bool QX11GLWindowSurface::scroll(const QRegion &area, int dx, int dy) { if (m_backBuffer.isNull()) return false; Q_ASSERT(m_backBuffer.data_ptr()->classId() == QPixmapData::X11Class); // Make sure all GL rendering is complete before starting the scroll operation: QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context(); if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) ctx->makeCurrent(); eglWaitClient(); if (!m_pixmapGC) m_pixmapGC = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0); foreach (const QRect& rect, area.rects()) { XCopyArea(X11->display, m_backBuffer.handle(), m_backBuffer.handle(), m_pixmapGC, rect.x(), rect.y(), rect.width(), rect.height(), rect.x()+dx, rect.y()+dy); } // Make sure the scroll operation is complete before allowing GL rendering to resume eglWaitNative(EGL_CORE_NATIVE_ENGINE); return true; }
void QGLPaintDevice::beginPaint() { // Make sure our context is the current one: QGLContext *ctx = context(); ctx->makeCurrent(); // Record the currently bound FBO so we can restore it again // in endPaint() and bind this device's FBO // // Note: m_thisFBO could be zero if the paint device is not // backed by an FBO (e.g. window back buffer). But there could // be a previous FBO bound to the context which we need to // explicitly unbind. Otherwise the painting will go into // the previous FBO instead of to the window. m_previousFBO = ctx->d_func()->current_fbo; if (m_previousFBO != m_thisFBO) { ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER, m_thisFBO); } // Set the default fbo for the context to m_thisFBO so that // if some raw GL code between beginNativePainting() and // endNativePainting() calls QGLFramebufferObject::release(), // painting will revert to the window surface's fbo. ctx->d_ptr->default_fbo = m_thisFBO; }
bool checkOpenGL(){ QGLWidget *glWidget = new QGLWidget; QGLContext* glContext = (QGLContext *) glWidget->context(); GLCHK( glContext->makeCurrent() ); qDebug() << "Running the " + QString(AWESOME_BUMP_VERSION); qDebug() << "Checking OpenGL version..."; qDebug() << "Widget OpenGL: " << glContext->format().majorVersion() << "." << glContext->format().minorVersion() ; qDebug() << "Context valid: " << glContext->isValid() ; qDebug() << "OpenGL information: " ; qDebug() << "VENDOR: " << (const char*)glGetString(GL_VENDOR) ; qDebug() << "RENDERER: " << (const char*)glGetString(GL_RENDERER) ; qDebug() << "VERSION: " << (const char*)glGetString(GL_VERSION) ; qDebug() << "GLSL VERSION: " << (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION) ; float version = glContext->format().majorVersion() + 0.1 * glContext->format().minorVersion(); delete glWidget; qDebug() << "Version:" << version; // check openGL version if( version < 4.0 ) { qDebug() << "Error: AwesomeBump does not support openGL versions lower than 4.0 :(" ; return false; } return true; }
void MGLES2RendererPrivate::init() { m_initialized = true; //init world matrix for the known parts //parts that are changeable by the transformation //are set when rendering in the textures m_matWorld[0][2] = 0.0; m_matWorld[1][2] = 0.0; m_matWorld[2][0] = 0.0; m_matWorld[2][1] = 0.0; m_matWorld[2][2] = 1.0; m_matWorld[2][3] = 0.0; m_matWorld[3][2] = 0.0; //init vertex and texcoord arrays, 4 first vertices are used to draw standard //pixmaps and all the remaining vertices can be used to draw dynamic geometries //like scalable images and other patched stuff, the vertices are packed into same //array so that we don't need to switch the used array on fly. m_vertices.resize(8 + (9 * 4 * 2)); m_texCoords.resize(8 + (9 * 4 * 2)); GLfloat *tc = m_texCoords.data(); tc[0] = 0.0; tc[1] = 1.0; tc[2] = 0.0; tc[3] = 0.0; tc[4] = 1.0; tc[5] = 0.0; tc[6] = 1.0; tc[7] = 1.0; //init index array that is used to draw dynamic geometries //the indices are offset by 4 because the 4 vertices that //are used to draw normal pixmaps are in the beginning of //the array m_indices.resize(9 * 6); GLushort *indices = m_indices.data(); for (GLuint i = 0; i < 9; i++) { indices[i*6+0] = 4 + (i * 4 + 0); //x1 y1 TL indices[i*6+1] = 4 + (i * 4 + 1); //x1 y2 BL indices[i*6+2] = 4 + (i * 4 + 2); //x2 y2 BR indices[i*6+3] = 4 + (i * 4 + 0); //x1 y1 TL indices[i*6+4] = 4 + (i * 4 + 2); //x2 y2 BR indices[i*6+5] = 4 + (i * 4 + 3); //x2 y1 TR } m_glContext->makeCurrent(); //init the orthogonal projection matrix //glOrtho(0, w, h, 0, -1, 1): //2.0/w, 0.0, 0.0, -1.0 //0.0, -2.0/h, 0.0, 1.0 //0.0, 0.0, -1.0, 0.0 //0.0, 0.0, 0.0, 1.0 GLfloat w = m_glContext->device()->width(); GLfloat h = m_glContext->device()->height(); m_matProj[0][0] = 2.0f / w; m_matProj[1][0] = 0.0; m_matProj[2][0] = 0.0; m_matProj[3][0] = -1.0; m_matProj[0][1] = 0.0; m_matProj[1][1] = -2.0f / h; m_matProj[2][1] = 0.0; m_matProj[3][1] = 1.0; m_matProj[0][2] = 0.0; m_matProj[1][2] = 0.0; m_matProj[2][2] = -1.0; m_matProj[3][2] = 0.0; m_matProj[0][3] = 0.0; m_matProj[1][3] = 0.0; m_matProj[2][3] = 0.0; m_matProj[3][3] = 1.0; }
/*! \fn QGLPixelBuffer::~QGLPixelBuffer() Destroys the pbuffer and frees any allocated resources. */ QGLPixelBuffer::~QGLPixelBuffer() { Q_D(QGLPixelBuffer); // defined in qpaintengine_opengl.cpp QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext()); if (current != d->qctx) makeCurrent(); d->cleanup(); if (current && current != d->qctx) current->makeCurrent(); }
void QGLPaintDevice::ensureActiveTarget() { QGLContext* ctx = context(); if (ctx != QGLContext::currentContext()) ctx->makeCurrent(); if (ctx->d_ptr->current_fbo != m_thisFBO) { ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER, m_thisFBO); } ctx->d_ptr->default_fbo = m_thisFBO; }
void QGLPaintDevice::ensureActiveTarget() { QGLContext* ctx = context(); if (ctx != QGLContext::currentContext()) ctx->makeCurrent(); ctx->d_func()->refreshCurrentFbo(); if (ctx->d_ptr->current_fbo != m_thisFBO) { ctx->d_func()->setCurrentFbo(m_thisFBO); ctx->contextHandle()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, m_thisFBO); } ctx->d_ptr->default_fbo = m_thisFBO; }
void QX11GLWindowSurface::flush(QWidget *widget, const QRegion &widgetRegion, const QPoint &offset) { // We don't need to know the widget which initiated the flush. Instead we just use the offset // to translate the widgetRegion: Q_UNUSED(widget); if (m_backBuffer.isNull()) { qDebug("QX11GLWindowSurface::flush() - backBuffer is null, not flushing anything"); return; } Q_ASSERT(window()->size() != m_backBuffer.size()); // Wait for all GL rendering to the back buffer pixmap to complete before trying to // copy it to the window. We do this by making sure the pixmap's context is current // and then call eglWaitClient. The EGL 1.4 spec says eglWaitClient doesn't have to // block, just that "All rendering calls...are guaranteed to be executed before native // rendering calls". This makes it potentially less expensive than glFinish. QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context(); if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) ctx->makeCurrent(); eglWaitClient(); if (m_windowGC == 0) { XGCValues attribs; attribs.graphics_exposures = False; m_windowGC = XCreateGC(X11->display, m_window->handle(), GCGraphicsExposures, &attribs); } int rectCount; XRectangle *rects = (XRectangle *)qt_getClipRects(widgetRegion, rectCount); if (rectCount <= 0) return; XSetClipRectangles(X11->display, m_windowGC, 0, 0, rects, rectCount, YXBanded); QRect dirtyRect = widgetRegion.boundingRect().translated(-offset); XCopyArea(X11->display, m_backBuffer.handle(), m_window->handle(), m_windowGC, dirtyRect.x(), dirtyRect.y(), dirtyRect.width(), dirtyRect.height(), dirtyRect.x(), dirtyRect.y()); // Make sure the blit of the update from the back buffer to the window completes // before allowing rendering to start again to the back buffer. Otherwise the GPU // might start rendering to the back buffer again while the blit takes place. eglWaitNative(EGL_CORE_NATIVE_ENGINE); }
QPixmap QX11GLWindowSurface::grabWidget(const QWidget *widget, const QRect& rect) const { if (!widget || m_backBuffer.isNull()) return QPixmap(); QRect srcRect; // make sure the rect is inside the widget & clip to widget's rect if (!rect.isEmpty()) srcRect = rect & widget->rect(); else srcRect = widget->rect(); if (srcRect.isEmpty()) return QPixmap(); // If it's a child widget we have to translate the coordinates if (widget != window()) srcRect.translate(widget->mapTo(window(), QPoint(0, 0))); QPixmap::x11SetDefaultScreen(widget->x11Info().screen()); QX11PixmapData *pmd = new QX11PixmapData(QPixmapData::PixmapType); pmd->resize(srcRect.width(), srcRect.height()); QPixmap px(pmd); GC tmpGc = XCreateGC(X11->display, m_backBuffer.handle(), 0, 0); // Make sure all GL rendering is complete before copying the window QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.pixmapData())->context(); if (QGLContext::currentContext() != ctx && ctx && ctx->isValid()) ctx->makeCurrent(); eglWaitClient(); // Copy srcRect from the backing store to the new pixmap XSetGraphicsExposures(X11->display, tmpGc, False); XCopyArea(X11->display, m_backBuffer.handle(), px.handle(), tmpGc, srcRect.x(), srcRect.y(), srcRect.width(), srcRect.height(), 0, 0); XFreeGC(X11->display, tmpGc); // Wait until the copy has finised before allowing more rendering into the back buffer eglWaitNative(EGL_CORE_NATIVE_ENGINE); return px; }
bool checkOpenGL(){ QGLWidget *glWidget = new QGLWidget; QGLContext* glContext = (QGLContext *) glWidget->context(); GLCHK( glContext->makeCurrent() ); qDebug() << "Running the " + QString(AWESOME_BUMP_VERSION); qDebug() << "Checking OpenGL version..."; qDebug() << "Widget OpenGL:" << QString("%1.%2").arg(glContext->format().majorVersion()).arg(glContext->format().minorVersion()); qDebug() << "Context valid:" << glContext->isValid() ; qDebug() << "OpenGL information:" ; qDebug() << "VENDOR:" << (const char*)glGetString(GL_VENDOR) ; qDebug() << "RENDERER:" << (const char*)glGetString(GL_RENDERER) ; qDebug() << "VERSION:" << (const char*)glGetString(GL_VERSION) ; qDebug() << "GLSL VERSION:" << (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION) ; float version = glContext->format().majorVersion() + 0.1 * glContext->format().minorVersion(); Performance3DSettings::openGLVersion = version; #ifdef USE_OPENGL_330 Performance3DSettings::openGLVersion = 3.3; #endif delete glWidget; qDebug() << "Version:" << version; #ifdef USE_OPENGL_330 // check openGL version if( version < 3.3 ) { qDebug() << "Error: This version of AwesomeBump does not support openGL versions lower than 3.3 :(" ; return false; } #else // check openGL version if( version < 4.0 ) { qDebug() << "Error: AwesomeBump does not support openGL versions lower than 4.0 :(" ; return false; } #endif return true; }
QList<VideoFrame::Format> GlslPainter::supportedFormats() const { QList<VideoFrame::Format> formats; QGLContext *glContext = const_cast<QGLContext *>(QGLContext::currentContext()); if (glContext) { glContext->makeCurrent(); const QByteArray glExtensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS))); if (QGLShaderProgram::hasOpenGLShaderPrograms(glContext) && glExtensions.contains("ARB_shader_objects")) { // We are usable. return formats << VideoFrame::Format_YV12 << VideoFrame::Format_RGB32; } } return formats; }
static PyObject *meth_QGLContext_makeCurrent(PyObject *sipSelf, PyObject *sipArgs) { PyObject *sipParseErr = NULL; bool sipSelfWasArg = (!sipSelf || sipIsDerived((sipSimpleWrapper *)sipSelf)); { QGLContext *sipCpp; if (sipParseArgs(&sipParseErr, sipArgs, "B", &sipSelf, sipType_QGLContext, &sipCpp)) { (sipSelfWasArg ? sipCpp->QGLContext::makeCurrent() : sipCpp->makeCurrent()); Py_INCREF(Py_None); return Py_None; } } /* Raise an exception if the arguments couldn't be parsed. */ sipNoMethod(sipParseErr, sipName_QGLContext, sipName_makeCurrent, doc_QGLContext_makeCurrent); return NULL; }
bool checkOpenGL(){ QGLWidget *glWidget = new QGLWidget; QGLContext* glContext = (QGLContext *) glWidget->context(); GLCHK( glContext->makeCurrent() ); int glMajorVersion, glMinorVersion; glMajorVersion = glContext->format().majorVersion(); glMinorVersion = glContext->format().minorVersion(); qDebug() << "Running the " + QString(AWESOME_BUMP_VERSION); qDebug() << "Checking OpenGL version..."; qDebug() << "Widget OpenGL:" << QString("%1.%2").arg(glMajorVersion).arg(glMinorVersion); qDebug() << "Context valid:" << glContext->isValid() ; qDebug() << "OpenGL information:" ; qDebug() << "VENDOR:" << (const char*)glGetString(GL_VENDOR) ; qDebug() << "RENDERER:" << (const char*)glGetString(GL_RENDERER) ; qDebug() << "VERSION:" << (const char*)glGetString(GL_VERSION) ; qDebug() << "GLSL VERSION:" << (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION) ; Display3DSettings::openGLVersion = GL_MAJOR + (GL_MINOR * 0.1); delete glWidget; qDebug() << QString("Version: %1.%2").arg(glMajorVersion).arg(glMinorVersion); // check openGL version if( glMajorVersion < GL_MAJOR || (glMajorVersion == GL_MAJOR && glMinorVersion < GL_MINOR)) { qDebug() << QString("Error: This version of AwesomeBump does not support openGL versions lower than %1.%2 :(").arg(GL_MAJOR).arg(GL_MINOR) ; return false; } return true; }