buffer to the window completes
    // before allowing rendering to start again to the back buffer. Otherwise the GPU
    // might start rendering to the back buffer again while the blit takes place.
    eglWaitNative(EGL_CORE_NATIVE_ENGINE);
}
Beispiel #5
0
QPixmap QX11GLWindowSurface::grabWidget(const QWidget *widget, const QRect& rect) const
{
    if (!widget || m_backBuffer.isNull())
        return QPixmap();

    QRect srcRect;

    // make sure the rect is inside the widget & clip to widget's rect
    if (!rect.isEmpty())
        srcRect = rect & widget->rect();
    else
        srcRect = widget->rect();

    if (srcRect.isEmpty())
        return QPixmap();

    // If it's a child widget we have to translate the coordinates
    if (widget != window())
        srcRect.translate(widget->mapTo(window(), QPoint(0, 0)));

    QPixmap::x11SetDefaultScreen(widget->x11Info().screen());

    QX11PixmapData *pmd = new QX11PixmapData(QPixmapData::PixmapType);
    pmd->resize(srcRect.width(), srcRect.height());
    QPixmap px(pmd);

    GC tmpGc = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0);

    // Make sure all GL rendering is complete before copying the window
    QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.pixmapData())->context();
    if (QGLContext::currentContext() != ctx && ctx && ctx->isValid())
        ctx->makeCurrent();
    eglWaitClient();

    // Copy srcRect from the backing store to the new pixmap
    XSetGraphicsExposures(X11->display, tmpGc, False);
    XCopyArea(X11->display, m_backBuffer.handle(), px.handle(), tmpGc,
              srcRect.x(), srcRect.y(), srcRect.width(), srcRect.height(), 0, 0);
    XFreeGC(X11->display, tmpGc);

    // Wait until the copy has finised before allowing more rendering into the back buffer
    eglWaitNative(EGL_CORE_NATIVE_ENGINE);

    return px;
}
Beispiel #6
0
bool checkOpenGL(){

    QGLWidget *glWidget = new QGLWidget;

    QGLContext* glContext = (QGLContext *) glWidget->context();
    GLCHK( glContext->makeCurrent() );

    qDebug() << "Running the " + QString(AWESOME_BUMP_VERSION);
    qDebug() << "Checking OpenGL version...";
    qDebug() << "Widget OpenGL:" << QString("%1.%2").arg(glContext->format().majorVersion()).arg(glContext->format().minorVersion());
    qDebug() << "Context valid:" << glContext->isValid() ;
    qDebug() << "OpenGL information:" ;
    qDebug() << "VENDOR:"       << (const char*)glGetString(GL_VENDOR) ;
    qDebug() << "RENDERER:"     << (const char*)glGetString(GL_RENDERER) ;
    qDebug() << "VERSION:"      << (const char*)glGetString(GL_VERSION) ;
    qDebug() << "GLSL VERSION:" << (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION) ;

    float version = glContext->format().majorVersion() + 0.1 * glContext->format().minorVersion();
    Performance3DSettings::openGLVersion = version;
    #ifdef USE_OPENGL_330
        Performance3DSettings::openGLVersion = 3.3;
    #endif

    delete glWidget;

    qDebug() << "Version:" << version;

    #ifdef USE_OPENGL_330
        // check openGL version
        if( version < 3.3 )
        {
           qDebug() << "Error: This version of AwesomeBump does not support openGL versions lower than 3.3 :(" ;
           return false;
        }
    #else
        // check openGL version
        if( version < 4.0 )
        {
           qDebug() << "Error: AwesomeBump does not support openGL versions lower than 4.0 :(" ;
           return false;
        }
    #endif
    return true;

}
Beispiel #7
0
bool checkOpenGL(){

    QGLWidget *glWidget = new QGLWidget;

    QGLContext* glContext = (QGLContext *) glWidget->context();
    GLCHK( glContext->makeCurrent() );

    int glMajorVersion, glMinorVersion;

    glMajorVersion = glContext->format().majorVersion();
    glMinorVersion = glContext->format().minorVersion();

    qDebug() << "Running the " + QString(AWESOME_BUMP_VERSION);
    qDebug() << "Checking OpenGL version...";
    qDebug() << "Widget OpenGL:" << QString("%1.%2").arg(glMajorVersion).arg(glMinorVersion);
    qDebug() << "Context valid:" << glContext->isValid() ;
    qDebug() << "OpenGL information:" ;
    qDebug() << "VENDOR:"       << (const char*)glGetString(GL_VENDOR) ;
    qDebug() << "RENDERER:"     << (const char*)glGetString(GL_RENDERER) ;
    qDebug() << "VERSION:"      << (const char*)glGetString(GL_VERSION) ;
    qDebug() << "GLSL VERSION:" << (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION) ;

    Display3DSettings::openGLVersion = GL_MAJOR + (GL_MINOR * 0.1);

    delete glWidget;

    qDebug() << QString("Version: %1.%2").arg(glMajorVersion).arg(glMinorVersion);

    // check openGL version
    if( glMajorVersion < GL_MAJOR || (glMajorVersion == GL_MAJOR && glMinorVersion < GL_MINOR))
    {

        qDebug() << QString("Error: This version of AwesomeBump does not support openGL versions lower than %1.%2 :(").arg(GL_MAJOR).arg(GL_MINOR) ;
           return false;
    }
    return true;

}