Beispiel #1
0
QList< QPair< QgsSymbolLayerV2*, QgsSymbolV2* > > QgsDxfExport::symbolLayers()
{
  QList< QPair< QgsSymbolLayerV2*, QgsSymbolV2* > > symbolLayers;

  QList< QgsMapLayer* >::iterator lIt = mLayers.begin();
  for ( ; lIt != mLayers.end(); ++lIt )
  {
    //cast to vector layer
    QgsVectorLayer* vl = qobject_cast<QgsVectorLayer*>( *lIt );
    if ( !vl )
    {
      continue;
    }

    //get rendererv2
    QgsFeatureRendererV2* r = vl->rendererV2();
    if ( !r )
    {
      continue;
    }

    //get all symbols
    QgsSymbolV2List symbols = r->symbols();
    QgsSymbolV2List::iterator symbolIt = symbols.begin();
    for ( ; symbolIt != symbols.end(); ++symbolIt )
    {
      int maxSymbolLayers = ( *symbolIt )->symbolLayerCount();
      if ( mSymbologyExport != SymbolLayerSymbology )
      {
        maxSymbolLayers = 1;
      }
      for ( int i = 0; i < maxSymbolLayers; ++i )
      {
        symbolLayers.append( qMakePair(( *symbolIt )->symbolLayer( i ), *symbolIt ) ) ;
      }
    }
  }

  return symbolLayers;
}
Beispiel #2
0
void QgsDxfExport::writeEntitiesSymbolLevels( QgsVectorLayer* layer )
{
  if ( !layer )
  {
    return;
  }

  QgsFeatureRendererV2* renderer = layer->rendererV2();
  if ( !renderer )
  {
    //return error
  }
  QHash< QgsSymbolV2*, QList<QgsFeature> > features;

  QgsRenderContext ctx = renderContext();
  QgsSymbolV2RenderContext sctx( ctx, QgsSymbolV2::MM , 1.0, false, 0, 0 );
  renderer->startRender( ctx, layer->pendingFields() );

  //get iterator
  QgsFeatureRequest req;
  if ( layer->wkbType() == QGis::WKBNoGeometry )
  {
    req.setFlags( QgsFeatureRequest::NoGeometry );
  }
  req.setSubsetOfAttributes( QStringList( renderer->usedAttributes() ), layer->pendingFields() );
  if ( !mExtent.isEmpty() )
  {
    req.setFilterRect( mExtent );
  }
  QgsFeatureIterator fit = layer->getFeatures( req );

  //fetch features
  QgsFeature fet;
  QgsSymbolV2* featureSymbol = 0;
  while ( fit.nextFeature( fet ) )
  {
    featureSymbol = renderer->symbolForFeature( fet );
    if ( !featureSymbol )
    {
      continue;
    }

    QHash< QgsSymbolV2*, QList<QgsFeature> >::iterator it = features.find( featureSymbol );
    if ( it == features.end() )
    {
      it = features.insert( featureSymbol, QList<QgsFeature>() );
    }
    it.value().append( fet );
  }

  //find out order
  QgsSymbolV2LevelOrder levels;
  QgsSymbolV2List symbols = renderer->symbols();
  for ( int i = 0; i < symbols.count(); i++ )
  {
    QgsSymbolV2* sym = symbols[i];
    for ( int j = 0; j < sym->symbolLayerCount(); j++ )
    {
      int level = sym->symbolLayer( j )->renderingPass();
      if ( level < 0 || level >= 1000 ) // ignore invalid levels
        continue;
      QgsSymbolV2LevelItem item( sym, j );
      while ( level >= levels.count() ) // append new empty levels
        levels.append( QgsSymbolV2Level() );
      levels[level].append( item );
    }
  }

  //export symbol layers and symbology
  for ( int l = 0; l < levels.count(); l++ )
  {
    QgsSymbolV2Level& level = levels[l];
    for ( int i = 0; i < level.count(); i++ )
    {
      QgsSymbolV2LevelItem& item = level[i];
      QHash< QgsSymbolV2*, QList<QgsFeature> >::iterator levelIt = features.find( item.symbol() );

      int llayer = item.layer();
      QList<QgsFeature>& featureList = levelIt.value();
      QList<QgsFeature>::iterator featureIt = featureList.begin();
      for ( ; featureIt != featureList.end(); ++featureIt )
      {
        addFeature( sctx, layer->name(), levelIt.key()->symbolLayer( llayer ), levelIt.key() );
      }
    }
  }
  renderer->stopRender( ctx );
}