ApplicationUI::ApplicationUI(bb::cascades::Application *app) : QObject(app) { // create scene document from main.qml asset // set parent to created document to ensure it exists for the whole application lifetime QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); // Expose this class to QML such that our Q_INVOKABLE methods defined in applicationui.hpp // can be called from our QML classes. qml->setContextProperty("cpp", this); // create root object for the UI AbstractPane *root = qml->createRootObject<AbstractPane>(); // set created root object as a scene app->setScene(root); // The code from here down to "void ApplicationUI::logEvent" is used to determine the device // location and log the result to the Flurry server. Any errors in the process will also be // logged QGeoPositionInfoSource *source = QGeoPositionInfoSource::createDefaultSource(this); if (source) { bool positionUpdatedConnected = connect(source, SIGNAL(positionUpdated (const QGeoPositionInfo &)), this, SLOT(positionUpdated (const QGeoPositionInfo &))); if (positionUpdatedConnected) { source->requestUpdate(); } else { qDebug() << "positionUpdated connection failed"; Flurry::Analytics::LogError("positionUpdated connection failed"); } } else {
StampCollectorApp::StampCollectorApp() { // The entire UI is a drill down list, which means that when an item is selected // a navigation takes place to a Content View with a large stamp image and a descriptive text. // The main.qml contain the navigation pane and the first page (the list). QmlDocument *qml = QmlDocument::create().load("main.qml"); qml->setParent(this); mNav = qml->createRootNode<NavigationPane>(); // We get the ListView from QML, so that we can connect to the selctionChange signal and set // up a DataModel for JSON data. ListView *stampList = mNav->findChild<ListView*>("stampList"); setUpStampListModel(stampList); QObject::connect(stampList, SIGNAL(selectionChanged(const QVariantList, bool)), this, SLOT(onSelectionChanged(const QVariantList, bool))); // The second page, with a detailed description and large stamp image is set up in QML // Navigation to this page is handled in the onSelectionChanged Slot function. QmlDocument *contentQml = QmlDocument::create().load("ContentPage.qml"); contentQml->setParent(this); mQmlContext = contentQml->documentContext(); // Set up a context property to the navigation pane so that it is possible to navigate back to the list // and create the content page. mQmlContext->setContextProperty("_nav", mNav); mContentPage = contentQml->createRootNode<Page>(); // Create the application scene and we are done. Application::setScene(mNav); }
ApplicationUI::ApplicationUI(bb::cascades::Application *app) : QObject(app) { ThemeSupport* themeSupport = app->themeSupport(); Theme* currentTheme = themeSupport->theme(); ColorTheme* colorTheme = currentTheme->colorTheme(); VisualStyle::Type style = colorTheme->style(); switch (style) { case VisualStyle::Bright: m_theme = Bright; break; case VisualStyle::Dark: m_theme = Dark; break; } // create scene document from main.qml asset // set parent to created document to ensure it exists for the whole application lifetime QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); qml->setContextProperty("_native", this); // create root object for the UI AbstractPane *root = qml->createRootObject<AbstractPane>(); // set created root object as a scene app->setScene(root); }
HelloForeignWindowApp::HelloForeignWindowApp() { mTvOn = false; mTvInitialized = false; // Here we create a QMLDocument and load the main UI QML file. QmlDocument *qml = QmlDocument::create().load("helloforeignwindow.qml"); if (!qml->hasErrors()) { // Set a context property for the QML to the application object, so that we // can call invokable functions in the app from QML. qml->setContextProperty("foreignWindowApp", this); // The application Page is created from QML. mAppPage = qml->createRootNode<Page>(); if (mAppPage) { Application::setScene(mAppPage); // Start the thread in which we render to the custom window. start(); } } }
//! [0] App::App(QObject *parent) : QObject(parent) , m_targetType(0) , m_action(QLatin1String("bb.action.OPEN")) , m_mimeType(QLatin1String("image/png")) , m_model(new GroupDataModel(this)) , m_invokeManager(new InvokeManager(this)) , m_dialog(new SystemDialog(this)) { // Disable item grouping in the targets result list m_model->setGrouping(ItemGrouping::None); // Create signal/slot connections to handle card status changes bool ok = connect(m_invokeManager, SIGNAL(childCardDone(const bb::system::CardDoneMessage&)), this, SLOT(childCardDone(const bb::system::CardDoneMessage&))); Q_ASSERT(ok); ok = connect(m_invokeManager, SIGNAL(peekStarted(bb::system::CardPeek::Type)), this, SLOT(peekStarted(bb::system::CardPeek::Type))); Q_ASSERT(ok); ok = connect(m_invokeManager, SIGNAL(peekEnded()), this, SLOT(peekEnded())); Q_ASSERT(ok); // Load the UI from the QML file QmlDocument *qml = QmlDocument::create("asset:///main.qml"); qml->setContextProperty("_app", this); AbstractPane *root = qml->createRootObject<AbstractPane>(); Application::instance()->setScene(root); }
ApplicationUI::ApplicationUI(bb::cascades::Application *app) : QObject(app) { // prepare the localization m_pTranslator = new QTranslator(this); m_pLocaleHandler = new LocaleHandler(this); if(!QObject::connect(m_pLocaleHandler, SIGNAL(systemLanguageChanged()), this, SLOT(onSystemLanguageChanged()))) { // This is an abnormal situation! Something went wrong! // Add own code to recover here qWarning() << "Recovering from a failed connect()"; } // initial load onSystemLanguageChanged(); // Create scene document from main.qml asset, the parent is set // to ensure the document gets destroyed properly at shut down. QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); qml->setContextProperty("app", this); // Create root object for the UI AbstractPane *root = qml->createRootObject<AbstractPane>(); // Set created root object as the application scene app->setScene(root); // set status message of the button //this->setStatus(QString("Next bus information here")); //set a value of a component in QML from CPP //root->setProperty("tempText", "Hello World..."); }
ApplicationUI::ApplicationUI(bb::cascades::Application *app) : QObject(app) { // prepare the localization m_pTranslator = new QTranslator(this); m_pLocaleHandler = new LocaleHandler(this); qmlRegisterType< MyModel >("MyModel", 1, 0, "MyModel"); bool res = QObject::connect(m_pLocaleHandler, SIGNAL(systemLanguageChanged()), this, SLOT(onSystemLanguageChanged())); // This is only available in Debug builds Q_ASSERT(res); // Since the variable is not used in the app, this is added to avoid a // compiler warning Q_UNUSED(res); // initial load onSystemLanguageChanged(); // Create scene document from main.qml asset, the parent is set // to ensure the document gets destroyed properly at shut down. QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); qml->setContextProperty("Application", this); // Create root object for the UI AbstractPane *root = qml->createRootObject<AbstractPane>(); // Set created root object as the application scene app->setScene(root); }
//! [0] App::App(QObject *parent) : QObject(parent) , m_invokeManager(new InvokeManager(this)) , m_backButtonVisible(false) { // Listen to incoming invocation requests connect(m_invokeManager, SIGNAL(invoked(const bb::system::InvokeRequest&)), this, SLOT(handleInvoke(const bb::system::InvokeRequest&))); connect(m_invokeManager, SIGNAL(cardResizeRequested(const bb::system::CardResizeMessage&)), this, SLOT(resized(const bb::system::CardResizeMessage&))); connect(m_invokeManager, SIGNAL(cardPooled(const bb::system::CardDoneMessage&)), this, SLOT(pooled(const bb::system::CardDoneMessage&))); // Initialize properties with default values switch (m_invokeManager->startupMode()) { case ApplicationStartupMode::LaunchApplication: m_startupMode = tr("Launch"); break; case ApplicationStartupMode::InvokeApplication: m_startupMode = tr("Invoke"); break; case ApplicationStartupMode::InvokeCard: m_startupMode = tr("Card"); break; } m_source = m_target = m_action = m_mimeType = m_uri = m_data = m_status = tr("--"); m_title = tr("InvokeClient"); // Create the UI QmlDocument *qml = QmlDocument::create("asset:///main.qml"); qml->setContextProperty("_app", this); AbstractPane *root = qml->createRootObject<AbstractPane>(); Application::instance()->setScene(root); }
ApplicationUI::ApplicationUI() : QObject(), m_translator(new QTranslator(this)), m_localeHandler(new LocaleHandler(this)), m_invokeManager(new InvokeManager(this)) { // prepare the localization if (!QObject::connect(m_localeHandler, SIGNAL(systemLanguageChanged()), this, SLOT(onSystemLanguageChanged()))) { // This is an abnormal situation! Something went wrong! // Add own code to recover here qWarning() << "Recovering from a failed connect()"; } // initial load onSystemLanguageChanged(); // Create scene document from main.qml asset, the parent is set // to ensure the document gets destroyed properly at shut down. QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); // Make app available to the qml. qml->setContextProperty("app", this); // Create root object for the UI AbstractPane *root = qml->createRootObject<AbstractPane>(); // Set created root object as the application scene Application::instance()->setScene(root); }
void WeatherGuesserApp::createCitiesPage() { QmlDocument *qml = QmlDocument::create().load("ContinentCitiesPage.qml"); if (!qml->hasErrors()) { mContinentCitiesPage = qml->createRootNode<Page>(); if (mContinentCitiesPage) { // Set up a cities model for the page, this model will load different cities depending // on which continent is selected. ListView *citiesList = mContinentCitiesPage->findChild<ListView*>("citiesList"); CityModel *cityModel = new CityModel(QStringList() << "name", "continents_connection", this); citiesList->setDataModel(cityModel); // Connect to the continents page custom signal. Page *continents = mNavigation->findChild<Page*>("continents"); connect(continents, SIGNAL(showContinentCities(QString)), cityModel, SLOT(onChangeContinent(QString))); qml->documentContext()->setContextProperty("_navigation", mNavigation); } } }
void WeatherGuesserApp::createWeatherPage() { QmlDocument *qml = QmlDocument::create().load("WeatherPage.qml"); if (!qml->hasErrors()) { mWeatherPage = qml->createRootNode<Page>(); if (mWeatherPage) { // Set up a weather model the list, the model will load weather data ListView *weatherList = mWeatherPage->findChild<ListView*>("weatherList"); WeatherModel *weatherModel = new WeatherModel(this); weatherList->setDataModel(weatherModel); // Connect the weather model to page signals that updates city for which model should be shown. connect(mContinentCitiesPage, SIGNAL(showWeather(QString)), weatherModel, SLOT(onUpdateWeatherCity(QString))); Page *favorites = mNavigation->findChild<Page*>("favorites"); connect(favorites, SIGNAL(showWeather(QString)), weatherModel, SLOT(onUpdateWeatherCity(QString))); qml->documentContext()->setContextProperty("_navigation", mNavigation); } } }
millionSec::millionSec() { // Obtain a QMLDocument and load it into the qml variable, using build patterns. QmlDocument *qml = QmlDocument::create("asset:///second.qml"); qml->setParent(this); NavigationPane *nav = qml->createRootObject<NavigationPane>(); // If the QML document is valid, we process it. if (!qml->hasErrors()) { // Create the application Page from QMLDocument. //Page *appPage = qml->createRootObject<Page>(); if (nav) { // Set the main scene for the application to the Page. Application::instance()->setScene(nav); DropDown *day = DropDown::create(); int date = day->selectedIndex(); DropDown *month = DropDown::create(); month->add(Option::create().text("Jan")); month->add(Option::create().text("Feb")); } } }
Q_DECL_EXPORT int main(int argc, char **argv) { //! [0] // Register our custom types with QML, so that they can be used as property types qmlRegisterUncreatableType<EventEditor>("com.example.bb10samples.pim.calendar", 1, 0, "EventEditor", "Usage as property type and access to enums"); qmlRegisterType<EventViewer>(); //! [0] Application app(argc, argv); // localization support QTranslator translator; const QString locale_string = QLocale().name(); const QString filename = QString::fromLatin1("calendar_%1").arg(locale_string); if (translator.load(filename, "app/native/qm")) { app.installTranslator(&translator); } //! [1] // Load the UI description from main.qml QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(&app); // Make the Calendar object available to the UI as context property qml->setContextProperty("_calendar", new Calendar(&app)); //! [1] // Create the application scene AbstractPane *appPage = qml->createRootObject<AbstractPane>(); Application::instance()->setScene(appPage); return Application::exec(); }
ApplicationUI::ApplicationUI(bb::cascades::Application *app) : QObject(app) { qRegisterMetaType<GroupDataModel*>("GroupDataModel*"); qmlRegisterType<ViewState>("enums", 1, 0, "ViewState"); TicTacService *service = new TicTacService(this); service->connectToHost(QHostAddress("192.168.0.247"), 1337); LoginViewModel* loginVM = new LoginViewModel(service, this); MainViewModel* mainVM = new MainViewModel(service, this); // prepare the localization m_pTranslator = new QTranslator(this); m_pLocaleHandler = new LocaleHandler(this); if(!QObject::connect(m_pLocaleHandler, SIGNAL(systemLanguageChanged()), this, SLOT(onSystemLanguageChanged()))) { // This is an abnormal situation! Something went wrong! // Add own code to recover here qWarning() << "Recovering from a failed connect()"; } // initial load onSystemLanguageChanged(); // Create scene document from main.qml asset, the parent is set // to ensure the document gets destroyed properly at shut down. QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); qml->setContextProperty("mainVM", mainVM); qml->setContextProperty("loginVM", loginVM); // Create root object for the UI AbstractPane *root = qml->createRootObject<AbstractPane>(); // Set created root object as the application scene app->setScene(root); }
KakelApp::KakelApp() { // Create and Load the QMLDocument, using build patterns. QmlDocument *qml = QmlDocument::create("asset:///main.qml"); if (!qml->hasErrors()) { setNumMoves(0); mNumTiles = 4; // Set the context property we want to use from inside the QML file. Functions exposed // via Q_INVOKABLE will be found with the property and the name of the function. qml->setContextProperty("kakel", this); // The application Page is created from the QML file. mAppPage = qml->createRootObject<Page>(); findPlayAreaAndInitialize(mAppPage); if (mAppPage) { // Finally the main scene for the application is set to the Page. Application::instance()->setScene(mAppPage); } } }
ApplicationHeadless::ApplicationHeadless(bb::cascades::Application *app) : QObject(app) , m_remainingFlashCount(-1) { // prepare the localization m_pTranslator = new QTranslator(this); m_pLocaleHandler = new LocaleHandler(this); QSettings settings(m_author, m_appName); // Force the creation of the settings file so that we can watch it for changes. settings.sync(); // Watcher for changes in the settings file. settingsWatcher = new QFileSystemWatcher(this); settingsWatcher->addPath(settings.fileName()); connect(settingsWatcher, SIGNAL(fileChanged(const QString&)), this, SLOT(settingsChanged(const QString&))); // initial load // Create scene document from main.qml asset, the parent is set // to ensure the document gets destroyed properly at shut down. QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); // expose this class to the qml context so that we can query it for the necessary values // via properties, slots or invokable methods qml->setContextProperty("_app", this); // Create root object for the UI AbstractPane *root = qml->createRootObject<AbstractPane>(); // Set created root object as the application scene app->setScene(root); }
RocknRoll::RocknRoll(bb::cascades::Application *app) : QObject(app) { // create scene document from main.qml asset // set parent to created document to ensure it exists for the whole application lifetime QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); AlbumsDataModel *p1DataModel = new AlbumsDataModel(this); SongsDataModel *p2DataModel = new SongsDataModel(this); qml->setContextProperty("_model1", p1DataModel); qml->setContextProperty("_model2", p2DataModel); qmlRegisterType<QTimer>("QTimer", 1, 0, "QTimer"); qmlRegisterType<SceneCover>("bb.cascades", 1, 0, "SceneCover"); qmlRegisterUncreatableType<AbstractCover>("bb.cascades", 1, 0, "AbstractCover", "An AbstractCover cannot be created."); // create root object for the UI AbstractPane *root = qml->createRootObject<AbstractPane>(); // set created root object as a scene app->setScene(root); startNetworkManager(); //parseJSON(); }
WeatherGuesserApp::WeatherGuesserApp() { // Register QML types, so they can be used in QML. qmlRegisterType<SqlHeaderDataQueryEx>("bb.cascades.datamanager", 1, 2, "SqlHeaderDataQueryEx"); qmlRegisterType<PullToRefresh>("com.weather", 1, 0, "PullToRefresh"); qmlRegisterType<CityDataSource>("com.weather", 1, 0, "CityDataSource"); qmlRegisterType<LoadModelDecorator>("com.weather", 1, 0, "LoadModelDecorator"); qmlRegisterType<WeatherDataSource>("com.weather", 1, 0, "WeatherDataSource"); qmlRegisterUncreatableType<WeatherError>("com.weather", 1, 0, "WeatherError", "Uncreatable type"); // Prepare localization. Connect to the LocaleHandlers systemLanguaged change signal, this will // tell the application when it is time to load a new set of language strings. mTranslator = new QTranslator(this); mLocaleHandler = new LocaleHandler(this); onSystemLanguageChanged(); bool connectResult = connect(mLocaleHandler, SIGNAL(systemLanguageChanged()), SLOT(onSystemLanguageChanged())); Q_ASSERT(connectResult); Q_UNUSED(connectResult); // Create a QMLDocument and load it, using build patterns. QmlDocument *qmlDocument = QmlDocument::create("asset:///main.qml").parent(this); if (!qmlDocument->hasErrors()) { // Make the settings object available to QML qmlDocument->setContextProperty("_appSettings", new AppSettings(this)); // The application navigationPane is created from QML. AbstractPane *appPane = qmlDocument->createRootObject<AbstractPane>(); if (appPane) { // Set the main application scene to NavigationPane. Application::instance()->setScene(appPane); } } }
Q_DECL_EXPORT int main(int argc, char **argv) { Application app(argc, argv); // localization support QTranslator translator; QString locale_string = QLocale().name(); QString filename = QString( "dictaphone_%1" ).arg( locale_string ); if (translator.load(filename, "app/native/qm")) { app.installTranslator( &translator ); } //! [0] // Load the UI description from main.qml QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(&app); // Make the TrackManager object available to the UI as context property qml->setContextProperty("_trackManager", new TrackManager(&app)); //! [0] // Create the application scene AbstractPane *appPage = qml->createRootObject<AbstractPane>(); Application::instance()->setScene(appPage); return Application::exec(); }
int main(int argc, char **argv) { // We need to register the QML types in the multimedia-library, // otherwise we will get an error from the QML. qmlRegisterType<bb::community::barcode::BarcodeDecoderControl>( "bb.community.barcode", 1, 0, "BarcodeDecoder"); //-- this is where the server is started etc Application app(argc, argv); //-- localization support QTranslator translator; const QString filename = QString("barcodescanner_%1").arg(QLocale().name()); if (translator.load(filename, "app/native/qm")) { app.installTranslator(&translator); } BarcodeScannerApp* barcodeScanner = new BarcodeScannerApp(&app); QmlDocument *qml = QmlDocument::create("asset:///main.qml"); // expose BarcodeScannerApp object in QML as an variable qml->setContextProperty("_barcodeScanner", barcodeScanner); AbstractPane *root = qml->createRootObject<AbstractPane>(); Application::instance()->setScene(root); return Application::exec(); }
ApplicationUI::ApplicationUI() : QObject(), m_settings(new QSettings(this)) { m_pTranslator = new QTranslator(this); m_pLocaleHandler = new LocaleHandler(this); bool res = QObject::connect(m_pLocaleHandler, SIGNAL(systemLanguageChanged()), this, SLOT(onSystemLanguageChanged())); Q_ASSERT(res); Q_UNUSED(res); onSystemLanguageChanged(); QmlDocument *qml = QmlDocument::create("asset:///Main.qml").parent(this); qml->setContextProperty("_app", this); qml->setContextProperty("_notes", new Notes(this)); DisplayInfo display; int width = display.pixelSize().width(); int height = display.pixelSize().height(); QDeclarativePropertyMap* displayProperties = new QDeclarativePropertyMap; displayProperties->insert("width", QVariant(width)); displayProperties->insert("height", QVariant(height)); qml->setContextProperty("DisplayInfo", displayProperties); AbstractPane *root = qml->createRootObject<AbstractPane>(); Application::instance()->setScene(root); }
ApplicationUI::ApplicationUI(bb::cascades::Application *app) : QObject(app) , m_model(new FileDataListModel(false, this)) { QThreadPool::globalInstance ()->setMaxThreadCount(BBFM_THREAD_POOL_SIZE); // Load file icons FileDataIcon::loadIcons(); // prepare the localization m_pTranslator = new QTranslator(this); m_pLocaleHandler = new LocaleHandler(this); if(!QObject::connect(m_pLocaleHandler, SIGNAL(systemLanguageChanged()), this, SLOT(onSystemLanguageChanged()))) { // This is an abnormal situation! Something went wrong! // Add own code to recover here qWarning() << "Recovering from a failed connect()"; } // initial load onSystemLanguageChanged(); // Create scene document from main.qml asset, the parent is set // to ensure the document gets destroyed properly at shut down. QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); qml->setContextProperty("_app", this); // Create root object for the UI AbstractPane *root = qml->createRootObject<AbstractPane>(); // Set created root object as the application scene app->setScene(root); }
ApplicationUI::ApplicationUI(bb::cascades::Application *app) : QObject(app) { // prepare the localization m_pTranslator = new QTranslator(this); m_pLocaleHandler = new LocaleHandler(this); if (!QObject::connect(m_pLocaleHandler, SIGNAL(systemLanguageChanged()), this, SLOT(onSystemLanguageChanged()))) { // This is an abnormal situation! Something went wrong! // Add own code to recover here qWarning() << "Recovering from a failed connect()"; } // initial load onSystemLanguageChanged(); // Create scene document from main.qml asset, the parent is set // to ensure the document gets destroyed properly at shut down. QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); // Create root object for the UI _root = qml->createRootObject<AbstractPane>(); // expose this object to QML qml->setContextProperty("ame", this); // Set created root object as the application scene app->setScene(_root); }
ApplicationUI::ApplicationUI() : QObject() { // prepare the localization m_pTranslator = new QTranslator(this); m_pLocaleHandler = new LocaleHandler(this); bool res = QObject::connect(m_pLocaleHandler, SIGNAL(systemLanguageChanged()), this, SLOT(onSystemLanguageChanged())); // This is only available in Debug builds Q_ASSERT(res); // Since the variable is not used in the app, this is added to avoid a // compiler warning Q_UNUSED(res); // initial load onSystemLanguageChanged(); // Create scene document from main.qml asset, the parent is set // to ensure the document gets destroyed properly at shut down. QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); // Make the PizzeriaSearcher object available to the UI as context property qml->setContextProperty("_pizzeriaSearcher", new PizzeriaSearcher(this)); // Create root object for the UI AbstractPane *root = qml->createRootObject<AbstractPane>(); if(root) { // Set created root object as the application scene Application::instance()->setScene(root); } }
ApplicationUI::ApplicationUI() : QObject() { // prepare the localization m_pTranslator = new QTranslator(this); m_pLocaleHandler = new LocaleHandler(this); bool res = QObject::connect(m_pLocaleHandler, SIGNAL(systemLanguageChanged()), this, SLOT(onSystemLanguageChanged())); // This is only available in Debug builds Q_ASSERT(res); // Since the variable is not used in the app, this is added to avoid a // compiler warning Q_UNUSED(res); // initial load onSystemLanguageChanged(); // Create scene document from main.qml asset, the parent is set // to ensure the document gets destroyed properly at shut down. QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); qml->setContextProperty("_app", this); // Create root object for the UI AbstractPane *root = qml->createRootObject<AbstractPane>(); // Set created root object as the application scene Application::instance()->setScene(root); // Creates the MessageService object m_messageService = new bb::pim::message::MessageService(this); // Connect to the messageAdded signal connect(m_messageService, SIGNAL(messageAdded(bb::pim::account::AccountKey, bb::pim::message::ConversationKey, bb::pim::message::MessageKey)), SLOT(onMessageAdded(bb::pim::account::AccountKey, bb::pim::message::ConversationKey, bb::pim::message::MessageKey))); connect(m_messageService, SIGNAL(messageUpdated(bb::pim::account::AccountKey, bb::pim::message::ConversationKey, bb::pim::message::MessageKey, bb::pim::message::MessageUpdate)), SLOT(onMessageUpdated(bb::pim::account::AccountKey, bb::pim::message::ConversationKey, bb::pim::message::MessageKey, bb::pim::message::MessageUpdate))); }
MalcomLibBb10::MalcomLibBb10(bb::cascades::Application *app) : QObject(app) { // create scene document from main.qml asset // set parent to created document to ensure it exists for the whole application lifetime QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); connect(app, SIGNAL(fullscreen()), this, SLOT(onFullscreen())); connect(app, SIGNAL(thumbnail()), this, SLOT(onThumbnail())); root = qml->createRootObject<AbstractPane>(); MalcomLib::Instance() -> initMalcom(uuidMalcom, secretKeyMalcom); QVariantList tags; tags << "tag1" << "tag2" << "tag3" << "tag4"; MalcomLib::Instance() -> setTags(tags); QDeclarativePropertyMap malcom; malcom.insert("uuid", uuidMalcom); malcom.insert("secretKey", secretKeyMalcom); qml->setContextProperty("malcom", &malcom); // create root object for the UI AbstractPane *root = qml->createRootObject<AbstractPane>(); // set created root object as a scene app->setScene(root); }
RegistrationHandler::RegistrationHandler(const QUuid &uuid, QObject *parent) : QObject(parent) , m_context(uuid) , m_isAllowed(false) , m_progress(BbmRegistrationProgress::NotStarted) , m_temporaryError(false) , m_statusMessage(tr("Please wait while the application connects to BBM.")) { QmlDocument* qml = QmlDocument::create("asset:///registration.qml") .parent(this); qml->setContextProperty("_registrationHandler", this); AbstractPane *root = qml->createRootObject<AbstractPane>(); if (uuid.isNull()) { SystemDialog *uuidDialog = new SystemDialog("OK"); uuidDialog->setTitle("UUID Error"); uuidDialog->setBody("Invalid/Empty UUID, please set correctly in main.cpp"); connect(uuidDialog, SIGNAL(finished(bb::system::SystemUiResult::Type)), this, SLOT(dialogFinished(bb::system::SystemUiResult::Type))); uuidDialog->show(); return; } connect(&m_context, SIGNAL(registrationStateUpdated( bb::platform::bbm::RegistrationState::Type)), this, SLOT(processRegistrationStatus( bb::platform::bbm::RegistrationState::Type))); if (m_context.isAccessAllowed()){ // jika sudah teregister langsung ke main app qDebug() << "access allowed"; finishRegistration(); }else{ // jika belum, tampilkan halaman registrasi ini. Application::instance()->setScene(root); } }
HelloForeignWindowApp::HelloForeignWindowApp() { mTvOn = false; mTvInitialized = false; // Create a QML document and load the main UI QML file, using build patterns. QmlDocument *qml = QmlDocument::create("asset:///helloforeignwindow.qml"); if (!qml->hasErrors()) { // Set the context property we want to use from inside the QML document. Functions exposed // via Q_INVOKABLE will be found with this property and the name of the function. qml->setContextProperty("foreignWindowApp", this); // The application Page is created from QML. mAppPage = qml->createRootObject<Page>(); if (mAppPage) { Application::instance()->setScene(mAppPage); // Initialize the foreign window. initForeignWindow(); // Start the thread in which we render to the custom window. start(); } } }
ApplicationUI::ApplicationUI() : QObject(), world(), carrier(), search(), scanner() { // prepare the localization m_pTranslator = new QTranslator(this); m_pLocaleHandler = new LocaleHandler(this); QObject::connect(m_pLocaleHandler, SIGNAL(systemLanguageChanged()), this, SLOT(onSystemLanguageChanged())); qmlRegisterType<CodePickerProvider>("custom.pickers", 1, 0, "CodePickerProvider"); qmlRegisterType<OSPickerProvider>("custom.pickers", 1, 0, "OSPickerProvider"); // initial load onSystemLanguageChanged(); // Create scene document from main.qml asset, the parent is set // to ensure the document gets destroyed properly at shut down. qmlRegisterType<AppWorldApps>(); qmlRegisterType<DiscoveredRelease>(); qmlRegisterType<UpdateBundles>(); qmlRegisterType<WebImageView>("org.labsquare", 1, 0, "WebImageView"); QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); qml->setContextProperty("world", &world); qml->setContextProperty("carrier", &carrier); qml->setContextProperty("search", &search); qml->setContextProperty("scanner", &scanner); // Create root object for the UI AbstractPane *root = qml->createRootObject<AbstractPane>(); // Set created root object as the application scene Application::instance()->setScene(root); }
ApplicationUI::ApplicationUI(bb::cascades::Application *app) : QObject(app) { QSettings settings; char montreal[] = "Montr\xc3\xa9" "al"; _plainText = settings.value("plainText", QString::fromUtf8(montreal, strlen(montreal))).toString(); _key = settings.value("key", generate()).toString(); _iv = settings.value("iv", generate()).toString(); _cipherText = settings.value("cipherText", "").toString(); _recoveredPlainText = settings.value("recoveredPlainText", "").toString(); // Create scene document from main.qml asset, the parent is set // to ensure the document gets destroyed properly at shut down. QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this); qml->setContextProperty("app", this); // Create root object for the UI AbstractPane *root = qml->createRootObject<AbstractPane>(); // Set created root object as the application scene app->setScene(root); if (!isCryptoAvailable()) { toast("Need to double check our code - crypto isn't available..."); } }