/* * Handles special case actor configuration (anything thats not already a property) * */ Actor SetupActor( const TreeNode& child, Actor& actor, const Replacement& constant ) { DALI_ASSERT_ALWAYS( actor && "Empty actor handle" ); // we allow enums strings for parent-origin and anchor-point but as with the current json // strings always succeed if they exist then check its not vector. If they are Vec3s then // this has already been set as a generic property. if( !IsVector3( child, "parent-origin") ) { if( OptionalVector3 v = constant.IsVector3( IsChild(child, "parent-origin") ) ) { actor.SetParentOrigin( *v ); } else if( OptionalString origin = constant.IsString( IsChild(child, "parent-origin") ) ) { actor.SetParentOrigin( GetAnchorConstant(*origin) ); } } if( !IsVector3(child, "anchor-point") ) { if( OptionalVector3 v = constant.IsVector3( IsChild(child, "anchor-point") ) ) { actor.SetAnchorPoint( *v ); } else if( OptionalString anchor = constant.IsString( IsChild(child, "anchor-point") ) ) { actor.SetAnchorPoint( GetAnchorConstant(*anchor) ); } } // Add custom properties if( OptionalChild customPropertiesChild = IsChild(child, "custom-properties") ) { const TreeNode& customPropertiesNode = *customPropertiesChild; const TreeConstIter endIter = customPropertiesNode.CEnd(); for( TreeConstIter iter = customPropertiesNode.CBegin(); endIter != iter; ++iter ) { const TreeNode::KeyNodePair& keyChild = *iter; std::string key( keyChild.first ); Property::Index index = actor.GetPropertyIndex( key ); Property::Value value; if( SetPropertyFromNode( keyChild.second, value, constant )) { if( Property::INVALID_INDEX == index ) { actor.RegisterProperty( key, value, Property::READ_WRITE ); } else { actor.SetProperty( index, value ); } } } } return actor; }
bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value, const Replacement& replacer ) { bool done = false; switch(type) { case Property::BOOLEAN: { if( OptionalBoolean v = replacer.IsBoolean(node) ) { value = *v; done = true; } break; } case Property::FLOAT: { if( OptionalFloat v = replacer.IsFloat(node) ) { value = *v; done = true; } break; } case Property::INTEGER: { if( OptionalInteger v = replacer.IsInteger(node) ) { value = *v; done = true; } break; } case Property::VECTOR2: { if( OptionalVector2 v = replacer.IsVector2(node) ) { value = *v; done = true; } break; } case Property::VECTOR3: { if( OptionalVector3 v = replacer.IsVector3(node) ) { value = *v; done = true; } break; } case Property::VECTOR4: { if( OptionalVector4 v = replacer.IsVector4(node) ) { value = *v; done = true; } else if( OptionalString s = replacer.IsString(node) ) { if( (*s)[0] == '#' && 7 == (*s).size() ) { value = HexStringToVector4( &(*s)[1] ); done = true; } else if( Dali::ColorController::Get() ) { Vector4 color; done = Dali::ColorController::Get().RetrieveColor( *s, color ); value = color; } } else if( TreeNode::OBJECT == node.GetType() ) { // check for "r", "g" and "b" child color component nodes OptionalInteger r = replacer.IsInteger( IsChild(node, "r") ); OptionalInteger g = replacer.IsInteger( IsChild(node, "g") ); OptionalInteger b = replacer.IsInteger( IsChild(node, "b") ); if( r && g && b ) { float red( (*r) * (1.0f/255.0f) ); float green( (*g) * (1.0f/255.0f) ); float blue( (*b) * (1.0f/255.0f) ); // check for optional "a" (alpha) node, default to fully opaque if it is not found. float alpha( 1.0f ); OptionalInteger a = replacer.IsInteger( IsChild(node, "a") ); if( a ) { alpha = (*a) * (1.0f/255.0f); } value = Vector4( red, green, blue, alpha ); done = true; } } break; } case Property::MATRIX3: { if( OptionalMatrix3 v = replacer.IsMatrix3(node) ) { value = *v; done = true; } break; } case Property::MATRIX: { if( OptionalMatrix v = replacer.IsMatrix(node) ) { value = *v; done = true; } break; } case Property::RECTANGLE: { if( OptionalRect v = replacer.IsRect(node) ) { value = *v; done = true; } break; } case Property::ROTATION: { if(4 == node.Size()) { if( OptionalVector4 ov = replacer.IsVector4(node) ) { const Vector4& v = *ov; // angle, axis as per spec value = Quaternion(Radian(Degree(v[3])), Vector3(v[0],v[1],v[2])); done = true; } } else { // degrees Euler as per spec if( OptionalVector3 v = replacer.IsVector3(node) ) { value = Quaternion(Radian(Degree((*v).x)), Radian(Degree((*v).y)), Radian(Degree((*v).z))); done = true; } } break; } case Property::STRING: { if( OptionalString v = replacer.IsString(node) ) { value = *v; done = true; } break; } case Property::ARRAY: { if( replacer.IsArray( node, value ) ) { done = true; } else if(node.Size()) { value = Property::Value(Property::ARRAY); Property::Array* array = value.GetArray(); unsigned int i = 0; TreeNode::ConstIterator iter(node.CBegin()); if( array ) { for( ; i < node.Size(); ++i, ++iter) { Property::Value childValue; if( SetPropertyFromNode( (*iter).second, childValue, replacer ) ) { array->PushBack( childValue ); } } if( array->Count() == node.Size() ) { done = true; } else { done = false; } } } break; } case Property::MAP: { if( replacer.IsMap( node, value ) ) { done = true; } else if(node.Size()) { value = Property::Value(Property::MAP); Property::Map* map = value.GetMap(); unsigned int i = 0; TreeNode::ConstIterator iter(node.CBegin()); if( map ) { for( ; i < node.Size(); ++i, ++iter) { Property::Value childValue; if( SetPropertyFromNode( (*iter).second, childValue, replacer ) ) { map->Insert( (*iter).first, childValue ); } } if( map->Count() == node.Size() ) { done = true; } else { done = false; } } } break; } case Property::NONE: { break; } } // switch type return done; }