QPixmap QGLWidget::renderPixmap( int w, int h, bool useContext ) { QPixmap nullPm; QSize sz = size(); if ( (w > 0) && (h > 0) ) sz = QSize( w, h ); QPixmap pm( sz ); glcx->doneCurrent(); bool success = TRUE; if ( useContext && isValid() && renderCxPm( &pm ) ) return pm; QGLFormat fmt = format(); fmt.setDirectRendering( FALSE ); // No direct rendering fmt.setDoubleBuffer( FALSE ); // We don't need dbl buf QGLContext* pcx = new QGLContext( fmt, &pm ); QGLContext* ocx = (QGLContext*)context(); setContext( pcx, 0, FALSE ); if ( pcx->isValid() ) updateGL(); else success = FALSE; setContext( ocx ); // Will delete pcx if ( success ) return pm; else return nullPm; }
static PyObject *meth_QGLContext_create(PyObject *sipSelf, PyObject *sipArgs, PyObject *sipKwds) { PyObject *sipParseErr = NULL; bool sipSelfWasArg = (!sipSelf || sipIsDerived((sipSimpleWrapper *)sipSelf)); { const QGLContext* a0 = 0; QGLContext *sipCpp; static const char *sipKwdList[] = { sipName_shareContext, }; if (sipParseKwdArgs(&sipParseErr, sipArgs, sipKwds, sipKwdList, NULL, "B|J8", &sipSelf, sipType_QGLContext, &sipCpp, sipType_QGLContext, &a0)) { bool sipRes; sipRes = (sipSelfWasArg ? sipCpp->QGLContext::create(a0) : sipCpp->create(a0)); return PyBool_FromLong(sipRes); } } /* Raise an exception if the arguments couldn't be parsed. */ sipNoMethod(sipParseErr, sipName_QGLContext, sipName_create, doc_QGLContext_create); return NULL; }
void StelQGLTextureBackend::loadFromPVR() { invariant(); //NOTE: We ignore bind options (mipmapping and filtering type) from params // at the moment. // // We also ignore maximum texture size (QGLContext::bindTexture should // fail if the texture is too large. // // QGLContext::bindTexture handles gl texture format for us. QGLContext* context = prepareContextForLoading(); glTextureID = context->bindTexture(path); if(glTextureID == 0) { errorOccured("loadFromPVR() failed to load a PVR file to a GL texture - " "Maybe the file \"" + path + "\" is missing?"); invariant(); return; } // For some reason only LINEAR seems to work. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); setTextureWrapping(); // This is an assumption; PVRTC can be either 4 or 2 bits per pixel - we assume the worse case. pixelBytes = 0.5f; completeLoading(); invariant(); }
bool Texture::load( const QUrl& url ) { #ifdef __GNUC__ #warning Todo: Add support for non-2D textures and non-RGBA colour formats. Also, find a way \ around the nasty const_cast . #endif if( d->glTexture ) return true; if( !QGLContext::currentContext() || !QGLContext::currentContext()->isValid() ) return false; QImage image; image.load( url.toLocalFile() ); QGLContext* context = const_cast<QGLContext*>( QGLContext::currentContext() ); d->glTexture = context->bindTexture( image ); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); #ifndef GLUON_GRAPHICS_GLES glTexParameterf( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE ); #endif if( d->glTexture != 0 ) return true; return false; }
bool QX11GLWindowSurface::scroll(const QRegion &area, int dx, int dy) { if (m_backBuffer.isNull()) return false; Q_ASSERT(m_backBuffer.data_ptr()->classId() == QPixmapData::X11Class); // Make sure all GL rendering is complete before starting the scroll operation: QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context(); if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) ctx->makeCurrent(); eglWaitClient(); if (!m_pixmapGC) m_pixmapGC = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0); foreach (const QRect& rect, area.rects()) { XCopyArea(X11->display, m_backBuffer.handle(), m_backBuffer.handle(), m_pixmapGC, rect.x(), rect.y(), rect.width(), rect.height(), rect.x()+dx, rect.y()+dy); } // Make sure the scroll operation is complete before allowing GL rendering to resume eglWaitNative(EGL_CORE_NATIVE_ENGINE); return true; }
void QGLPaintDevice::beginPaint() { // Make sure our context is the current one: QGLContext *ctx = context(); ctx->makeCurrent(); // Record the currently bound FBO so we can restore it again // in endPaint() and bind this device's FBO // // Note: m_thisFBO could be zero if the paint device is not // backed by an FBO (e.g. window back buffer). But there could // be a previous FBO bound to the context which we need to // explicitly unbind. Otherwise the painting will go into // the previous FBO instead of to the window. m_previousFBO = ctx->d_func()->current_fbo; if (m_previousFBO != m_thisFBO) { ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER, m_thisFBO); } // Set the default fbo for the context to m_thisFBO so that // if some raw GL code between beginNativePainting() and // endNativePainting() calls QGLFramebufferObject::release(), // painting will revert to the window surface's fbo. ctx->d_ptr->default_fbo = m_thisFBO; }
HostWindowDataOpenGL::~HostWindowDataOpenGL() { QGLContext* gc = (QGLContext*) QGLContext::currentContext(); if (gc) { if (m_textureId) gc->deleteTexture(m_textureId); } }
void MGLES2RendererPrivate::init() { m_initialized = true; //init world matrix for the known parts //parts that are changeable by the transformation //are set when rendering in the textures m_matWorld[0][2] = 0.0; m_matWorld[1][2] = 0.0; m_matWorld[2][0] = 0.0; m_matWorld[2][1] = 0.0; m_matWorld[2][2] = 1.0; m_matWorld[2][3] = 0.0; m_matWorld[3][2] = 0.0; //init vertex and texcoord arrays, 4 first vertices are used to draw standard //pixmaps and all the remaining vertices can be used to draw dynamic geometries //like scalable images and other patched stuff, the vertices are packed into same //array so that we don't need to switch the used array on fly. m_vertices.resize(8 + (9 * 4 * 2)); m_texCoords.resize(8 + (9 * 4 * 2)); GLfloat *tc = m_texCoords.data(); tc[0] = 0.0; tc[1] = 1.0; tc[2] = 0.0; tc[3] = 0.0; tc[4] = 1.0; tc[5] = 0.0; tc[6] = 1.0; tc[7] = 1.0; //init index array that is used to draw dynamic geometries //the indices are offset by 4 because the 4 vertices that //are used to draw normal pixmaps are in the beginning of //the array m_indices.resize(9 * 6); GLushort *indices = m_indices.data(); for (GLuint i = 0; i < 9; i++) { indices[i*6+0] = 4 + (i * 4 + 0); //x1 y1 TL indices[i*6+1] = 4 + (i * 4 + 1); //x1 y2 BL indices[i*6+2] = 4 + (i * 4 + 2); //x2 y2 BR indices[i*6+3] = 4 + (i * 4 + 0); //x1 y1 TL indices[i*6+4] = 4 + (i * 4 + 2); //x2 y2 BR indices[i*6+5] = 4 + (i * 4 + 3); //x2 y1 TR } m_glContext->makeCurrent(); //init the orthogonal projection matrix //glOrtho(0, w, h, 0, -1, 1): //2.0/w, 0.0, 0.0, -1.0 //0.0, -2.0/h, 0.0, 1.0 //0.0, 0.0, -1.0, 0.0 //0.0, 0.0, 0.0, 1.0 GLfloat w = m_glContext->device()->width(); GLfloat h = m_glContext->device()->height(); m_matProj[0][0] = 2.0f / w; m_matProj[1][0] = 0.0; m_matProj[2][0] = 0.0; m_matProj[3][0] = -1.0; m_matProj[0][1] = 0.0; m_matProj[1][1] = -2.0f / h; m_matProj[2][1] = 0.0; m_matProj[3][1] = 1.0; m_matProj[0][2] = 0.0; m_matProj[1][2] = 0.0; m_matProj[2][2] = -1.0; m_matProj[3][2] = 0.0; m_matProj[0][3] = 0.0; m_matProj[1][3] = 0.0; m_matProj[2][3] = 0.0; m_matProj[3][3] = 1.0; }
void CTexture::loadFromFile(const char *fileName) { QGLContext *context = const_cast<QGLContext*>(QGLContext::currentContext()); QImage img; img.load(fileName); id=context->bindTexture(img); width = img.width(); height = img.height(); }
void QGLPaintDevice::endPaint() { // Make sure the FBO bound at beginPaint is re-bound again here: QGLContext *ctx = context(); if (m_previousFBO != ctx->d_func()->current_fbo) { ctx->d_ptr->current_fbo = m_previousFBO; glBindFramebuffer(GL_FRAMEBUFFER, m_previousFBO); } ctx->d_ptr->default_fbo = 0; }
/*! \fn QGLPixelBuffer::~QGLPixelBuffer() Destroys the pbuffer and frees any allocated resources. */ QGLPixelBuffer::~QGLPixelBuffer() { Q_D(QGLPixelBuffer); // defined in qpaintengine_opengl.cpp QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext()); if (current != d->qctx) makeCurrent(); d->cleanup(); if (current && current != d->qctx) current->makeCurrent(); }
static PyObject *meth_QGLContext_drawTexture(PyObject *sipSelf, PyObject *sipArgs, PyObject *sipKwds) { PyObject *sipParseErr = NULL; { const QRectF* a0; GLuint a1; GLenum a2 = GL_TEXTURE_2D; QGLContext *sipCpp; static const char *sipKwdList[] = { NULL, NULL, sipName_textureTarget, }; if (sipParseKwdArgs(&sipParseErr, sipArgs, sipKwds, sipKwdList, NULL, "BJ9u|u", &sipSelf, sipType_QGLContext, &sipCpp, sipType_QRectF, &a0, &a1, &a2)) { sipCpp->drawTexture(*a0,a1,a2); Py_INCREF(Py_None); return Py_None; } } { const QPointF* a0; int a0State = 0; GLuint a1; GLenum a2 = GL_TEXTURE_2D; QGLContext *sipCpp; static const char *sipKwdList[] = { NULL, NULL, sipName_textureTarget, }; if (sipParseKwdArgs(&sipParseErr, sipArgs, sipKwds, sipKwdList, NULL, "BJ1u|u", &sipSelf, sipType_QGLContext, &sipCpp, sipType_QPointF, &a0, &a0State, &a1, &a2)) { sipCpp->drawTexture(*a0,a1,a2); sipReleaseType(const_cast<QPointF *>(a0),sipType_QPointF,a0State); Py_INCREF(Py_None); return Py_None; } } /* Raise an exception if the arguments couldn't be parsed. */ sipNoMethod(sipParseErr, sipName_QGLContext, sipName_drawTexture, doc_QGLContext_drawTexture); return NULL; }
void QGLPaintDevice::ensureActiveTarget() { QGLContext* ctx = context(); if (ctx != QGLContext::currentContext()) ctx->makeCurrent(); if (ctx->d_ptr->current_fbo != m_thisFBO) { ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER, m_thisFBO); } ctx->d_ptr->default_fbo = m_thisFBO; }
void QGLPaintDevice::endPaint() { // Make sure the FBO bound at beginPaint is re-bound again here: QGLContext *ctx = context(); ctx->d_func()->refreshCurrentFbo(); if (m_previousFBO != ctx->d_func()->current_fbo) { ctx->d_func()->setCurrentFbo(m_previousFBO); ctx->contextHandle()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_previousFBO); } ctx->d_ptr->default_fbo = 0; }
//Image struct is copied (data is not - implicit sharing), so that //ensureTextureSizeWithinLimits won't affect the original image. void StelQGLTextureBackend::loadFromImage(QImage image) { invariant(); if(image.isNull()) { errorOccured("loadFromImage(): Image data to load from is null. " "Maybe the image failed to load from file?"); invariant(); return; } // Shrink if needed. glEnsureTextureSizeWithinLimits(image); if(!renderer->areNonPowerOfTwoTexturesSupported() && (!StelUtils::isPowerOfTwo(image.width()) || !StelUtils::isPowerOfTwo(image.height()))) { errorOccured("loadFromImage(): Failed to load because the image has " "non-power-of-two width and/or height while the renderer " "backend only supports power-of-two dimensions"); invariant(); return; } GLint internalFormat = glGetTextureInternalFormat(image); switch(internalFormat) { case GL_RGBA8: pixelBytes = 4.0f; break; case GL_RGB8: pixelBytes = 3.0f; break; case GL_LUMINANCE8_ALPHA8: pixelBytes = 2.0f; break; case GL_LUMINANCE8: pixelBytes = 1.0f; break; default: Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown GL internal format for QImage"); } QGLContext* context = prepareContextForLoading(); glTextureID = context->bindTexture(image, GL_TEXTURE_2D, internalFormat, getTextureBindOptions(textureParams)); if(glTextureID == 0) { errorOccured("loadFromImage(): Failed to load an image to a GL texture"); invariant(); return; } setTextureWrapping(); completeLoading(); invariant(); }
void HostWindowDataOpenGL::initializePixmap(QPixmap& screenPixmap) { QGLContext* gc = (QGLContext*) QGLContext::currentContext(); if (gc) { if (m_textureId) gc->deleteTexture(m_textureId); screenPixmap = QPixmap(m_width, m_height); screenPixmap.fill(QColor(255,255,255,0)); m_textureId = gc->bindTexture(screenPixmap, GL_TEXTURE_2D, kGLInternalFormat, QGLContext::PremultipliedAlphaBindOption); } m_dirty = true; }
void QGLPaintDevice::ensureActiveTarget() { QGLContext* ctx = context(); if (ctx != QGLContext::currentContext()) ctx->makeCurrent(); ctx->d_func()->refreshCurrentFbo(); if (ctx->d_ptr->current_fbo != m_thisFBO) { ctx->d_func()->setCurrentFbo(m_thisFBO); ctx->contextHandle()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_thisFBO); } ctx->d_ptr->default_fbo = m_thisFBO; }
void SN_CheckerGL::doInit() { if (!scene()) { qCritical() << "SN_CheckerGL::doInit() : I'm not added to the scene yet"; } QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); if (!ctx || ctx->device()->paintEngine()->type() != QPaintEngine::OpenGL2 ) { qCritical() << "\n\n !! SN_CheckerGL::doInit() : no OpenGL context !!"; } // // init opengl related stuff // glGenTextures(1, &_textureid); glDisable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_RECTANGLE_ARB); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, _textureid); glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // internal format 2 -> the number of color components in the texture glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, _pixelFormat, _imgsize.width(), _imgsize.height(), 0, _pixelFormat, GL_UNSIGNED_BYTE, (void *)0 /*static_cast<QImage *>(doubleBuffer->getFrontBuffer())->bits()*/); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); glDisable(GL_TEXTURE_RECTANGLE_ARB); glEnable(GL_TEXTURE_2D); // // init worker // _workerThread->setBufPtr(_image->bits()); // now worker is ready to work // run the thread _workerThread->start(); // writeData() will call itself continuously (as long as the eventloop of the thread is running) // if ( ! QMetaObject::invokeMethod(_workerThread, "writeData", Qt::QueuedConnection) ) { // qDebug() << "SN_CheckerGL::doInit() : Failed to invoke Worker::writeData()"; // } scheduleUpdate(); }
void CWater::initializeGL() { noise.gen(time(NULL)); water_shader.addShaderFromSourceFile(QGLShader::Vertex,":/shaders/water.vert"); water_shader.addShaderFromSourceFile(QGLShader::Fragment,":/shaders/water.frag"); water_shader.link(); water_shader.bind(); water_shader.setUniformValue("sky_map",0); water_shader.setUniformValue("noise_table",1); water_shader.release(); QImage img("tex/sky.jpg"); QGLContext *context = const_cast<QGLContext*>(QGLContext::currentContext()); sky_tex=context->bindTexture(img); }
void QGLWidget::setContext(QGLContext *context, const QGLContext* shareContext, bool deleteOldContext) { Q_D(QGLWidget); if (context == 0) { qWarning("QGLWidget::setContext: Cannot set null context"); return; } if (!context->deviceIsPixmap() && context->device() != this) { qWarning("QGLWidget::setContext: Context must refer to this widget"); return; } if (d->glcx) d->glcx->doneCurrent(); QGLContext* oldcx = d->glcx; d->glcx = context; bool doShow = false; if (oldcx && oldcx->d_func()->win == winId() && !d->glcx->deviceIsPixmap()) { // We already have a context and must therefore create a new // window since Windows does not permit setting a new OpenGL // context for a window that already has one set. doShow = isVisible(); QWidget *pW = static_cast<QWidget *>(parent()); QPoint pos = geometry().topLeft(); setParent(pW, windowFlags()); move(pos); } if (!d->glcx->isValid()) { d->glcx->create(shareContext ? shareContext : oldcx); // the above is a trick to keep disp lists etc when a // QGLWidget has been reparented, so remove the sharing // flag if we don't actually have a sharing context. if (!shareContext) d->glcx->d_ptr->sharing = false; } if (deleteOldContext) delete oldcx; if (doShow) show(); }
void CButton::loadTextures(const char *normalTex, const char *selectedTex, const char *pressedTex) { QGLContext *context = const_cast<QGLContext*>(QGLContext::currentContext()); QImage img; img.load(normalTex); normalId=context->bindTexture(img); img.load(selectedTex); selectedId=context->bindTexture(img); img.load(pressedTex); pressedId=context->bindTexture(img); setWindowSize( img.width(), img.height() ); }
void QX11GLWindowSurface::flush(QWidget *widget, const QRegion &widgetRegion, const QPoint &offset) { // We don't need to know the widget which initiated the flush. Instead we just use the offset // to translate the widgetRegion: Q_UNUSED(widget); if (m_backBuffer.isNull()) { qDebug("QX11GLWindowSurface::flush() - backBuffer is null, not flushing anything"); return; } Q_ASSERT(window()->size() != m_backBuffer.size()); // Wait for all GL rendering to the back buffer pixmap to complete before trying to // copy it to the window. We do this by making sure the pixmap's context is current // and then call eglWaitClient. The EGL 1.4 spec says eglWaitClient doesn't have to // block, just that "All rendering calls...are guaranteed to be executed before native // rendering calls". This makes it potentially less expensive than glFinish. QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context(); if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) ctx->makeCurrent(); eglWaitClient(); if (m_windowGC == 0) { XGCValues attribs; attribs.graphics_exposures = False; m_windowGC = XCreateGC(X11->display, m_window->handle(), GCGraphicsExposures, &attribs); } int rectCount; XRectangle *rects = (XRectangle *)qt_getClipRects(widgetRegion, rectCount); if (rectCount <= 0) return; XSetClipRectangles(X11->display, m_windowGC, 0, 0, rects, rectCount, YXBanded); QRect dirtyRect = widgetRegion.boundingRect().translated(-offset); XCopyArea(X11->display, m_backBuffer.handle(), m_window->handle(), m_windowGC, dirtyRect.x(), dirtyRect.y(), dirtyRect.width(), dirtyRect.height(), dirtyRect.x(), dirtyRect.y()); // Make sure the blit of the update from the back buffer to the window completes // before allowing rendering to start again to the back buffer. Otherwise the GPU // might start rendering to the back buffer again while the blit takes place. eglWaitNative(EGL_CORE_NATIVE_ENGINE); }
bool checkOpenGL(){ QGLWidget *glWidget = new QGLWidget; QGLContext* glContext = (QGLContext *) glWidget->context(); GLCHK( glContext->makeCurrent() ); qDebug() << "Running the " + QString(AWESOME_BUMP_VERSION); qDebug() << "Checking OpenGL version..."; qDebug() << "Widget OpenGL: " << glContext->format().majorVersion() << "." << glContext->format().minorVersion() ; qDebug() << "Context valid: " << glContext->isValid() ; qDebug() << "OpenGL information: " ; qDebug() << "VENDOR: " << (const char*)glGetString(GL_VENDOR) ; qDebug() << "RENDERER: " << (const char*)glGetString(GL_RENDERER) ; qDebug() << "VERSION: " << (const char*)glGetString(GL_VERSION) ; qDebug() << "GLSL VERSION: " << (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION) ; float version = glContext->format().majorVersion() + 0.1 * glContext->format().minorVersion(); delete glWidget; qDebug() << "Version:" << version; // check openGL version if( version < 4.0 ) { qDebug() << "Error: AwesomeBump does not support openGL versions lower than 4.0 :(" ; return false; } return true; }
QPixmap QX11GLWindowSurface::grabWidget(const QWidget *widget, const QRect& rect) const { if (!widget || m_backBuffer.isNull()) return QPixmap(); QRect srcRect; // make sure the rect is inside the widget & clip to widget's rect if (!rect.isEmpty()) srcRect = rect & widget->rect(); else srcRect = widget->rect(); if (srcRect.isEmpty()) return QPixmap(); // If it's a child widget we have to translate the coordinates if (widget != window()) srcRect.translate(widget->mapTo(window(), QPoint(0, 0))); QPixmap::x11SetDefaultScreen(widget->x11Info().screen()); QX11PixmapData *pmd = new QX11PixmapData(QPixmapData::PixmapType); pmd->resize(srcRect.width(), srcRect.height()); QPixmap px(pmd); GC tmpGc = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0); // Make sure all GL rendering is complete before copying the window QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.pixmapData())->context(); if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) ctx->makeCurrent(); eglWaitClient(); // Copy srcRect from the backing store to the new pixmap XSetGraphicsExposures(X11->display, tmpGc, False); XCopyArea(X11->display, m_backBuffer.handle(), px.handle(), tmpGc, srcRect.x(), srcRect.y(), srcRect.width(), srcRect.height(), 0, 0); XFreeGC(X11->display, tmpGc); // Wait until the copy has finised before allowing more rendering into the back buffer eglWaitNative(EGL_CORE_NATIVE_ENGINE); return px; }
QList<VideoFrame::Format> GlslPainter::supportedFormats() const { QList<VideoFrame::Format> formats; QGLContext *glContext = const_cast<QGLContext *>(QGLContext::currentContext()); if (glContext) { glContext->makeCurrent(); const QByteArray glExtensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS))); if (QGLShaderProgram::hasOpenGLShaderPrograms(glContext) && glExtensions.contains("ARB_shader_objects")) { // We are usable. return formats << VideoFrame::Format_YV12 << VideoFrame::Format_RGB32; } } return formats; }
static PyObject *meth_QGLContext_reset(PyObject *sipSelf, PyObject *sipArgs) { PyObject *sipParseErr = NULL; { QGLContext *sipCpp; if (sipParseArgs(&sipParseErr, sipArgs, "B", &sipSelf, sipType_QGLContext, &sipCpp)) { sipCpp->reset(); Py_INCREF(Py_None); return Py_None; } } /* Raise an exception if the arguments couldn't be parsed. */ sipNoMethod(sipParseErr, sipName_QGLContext, sipName_reset, doc_QGLContext_reset); return NULL; }
QPixmap* HostWindowDataOpenGL::acquirePixmap(QPixmap& screenPixmap) { if (m_dirty) { m_dirty = false; m_ipcBuffer->lock(); QGLContext* gc = (QGLContext*) QGLContext::currentContext(); if (gc) { QImage data((uchar*) m_ipcBuffer->data(), m_width, m_height, QImage::Format_ARGB32_Premultiplied); screenPixmap = QPixmap::fromImage(data); // FIXME: is it really necessary to bind it here? Qt will bind it through // QGL2PaintEngineEx::drawPixmap -> QGLContextPrivate::bindTexture anyways m_textureId = gc->bindTexture(screenPixmap, GL_TEXTURE_2D, kGLInternalFormat, QGLContext::PremultipliedAlphaBindOption); } m_ipcBuffer->unlock(); } return &screenPixmap; }
static PyObject *meth_QGLContext_setFormat(PyObject *sipSelf, PyObject *sipArgs) { PyObject *sipParseErr = NULL; { const QGLFormat* a0; QGLContext *sipCpp; if (sipParseArgs(&sipParseErr, sipArgs, "BJ9", &sipSelf, sipType_QGLContext, &sipCpp, sipType_QGLFormat, &a0)) { sipCpp->setFormat(*a0); Py_INCREF(Py_None); return Py_None; } } /* Raise an exception if the arguments couldn't be parsed. */ sipNoMethod(sipParseErr, sipName_QGLContext, sipName_setFormat, doc_QGLContext_setFormat); return NULL; }
static PyObject *meth_QGLContext_doneCurrent(PyObject *sipSelf, PyObject *sipArgs) { PyObject *sipParseErr = NULL; bool sipSelfWasArg = (!sipSelf || sipIsDerived((sipSimpleWrapper *)sipSelf)); { QGLContext *sipCpp; if (sipParseArgs(&sipParseErr, sipArgs, "B", &sipSelf, sipType_QGLContext, &sipCpp)) { (sipSelfWasArg ? sipCpp->QGLContext::doneCurrent() : sipCpp->doneCurrent()); Py_INCREF(Py_None); return Py_None; } } /* Raise an exception if the arguments couldn't be parsed. */ sipNoMethod(sipParseErr, sipName_QGLContext, sipName_doneCurrent, doc_QGLContext_doneCurrent); return NULL; }
static PyObject *meth_QGLContext_deleteTexture(PyObject *sipSelf, PyObject *sipArgs) { PyObject *sipParseErr = NULL; { GLuint a0; QGLContext *sipCpp; if (sipParseArgs(&sipParseErr, sipArgs, "Bu", &sipSelf, sipType_QGLContext, &sipCpp, &a0)) { sipCpp->deleteTexture(a0); Py_INCREF(Py_None); return Py_None; } } /* Raise an exception if the arguments couldn't be parsed. */ sipNoMethod(sipParseErr, sipName_QGLContext, sipName_deleteTexture, doc_QGLContext_deleteTexture); return NULL; }