示例#1
0
/*
 * Handles special case actor configuration (anything thats not already a property)
 *
 */
Actor SetupActor( const TreeNode& child, Actor& actor, const Replacement& constant )
{
  DALI_ASSERT_ALWAYS( actor && "Empty actor handle" );

  // we allow enums strings for parent-origin and anchor-point but as with the current json
  // strings always succeed if they exist then check its not vector. If they are Vec3s then
  // this has already been set as a generic property.
  if( !IsVector3( child, "parent-origin") )
  {
    if( OptionalVector3 v = constant.IsVector3( IsChild(child, "parent-origin") ) )
    {
      actor.SetParentOrigin( *v );
    }
    else if( OptionalString origin = constant.IsString( IsChild(child, "parent-origin") ) )
    {
      actor.SetParentOrigin( GetAnchorConstant(*origin) );
    }
  }

  if( !IsVector3(child, "anchor-point") )
  {
    if( OptionalVector3 v = constant.IsVector3( IsChild(child, "anchor-point") ) )
    {
      actor.SetAnchorPoint( *v );
    }
    else if( OptionalString anchor = constant.IsString( IsChild(child, "anchor-point") ) )
    {
      actor.SetAnchorPoint( GetAnchorConstant(*anchor) );
    }
  }

  // Add custom properties
  if( OptionalChild customPropertiesChild = IsChild(child,  "custom-properties") )
  {
    const TreeNode& customPropertiesNode = *customPropertiesChild;
    const TreeConstIter endIter = customPropertiesNode.CEnd();
    for( TreeConstIter iter = customPropertiesNode.CBegin(); endIter != iter; ++iter )
    {
      const TreeNode::KeyNodePair& keyChild = *iter;
      std::string key( keyChild.first );

      Property::Index index = actor.GetPropertyIndex( key );
      Property::Value value;
      if( SetPropertyFromNode( keyChild.second, value, constant ))
      {
        if( Property::INVALID_INDEX == index )
        {
          actor.RegisterProperty( key, value, Property::READ_WRITE );
        }
        else
        {
          actor.SetProperty( index, value );
        }
      }
    }
  }

  return actor;
}
示例#2
0
bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value,
                          const Replacement& replacer )
{
  bool done = false;

  switch(type)
  {
    case Property::BOOLEAN:
    {
      if( OptionalBoolean v = replacer.IsBoolean(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::FLOAT:
    {
      if( OptionalFloat v = replacer.IsFloat(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::INTEGER:
    {
      if( OptionalInteger v = replacer.IsInteger(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::VECTOR2:
    {
      if( OptionalVector2 v = replacer.IsVector2(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::VECTOR3:
    {
      if( OptionalVector3 v = replacer.IsVector3(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::VECTOR4:
    {
      if( OptionalVector4 v = replacer.IsVector4(node) )
      {
        value = *v;
        done = true;
      }
      else if( OptionalString s = replacer.IsString(node) )
      {
        if( (*s)[0] == '#' && 7 == (*s).size() )
        {
          value = HexStringToVector4( &(*s)[1] );
          done = true;
        }
        else if( Dali::ColorController::Get() )
        {
          Vector4 color;
          done = Dali::ColorController::Get().RetrieveColor( *s, color );
          value = color;
        }
      }
      else if( TreeNode::OBJECT == node.GetType() )
      {
        // check for "r", "g" and "b" child color component nodes
        OptionalInteger r = replacer.IsInteger( IsChild(node, "r") );
        OptionalInteger g = replacer.IsInteger( IsChild(node, "g") );
        OptionalInteger b = replacer.IsInteger( IsChild(node, "b") );
        if( r && g && b )
        {
          float red( (*r) * (1.0f/255.0f) );
          float green( (*g) * (1.0f/255.0f) );
          float blue( (*b) * (1.0f/255.0f) );
          // check for optional "a" (alpha) node, default to fully opaque if it is not found.
          float alpha( 1.0f );
          OptionalInteger a = replacer.IsInteger( IsChild(node, "a") );
          if( a )
          {
            alpha = (*a) * (1.0f/255.0f);
          }
          value = Vector4( red, green, blue, alpha );
          done = true;
        }
      }
      break;
    }
    case Property::MATRIX3:
    {
      if( OptionalMatrix3 v = replacer.IsMatrix3(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::MATRIX:
    {
      if( OptionalMatrix v = replacer.IsMatrix(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::RECTANGLE:
    {
      if( OptionalRect v = replacer.IsRect(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::ROTATION:
    {
      if(4 == node.Size())
      {
        if( OptionalVector4 ov = replacer.IsVector4(node) )
        {
          const Vector4& v = *ov;
          // angle, axis as per spec
          value = Quaternion(Radian(Degree(v[3])),
                             Vector3(v[0],v[1],v[2]));
          done = true;
        }
      }
      else
      {
        // degrees Euler as per spec
        if( OptionalVector3 v = replacer.IsVector3(node) )
        {
          value = Quaternion(Radian(Degree((*v).x)),
                             Radian(Degree((*v).y)),
                             Radian(Degree((*v).z)));
          done = true;
        }
      }
      break;
    }
    case Property::STRING:
    {
      if( OptionalString v = replacer.IsString(node) )
      {
        value = *v;
        done = true;
      }
      break;
    }
    case Property::ARRAY:
    {
      if( replacer.IsArray( node, value ) )
      {
        done = true;
      }
      else if(node.Size())
      {
        value = Property::Value(Property::ARRAY);
        Property::Array* array = value.GetArray();

        unsigned int i = 0;
        TreeNode::ConstIterator iter(node.CBegin());

        if( array )
        {
          for( ; i < node.Size(); ++i, ++iter)
          {
            Property::Value childValue;
            if( SetPropertyFromNode( (*iter).second, childValue, replacer ) )
            {
              array->PushBack( childValue );
            }
          }

          if( array->Count() == node.Size() )
          {
            done = true;
          }
          else
          {
            done = false;
          }
        }
      }
      break;
    }
    case Property::MAP:
    {
      if( replacer.IsMap( node, value ) )
      {
        done = true;
      }
      else if(node.Size())
      {
        value = Property::Value(Property::MAP);
        Property::Map* map = value.GetMap();

        unsigned int i = 0;
        TreeNode::ConstIterator iter(node.CBegin());

        if( map )
        {
          for( ; i < node.Size(); ++i, ++iter)
          {
            Property::Value childValue;
            if( SetPropertyFromNode( (*iter).second, childValue, replacer ) )
            {
              map->Insert( (*iter).first, childValue );
            }
          }

          if( map->Count() == node.Size() )
          {
            done = true;
          }
          else
          {
            done = false;
          }
        }
      }
      break;
    }
    case Property::NONE:
    {
      break;
    }
  } // switch type

  return done;
}