Beispiel #1
0
float float3::Distance(const Ray &rhs) const { return rhs.Distance(*this); }
Beispiel #2
0
float Capsule::Distance(const Ray &ray) const
{
	return ray.Distance(*this);
}
Beispiel #3
0
float Sphere::Distance(const Ray &ray) const
{
	return ray.Distance(*this);
}
Beispiel #4
0
float float3::Distance(const Ray &rhs) const { return rhs.Distance(POINT_VEC(*this)); }