QList< QPair< QgsSymbolLayerV2*, QgsSymbolV2* > > QgsDxfExport::symbolLayers() { QList< QPair< QgsSymbolLayerV2*, QgsSymbolV2* > > symbolLayers; QList< QgsMapLayer* >::iterator lIt = mLayers.begin(); for ( ; lIt != mLayers.end(); ++lIt ) { //cast to vector layer QgsVectorLayer* vl = qobject_cast<QgsVectorLayer*>( *lIt ); if ( !vl ) { continue; } //get rendererv2 QgsFeatureRendererV2* r = vl->rendererV2(); if ( !r ) { continue; } //get all symbols QgsSymbolV2List symbols = r->symbols(); QgsSymbolV2List::iterator symbolIt = symbols.begin(); for ( ; symbolIt != symbols.end(); ++symbolIt ) { int maxSymbolLayers = ( *symbolIt )->symbolLayerCount(); if ( mSymbologyExport != SymbolLayerSymbology ) { maxSymbolLayers = 1; } for ( int i = 0; i < maxSymbolLayers; ++i ) { symbolLayers.append( qMakePair(( *symbolIt )->symbolLayer( i ), *symbolIt ) ) ; } } } return symbolLayers; }
void QgsDxfExport::writeEntitiesSymbolLevels( QgsVectorLayer* layer ) { if ( !layer ) { return; } QgsFeatureRendererV2* renderer = layer->rendererV2(); if ( !renderer ) { //return error } QHash< QgsSymbolV2*, QList<QgsFeature> > features; QgsRenderContext ctx = renderContext(); QgsSymbolV2RenderContext sctx( ctx, QgsSymbolV2::MM , 1.0, false, 0, 0 ); renderer->startRender( ctx, layer->pendingFields() ); //get iterator QgsFeatureRequest req; if ( layer->wkbType() == QGis::WKBNoGeometry ) { req.setFlags( QgsFeatureRequest::NoGeometry ); } req.setSubsetOfAttributes( QStringList( renderer->usedAttributes() ), layer->pendingFields() ); if ( !mExtent.isEmpty() ) { req.setFilterRect( mExtent ); } QgsFeatureIterator fit = layer->getFeatures( req ); //fetch features QgsFeature fet; QgsSymbolV2* featureSymbol = 0; while ( fit.nextFeature( fet ) ) { featureSymbol = renderer->symbolForFeature( fet ); if ( !featureSymbol ) { continue; } QHash< QgsSymbolV2*, QList<QgsFeature> >::iterator it = features.find( featureSymbol ); if ( it == features.end() ) { it = features.insert( featureSymbol, QList<QgsFeature>() ); } it.value().append( fet ); } //find out order QgsSymbolV2LevelOrder levels; QgsSymbolV2List symbols = renderer->symbols(); for ( int i = 0; i < symbols.count(); i++ ) { QgsSymbolV2* sym = symbols[i]; for ( int j = 0; j < sym->symbolLayerCount(); j++ ) { int level = sym->symbolLayer( j )->renderingPass(); if ( level < 0 || level >= 1000 ) // ignore invalid levels continue; QgsSymbolV2LevelItem item( sym, j ); while ( level >= levels.count() ) // append new empty levels levels.append( QgsSymbolV2Level() ); levels[level].append( item ); } } //export symbol layers and symbology for ( int l = 0; l < levels.count(); l++ ) { QgsSymbolV2Level& level = levels[l]; for ( int i = 0; i < level.count(); i++ ) { QgsSymbolV2LevelItem& item = level[i]; QHash< QgsSymbolV2*, QList<QgsFeature> >::iterator levelIt = features.find( item.symbol() ); int llayer = item.layer(); QList<QgsFeature>& featureList = levelIt.value(); QList<QgsFeature>::iterator featureIt = featureList.begin(); for ( ; featureIt != featureList.end(); ++featureIt ) { addFeature( sctx, layer->name(), levelIt.key()->symbolLayer( llayer ), levelIt.key() ); } } } renderer->stopRender( ctx ); }