bool QX11GLWindowSurface::scroll(const QRegion &area, int dx, int dy) { if (m_backBuffer.isNull()) return false; Q_ASSERT(m_backBuffer.data_ptr()->classId() == QPixmapData::X11Class); // Make sure all GL rendering is complete before starting the scroll operation: QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context(); if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) ctx->makeCurrent(); eglWaitClient(); if (!m_pixmapGC) m_pixmapGC = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0); foreach (const QRect& rect, area.rects()) { XCopyArea(X11->display, m_backBuffer.handle(), m_backBuffer.handle(), m_pixmapGC, rect.x(), rect.y(), rect.width(), rect.height(), rect.x()+dx, rect.y()+dy); } // Make sure the scroll operation is complete before allowing GL rendering to resume eglWaitNative(EGL_CORE_NATIVE_ENGINE); return true; }
QPixmap QGLWidget::renderPixmap( int w, int h, bool useContext ) { QPixmap nullPm; QSize sz = size(); if ( (w > 0) && (h > 0) ) sz = QSize( w, h ); QPixmap pm( sz ); glcx->doneCurrent(); bool success = TRUE; if ( useContext && isValid() && renderCxPm( &pm ) ) return pm; QGLFormat fmt = format(); fmt.setDirectRendering( FALSE ); // No direct rendering fmt.setDoubleBuffer( FALSE ); // We don't need dbl buf QGLContext* pcx = new QGLContext( fmt, &pm ); QGLContext* ocx = (QGLContext*)context(); setContext( pcx, 0, FALSE ); if ( pcx->isValid() ) updateGL(); else success = FALSE; setContext( ocx ); // Will delete pcx if ( success ) return pm; else return nullPm; }
bool checkOpenGL(){ QGLWidget *glWidget = new QGLWidget; QGLContext* glContext = (QGLContext *) glWidget->context(); GLCHK( glContext->makeCurrent() ); qDebug() << "Running the " + QString(AWESOME_BUMP_VERSION); qDebug() << "Checking OpenGL version..."; qDebug() << "Widget OpenGL: " << glContext->format().majorVersion() << "." << glContext->format().minorVersion() ; qDebug() << "Context valid: " << glContext->isValid() ; qDebug() << "OpenGL information: " ; qDebug() << "VENDOR: " << (const char*)glGetString(GL_VENDOR) ; qDebug() << "RENDERER: " << (const char*)glGetString(GL_RENDERER) ; qDebug() << "VERSION: " << (const char*)glGetString(GL_VERSION) ; qDebug() << "GLSL VERSION: " << (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION) ; float version = glContext->format().majorVersion() + 0.1 * glContext->format().minorVersion(); delete glWidget; qDebug() << "Version:" << version; // check openGL version if( version < 4.0 ) { qDebug() << "Error: AwesomeBump does not support openGL versions lower than 4.0 :(" ; return false; } return true; }
void QX11GLWindowSurface::flush(QWidget *widget, const QRegion &widgetRegion, const QPoint &offset) { // We don't need to know the widget which initiated the flush. Instead we just use the offset // to translate the widgetRegion: Q_UNUSED(widget); if (m_backBuffer.isNull()) { qDebug("QX11GLWindowSurface::flush() - backBuffer is null, not flushing anything"); return; } Q_ASSERT(window()->size() != m_backBuffer.size()); // Wait for all GL rendering to the back buffer pixmap to complete before trying to // copy it to the window. We do this by making sure the pixmap's context is current // and then call eglWaitClient. The EGL 1.4 spec says eglWaitClient doesn't have to // block, just that "All rendering calls...are guaranteed to be executed before native // rendering calls". This makes it potentially less expensive than glFinish. QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context(); if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) ctx->makeCurrent(); eglWaitClient(); if (m_windowGC == 0) { XGCValues attribs; attribs.graphics_exposures = False; m_windowGC = XCreateGC(X11->display, m_window->handle(), GCGraphicsExposures, &attribs); } int rectCount; XRectangle *rects = (XRectangle *)qt_getClipRects(widgetRegion, rectCount); if (rectCount <= 0) return; XSetClipRectangles(X11->display, m_windowGC, 0, 0, rects, rectCount, YXBanded); QRect dirtyRect = widgetRegion.boundingRect().translated(-offset); XCopyArea(X11->display, m_backBuffer.handle(), m_window->handle(), m_windowGC, dirtyRect.x(), dirtyRect.y(), dirtyRect.width(), dirtyRect.height(), dirtyRect.x(), dirtyRect.y()); // Make sure the blit of the update from the back buffer to the window completes // before allowing rendering to start again to the back buffer. Otherwise the GPU // might start rendering to the back buffer again while the blit takes place. eglWaitNative(EGL_CORE_NATIVE_ENGINE); }
QPixmap QX11GLWindowSurface::grabWidget(const QWidget *widget, const QRect& rect) const { if (!widget || m_backBuffer.isNull()) return QPixmap(); QRect srcRect; // make sure the rect is inside the widget & clip to widget's rect if (!rect.isEmpty()) srcRect = rect & widget->rect(); else srcRect = widget->rect(); if (srcRect.isEmpty()) return QPixmap(); // If it's a child widget we have to translate the coordinates if (widget != window()) srcRect.translate(widget->mapTo(window(), QPoint(0, 0))); QPixmap::x11SetDefaultScreen(widget->x11Info().screen()); QX11PixmapData *pmd = new QX11PixmapData(QPixmapData::PixmapType); pmd->resize(srcRect.width(), srcRect.height()); QPixmap px(pmd); GC tmpGc = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0); // Make sure all GL rendering is complete before copying the window QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.pixmapData())->context(); if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) ctx->makeCurrent(); eglWaitClient(); // Copy srcRect from the backing store to the new pixmap XSetGraphicsExposures(X11->display, tmpGc, False); XCopyArea(X11->display, m_backBuffer.handle(), px.handle(), tmpGc, srcRect.x(), srcRect.y(), srcRect.width(), srcRect.height(), 0, 0); XFreeGC(X11->display, tmpGc); // Wait until the copy has finised before allowing more rendering into the back buffer eglWaitNative(EGL_CORE_NATIVE_ENGINE); return px; }
bool checkOpenGL(){ QGLWidget *glWidget = new QGLWidget; QGLContext* glContext = (QGLContext *) glWidget->context(); GLCHK( glContext->makeCurrent() ); qDebug() << "Running the " + QString(AWESOME_BUMP_VERSION); qDebug() << "Checking OpenGL version..."; qDebug() << "Widget OpenGL:" << QString("%1.%2").arg(glContext->format().majorVersion()).arg(glContext->format().minorVersion()); qDebug() << "Context valid:" << glContext->isValid() ; qDebug() << "OpenGL information:" ; qDebug() << "VENDOR:" << (const char*)glGetString(GL_VENDOR) ; qDebug() << "RENDERER:" << (const char*)glGetString(GL_RENDERER) ; qDebug() << "VERSION:" << (const char*)glGetString(GL_VERSION) ; qDebug() << "GLSL VERSION:" << (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION) ; float version = glContext->format().majorVersion() + 0.1 * glContext->format().minorVersion(); Performance3DSettings::openGLVersion = version; #ifdef USE_OPENGL_330 Performance3DSettings::openGLVersion = 3.3; #endif delete glWidget; qDebug() << "Version:" << version; #ifdef USE_OPENGL_330 // check openGL version if( version < 3.3 ) { qDebug() << "Error: This version of AwesomeBump does not support openGL versions lower than 3.3 :(" ; return false; } #else // check openGL version if( version < 4.0 ) { qDebug() << "Error: AwesomeBump does not support openGL versions lower than 4.0 :(" ; return false; } #endif return true; }
bool checkOpenGL(){ QGLWidget *glWidget = new QGLWidget; QGLContext* glContext = (QGLContext *) glWidget->context(); GLCHK( glContext->makeCurrent() ); int glMajorVersion, glMinorVersion; glMajorVersion = glContext->format().majorVersion(); glMinorVersion = glContext->format().minorVersion(); qDebug() << "Running the " + QString(AWESOME_BUMP_VERSION); qDebug() << "Checking OpenGL version..."; qDebug() << "Widget OpenGL:" << QString("%1.%2").arg(glMajorVersion).arg(glMinorVersion); qDebug() << "Context valid:" << glContext->isValid() ; qDebug() << "OpenGL information:" ; qDebug() << "VENDOR:" << (const char*)glGetString(GL_VENDOR) ; qDebug() << "RENDERER:" << (const char*)glGetString(GL_RENDERER) ; qDebug() << "VERSION:" << (const char*)glGetString(GL_VERSION) ; qDebug() << "GLSL VERSION:" << (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION) ; Display3DSettings::openGLVersion = GL_MAJOR + (GL_MINOR * 0.1); delete glWidget; qDebug() << QString("Version: %1.%2").arg(glMajorVersion).arg(glMinorVersion); // check openGL version if( glMajorVersion < GL_MAJOR || (glMajorVersion == GL_MAJOR && glMinorVersion < GL_MINOR)) { qDebug() << QString("Error: This version of AwesomeBump does not support openGL versions lower than %1.%2 :(").arg(GL_MAJOR).arg(GL_MINOR) ; return false; } return true; }