void CameraController::rotateTowardRobot(Vector3d r_pos) { m_my->setPosition(m_rotatePos); // カメラの位置を得る m_my->getPosition(m_pos); // カメラの位置からロボットを結ぶベクトル Vector3d tmpp = r_pos; tmpp -= m_pos; // y方向は考えない tmpp.y(0); // カメラの回転角度を得る Rotation myRot; m_my->getRotation(myRot); // カメラのy軸の回転角度を得る(x,z方向の回転は無いと仮定) double qw = myRot.qw(); double qy = myRot.qy(); double theta = 2*acos(fabs(qw)); if(qw*qy < 0) theta = -1*theta; // ロボットまでの回転角度を得る double tmp = tmpp.angle(Vector3d(0.0, 0.0, 1.0)); double targetAngle = acos(tmp); if(tmpp.x() > 0) targetAngle = -1*targetAngle; // 角度差から回転量を得る targetAngle += theta; m_my->setAxisAndAngle(0, 1, 0, -targetAngle, 0); }
double DemoRobotController::rotateTowardObj(Vector3d pos) { // "pos" means target position // get own position Vector3d ownPosition; m_robotObject->getPartsPosition(ownPosition,"RARM_LINK2"); // pointing vector for target Vector3d l_pos = pos; l_pos -= ownPosition; // ignore variation on y-axis l_pos.y(0); // get own rotation matrix Rotation ownRotation; m_robotObject->getRotation(ownRotation); // get angles arround y-axis double qw = ownRotation.qw(); double qy = ownRotation.qy(); double theta = 2*acos(fabs(qw)); if(qw*qy < 0) theta = -1.0*theta; // rotation angle from z-axis to x-axis double tmp = l_pos.angle(Vector3d(0.0, 0.0, 1.0)); double targetAngle = acos(tmp); // direction if(l_pos.x() > 0) targetAngle = -1.0*targetAngle; targetAngle += theta; double angVelFac = 3.0; double l_angvel = m_angularVelocity/angVelFac; if(targetAngle == 0.0) { return 0.0; } else { // circumferential distance for the rotation double l_distance = m_distance*M_PI*fabs(targetAngle)/(2.0*M_PI); // Duration of rotation motion (micro second) double l_time = l_distance / (m_movingSpeed/angVelFac); // Start the rotation if(targetAngle > 0.0) { m_robotObject->setWheelVelocity(l_angvel, -l_angvel); } else{ m_robotObject->setWheelVelocity(-l_angvel, l_angvel); } return l_time; } }
double RobotController::getRoll(Rotation rot) { // get angles arround y-axis double qw = rot.qw(); double qx = rot.qx(); double qy = rot.qy(); double qz = rot.qz(); double roll = atan2(2*qy*qw - 2*qx*qz, 1 - 2*qy*qy - 2*qz*qz); return roll; }
double MyController::calcHeadingAngle() { // 自分の回転を得る Rotation myRot; m_my->getRotation(myRot); // y軸の回転角度を得る(x,z方向の回転は無いと仮定) double qw = myRot.qw(); double qy = myRot.qy(); double theta = 2*acos(fabs(qw)); if (qw * qy < 0) { theta = -1 * theta; } return theta * 180.0 / PI; }
double MyController::rotateTowardObj(Vector3d pos) { // 自分の位置の取得 Vector3d myPos; my->getPosition(myPos); // 自分の位置からターゲットを結ぶベクトル Vector3d tmpp = pos; tmpp -= myPos; // y方向は考えない tmpp.y(0); // 自分の回転を得る Rotation myRot; my->getRotation(myRot); // エンティティの初期方向 Vector3d iniVec(0.0, 0.0, 1.0); // y軸の回転角度を得る(x,z方向の回転は無いと仮定) double qw = myRot.qw(); double qy = myRot.qy(); double theta = 2*acos(fabs(qw)); if(qw*qy < 0) theta = -1*theta; // z方向からの角度 double tmp = tmpp.angle(Vector3d(0.0, 0.0, 1.0)); double targetAngle = acos(tmp); // 方向 if(tmpp.x() > 0) targetAngle = -1*targetAngle; targetAngle += theta; return targetAngle; }
void getPrimitivesFromRSB(boost::shared_ptr<Primitive3DFloatSet> evPrimitiveSet){ std::vector<Primitive3DFilter::Primitive3D> rsbPrimitives; for(int i = 0; i < evPrimitiveSet->primitives_size(); ++i) { Primitive3DFloat primitiveProto = evPrimitiveSet->primitives(i); Primitive3DFilter::PrimitiveType primitiveType = Primitive3DFilter::CUBE; Primitive3DFloat_PrimitiveType typeRST = primitiveProto.type(); if(typeRST == Primitive3DFloat_PrimitiveType_CUBE) primitiveType = Primitive3DFilter::CUBE; else if(typeRST == Primitive3DFloat_PrimitiveType_SPHERE) primitiveType = Primitive3DFilter::SPHERE; else if(typeRST == Primitive3DFloat_PrimitiveType_CYLINDER) primitiveType = Primitive3DFilter::CYLINDER; Translation positionProto = primitiveProto.pose().translation(); Vec primitivePosition(positionProto.x()*1000.0, positionProto.y()*1000.0, positionProto.z()*1000.0, 1); Rotation rotation = primitiveProto.pose().rotation(); Primitive3DFilter::Quaternion primitiveOrientation(Vec3(rotation.qx(), rotation.qy(), rotation.qz()), rotation.qw()); Vec primitiveScale(primitiveProto.scale().x()*1000.0, primitiveProto.scale().y()*1000.0, primitiveProto.scale().z()*1000.0, 1); Primitive3DFilter::Primitive3D primitive(primitiveType, primitivePosition, primitiveOrientation, primitiveScale, 0, primitiveProto.description()); rsbPrimitives.push_back(primitive); } primitivesMutex.lock(); primitives = rsbPrimitives; primitivesMutex.unlock(); }
double MyController::rotateTowardObj(Vector3d pos, double velocity, double now) { // 自分の位置の取得 Vector3d myPos; m_my->getPosition(myPos); // 自分の位置からターゲットを結ぶベクトル Vector3d tmpp = pos; tmpp -= myPos; // y方向は考えない tmpp.y(0); // 自分の回転を得る Rotation myRot; m_my->getRotation(myRot); // エンティティの初期方向 Vector3d iniVec(0.0, 0.0, 1.0); // y軸の回転角度を得る(x,z方向の回転は無いと仮定) double qw = myRot.qw(); double qy = myRot.qy(); double theta = 2*acos(fabs(qw)); if(qw*qy < 0) theta = -1*theta; // z方向からの角度 double tmp = tmpp.angle(Vector3d(0.0, 0.0, 1.0)); double targetAngle = acos(tmp); // 方向 if(tmpp.x() > 0) targetAngle = -1*targetAngle; targetAngle += theta; if(targetAngle == 0.0){ return 0.0; } else { // 回転すべき円周距離 double distance = m_distance*PI*fabs(targetAngle)/(2*PI); // 車輪の半径から移動速度を得る double vel = m_radius*velocity; // 回転時間(u秒) double time = distance / vel; // 車輪回転開始 if(targetAngle > 0.0){ m_my->setWheelVelocity(velocity, -velocity); } else{ m_my->setWheelVelocity(-velocity, velocity); } return now + time; } }
double MyController::onAction(ActionEvent &evt) { int actionNumber = 2; int functionalFeature = 1; int targetType = 3; myfile << setprecision(2) << std::fixed; // handle of target and tool SimObj *target = getObj("box_004"); SimObj *toolName = getObj("TShapeTool_004"); if (evt.time() < 5.0) { // cout << "Time" << endl; cout << evt.time() << endl; toolName->getPosition(currentToolPos); // get the current tool position toolName->getRotation(finalToolRotation); toolName->getVelocity(finalToolVel); isToolAtRest = checkEntityMotionStatus(toolName); // checks whether the tool is moving by calculating its velocity target->getPosition(currentTargetPos); target->getRotation(finalTargetRotation); target->getVelocity(finalTargetVel); isTargetAtRest = checkEntityMotionStatus(target); // checks whether the object is moving by calculating its velocity } if (evt.time() > 5.0) { insideTimer = false; counterOfAction ++ ; } if(!insideTimer && counterOfAction == 1 ) { myfile << actionNumber << " , " << functionalFeature << " , " ; myfile << initToolRotation.qw() << " , " << initToolRotation.qx() << " , " << initToolRotation.qy() << " , " << initToolRotation.qz() << " , " ; myfile << initTargetRotation.qw() << " , " << initTargetRotation.qx() << " , " << initTargetRotation.qy() << " , " << initTargetRotation.qz() << " , " ; myfile << finalTargetRotation.qw() << " , " << finalTargetRotation.qx() << " , " << finalToolRotation.qy() << " , " << finalToolRotation.qz() << " , " ; myfile << initToolPos.x() << " , " << initToolPos.z() << " , " ; myfile << initTargetPos.x() << " , " << initTargetPos.z() << " , " ; myfile << forceOnTool_x << " , " << forceOnTool_z << " , " ; myfile << appliedToolVel.x() << " , " << appliedToolVel.z() << " , " ; myfile << toolVelAtHit.x() << " , " << toolVelAtHit.z() << " , " ; myfile << targetVelAtHit.x() << " , " << targetVelAtHit.z() << " , " ; myfile << currentToolPos.x() << " , " << currentToolPos.z() << " , " ; myfile << currentTargetPos.x() << " , " << currentTargetPos.z() << " , " ; myfile << finalToolVel.x() << " , " << finalToolVel.z() << " , " ; myfile << finalTargetVel.x() << " , " << finalTargetVel.z() << " , " ; myfile << isToolAtRest << " , " << isTargetAtRest << " , " ; myfile << currentToolPos.x() - initToolPos.x() << " , " << currentToolPos.z() - initToolPos.z() << " , " ; myfile << currentTargetPos.x() - initTargetPos.x() << " , " << currentTargetPos.z() - initTargetPos.z(); myfile << "\n"; cout << "The simulation for " << actionNumber << " , " << functionalFeature << " has been recorded" << endl; // exit(0); flag = false; } return 0.01; }
double MyController::rotateTowardGrabPos(Vector3d pos, double velocity, double now) { printf("start rotate %lf \n", now); //自分を取得 SimObj *my = getObj(myname()); //printf("向く座標 %lf %lf %lf \n", pos.x(), pos.y(), pos.z()); // 自分の位置の取得 Vector3d myPos; m_my->getPosition(myPos); //自分の手のパーツを得ます CParts * parts = my->getParts("RARM_LINK7"); Vector3d partPos; parts->getPosition(partPos); // 自分の位置からターゲットを結ぶベクトル Vector3d tmpp = pos; //tmpp -= myPos; tmpp -= partPos; // y方向は考えない tmpp.y(0); // 自分の回転を得る Rotation myRot; m_my->getRotation(myRot); // エンティティの初期方向 Vector3d iniVec(0.0, 0.0, 1.0); // y軸の回転角度を得る(x,z方向の回転は無いと仮定) double qw = myRot.qw(); double qy = myRot.qy(); double theta = 2*acos(fabs(qw)); //printf("qw: %lf theta: %lf \n", qw, theta); if(qw*qy < 0) { //printf("qw * qy < 0 \n"); theta = -1*theta; } // z方向からの角度 //printf("結ぶベクトル 座標 %lf %lf %lf \n", tmpp.x(), tmpp.y(), tmpp.z()); double tmp = tmpp.angle(Vector3d(0.0, 0.0, 1.0)); //printf("tmp: %lf \n", tmp); double targetAngle = acos(tmp); //printf("targetAngle: %lf ---> %lf \n", targetAngle, targetAngle*180.0/PI); // 方向 //printf("tmpp.x() %lf \n", tmpp.x()); if(tmpp.x() > 0) { targetAngle = -1*targetAngle; //printf("targetAngle: %lf deg \n", targetAngle*180.0/PI); } targetAngle += theta; //printf("targetAngle: %lf <--- %lf \n", targetAngle, theta); //printf("qw: %lf qy: %lf theta: %lf tmp: %lf targetAngle: %lf \n", qw, qy, theta, tmp, targetAngle); if(targetAngle == 0.0){ //printf("donot need rotate \n"); return 0.0; } else { // 回転すべき円周距離 double distance = m_distance*PI*fabs(targetAngle)/(2*PI); // 車輪の半径から移動速度を得る double vel = m_radius*velocity; // 回転時間(u秒) double time = distance / vel; // 車輪回転開始 if(targetAngle > 0.0){ m_my->setWheelVelocity(velocity, -velocity); } else { m_my->setWheelVelocity(-velocity, velocity); } //printf("distance: %lf vel: %lf time: %lf \n", distance, vel, time); printf("rotate time: %lf, time to stop: %lf \n", time, now + time); return now + time; } }
double MyController::rotateTowardObj(Vector3d pos, double velocity, double now) { // 自分の回転を得る Rotation myRot; m_my->getRotation(myRot); // y軸の回転角度を得る(x,z方向の回転は無いと仮定) double qw = myRot.qw(); double qy = myRot.qy(); double theta = 2 * acos(fabs(qw)); if (qw * qy < 0) { theta = -1 * theta; } printf("ロボットが向いている角度 current theta: %lf(deg) \n", theta * 180 / PI); // 自分の位置の取得 Vector3d myPos; m_my->getPosition(myPos); printf("ロボットの現在位置: x: %lf, z %lf \n", myPos.x(), myPos.z()); // 自分の位置からターゲットを結ぶベクトル Vector3d tmpPos = pos; tmpPos -= myPos; // 近すぎるなら,回転なし double dis = tmpPos.x() * tmpPos.x() + tmpPos.z() * tmpPos.z(); if (dis < 1.0) { return 0.0; } // z方向からの角度 double rate = tmpPos.x() / tmpPos.z(); double targetAngle = atan(rate); if (tmpPos.z() < 0) { targetAngle += PI; } printf("回転する角度 targetAngle: %lf(deg) 結ぶベクトル tmpPos.x: %lf, tmpPos.z: %lf, rate: %lf \n", targetAngle*180.0/PI, tmpPos.x(), tmpPos.z(), rate); targetAngle -= theta; if (targetAngle > PI) { targetAngle = targetAngle - 2 * PI; } printf("targetAngle: %lf(deg) currentAngle: %lf(deg) \n", targetAngle*180.0/PI, theta * 180.0 / PI); if (targetAngle == 0.0) { printf("donot need to rotate \n"); return 0.0; } else { // 回転すべき円周距離 double distance = m_distance * PI * fabs(targetAngle) / (2 * PI); // 車輪の半径から移動速度を得る double vel = m_radius * velocity; // 回転時間(u秒) double time = distance / vel; printf("rotateTime: %lf \n", time); // 車輪回転開始 if (targetAngle > 0.0) { m_my->setWheelVelocity(-velocity, velocity); } else { m_my->setWheelVelocity(velocity, -velocity); } return now + time; } }
double MyController::rotateTowardObj(Vector3d pos, double velocity, double now) { // get own position Vector3d myPos; m_my->getPosition(myPos); // vector from own position to a target position Vector3d tmpp = pos; tmpp -= myPos; // rotation about y-axis is always 0 tmpp.y(0); // get own rotation Rotation myRot; m_my->getRotation(myRot); // initial direction Vector3d iniVec(0.0, 0.0, 1.0); // get rotation angle about y-axis double qw = myRot.qw(); double qy = myRot.qy(); double theta = 2*acos(fabs(qw)); if(qw*qy < 0){ theta = -theta; } // angle from z-axis double tmp = tmpp.angle(Vector3d(0.0, 0.0, 1.0)); double targetAngle = acos(tmp); // calcurate target angle if(tmpp.x() > 0){ targetAngle = -1*targetAngle; } targetAngle += theta; if(targetAngle<-M_PI){ targetAngle += 2*M_PI; } else if(targetAngle>M_PI){ targetAngle -= 2*M_PI; } if(targetAngle == 0.0){ return 0.0; } else { // circumference length for rotation double distance = m_distance*M_PI*fabs(targetAngle)/(2*M_PI); // calcurate velocity from radius of wheels double vel = m_radius*velocity; // rotation time (micro second) double time = distance / vel; // start rotating if(targetAngle > 0.0){ m_my->setWheelVelocity(velocity, -velocity); } else{ m_my->setWheelVelocity(-velocity, velocity); } return now + time; } }
double MyController::onAction(ActionEvent &evt) { dlopen("libpython2.7.so", RTLD_LAZY | RTLD_GLOBAL); Py_Initialize(); //initialization of the python interpreter //return 1.0; SimObj *stick = getObj("robot_test"); SimObj *box = getObj("box_001"); SimObj *goal_001 = getObj("checkpoint_001"); double torque; // The target position Vector3d targetPos; box->getPosition(targetPos); // The Goal Position: The sphere is placed at Goal position. Vector3d goalPos; goal_001->getPosition(goalPos); // calculating the displacement vector Vector3d displacementVect; displacementVect.x(goalPos.x()-targetPos.x()); displacementVect.y(goalPos.y()-targetPos.y()); displacementVect.z(goalPos.z()-targetPos.z()); // stick->addForce(-500,0,500); // This adds force to on the stick tool. // stick->addForce(0,0,5000); // Vector3d angularVel; // stick->getAngularVelocity(angularVel); // LOG_MSG((" Current angular Velocity is : %f %f %f ", angularVel.x(), angularVel.y(), angularVel.z() )); // if ( abs(angularVel.y()) > 0.1 ) // { // LOG_MSG((" Current angular Velocity is : %f %f %f ", angularVel.x(), angularVel.y(), angularVel.z() )); // double* ptr1 = NULL; // ptr1 = controlAngularVelocity(angularVel, 3.0, 0, 1.0); // torque = ptr1[0] * 500; // // torque = ptr1[0] * 12000 ; // cout << "The torque applied for controlling angular velocity is " << torque << " N. m" << endl; // stick->addTorque( 0 , torque, 0); // } // to control the rotation of the tool // Rotation currentToolRot; // stick->getRotation(currentToolRot); // double *ptr = NULL; // ptr = controlRotation(initialToolRot, currentToolRot, 20.0, 0.0, 20.0); // torque = ptr[1] * 200 ; // cout << "The torque applied for controlling the rotation = " << torque << endl; // stick->addTorque(0, torque,0); // double massOfTool; // massOfTool = stick->getMass(); // cout << "The mass is " << massOfTool <<endl; // Vector3d velocityOfTarget; // box->getLinearVelocity(velocityOfTarget); // double netVelocityTarget; // netVelocityTarget=( pow(velocityOfTarget.x(),2) + pow(velocityOfTarget.y(), 2) + pow(velocityOfTarget.z(), 2 ) ); // netVelocityTarget = sqrt(netVelocityTarget); // stick->getPosition(pos); // stick->getPartsPosition(pos, "LINK1"); // LOG_MSG((" LINK1 Position is : %f %f %f ", pos.x(), pos.y(), pos.z() )); // Vector3d targetPos; // box->getPosition(targetPos); // Vector3d goalPos; // goal_001->getPosition(goalPos); // if (abs( goalPos.z() - targetPos.z()) < 1.4 ) // { // cout << "The distance to goal is " << abs( goalPos.z() - targetPos.z()) << endl; // cout << "The goal has been reached " << endl; // exit(0); // } // if (netVelocityTarget > 0.1 ) // { // double angle = atan ( (targetPos.z() - startPosition.z()) / (targetPos.x() - startPosition.x() ) ) * 180 / PI; // cout << "The angle is" << angle; // storePosition(targetPos); // } std::vector<std::string> s; for(std::map<std::string, CParts *>::iterator it = stick->getPartsCollection().begin(); it != stick->getPartsCollection().end(); ++it){ if (it->first != "body") s.push_back(it->first); } std::string linkName; Size si; cout << "The total links are " << s.size() << endl; for (int i = 0; i < s.size(); i++){ const char* linkName = s[i].c_str(); CParts *link = stick->getParts(linkName); link->getPosition(pos); link->getRotation(linkRotation); if (link->getType() == 0){ BoxParts* box = (BoxParts*) link; si = box->getSize(); // cout << linkName << endl; cout << linkName << " position : x = " << pos.x() << " y = " << pos.y() << " z = " << pos.z() << endl; // cout << linkName << " size : x = " << si.x() << " y = " << si.y() << " z = " << si.z() << endl; // cout << linkName << " Rotation: qw " << linkRotation.qw() << " qx = "<< linkRotation.qx() << " qy = "<< linkRotation.qy() // << " qz = "<< linkRotation.qz() << endl; try{ py::object main_module = py::import("__main__"); py::object main_namespace = main_module.attr("__dict__"); main_module.attr("linkName") = linkName; main_module.attr("length") = si.x(); main_module.attr("height") = si.y(); main_module.attr("breadth") = si.z(); main_module.attr("linkPos") = "[" + tostr(pos.x())+" , "+ tostr(pos.y())+ " , " + tostr(pos.z()) + "]"; main_module.attr("rotation") = "[" + tostr(linkRotation.qw())+" , "+ tostr(linkRotation.qx())+ " , " + tostr(linkRotation.qy()) + " , " + tostr(linkRotation.qz()) +"]"; // calculating the rotation of the tool. py::exec("import ast", main_namespace); py::exec("import transformations as T", main_namespace); py::exec("rotation = ast.literal_eval(rotation)", main_namespace); // py::exec("angles = T.euler_from_quaternion(rotation) ", main_namespace); // py::exec("print angles", main_namespace); py::exec("linkPos = ast.literal_eval(linkPos)", main_namespace); py::exec_file("vertices.py", main_namespace, main_namespace ); py::exec("getNormals(linkName, linkPos, rotation, length, height, breadth)", main_namespace); main_module.attr("targetPos") = "[" + tostr(targetPos.x())+" , "+ tostr(targetPos.y())+ " , " + tostr(targetPos.z()) + "]"; main_module.attr("displacementVect") = "[" + tostr(displacementVect.x())+" , "+ tostr(displacementVect.y())+ " , " + tostr(displacementVect.z()) + "]"; py::exec_file("displacementVector.py", main_namespace, main_namespace ); } catch(boost::python::error_already_set const &){ // Parse and output the exception std::string perror_str = parse_python_exception(); std::cout << "Error in Python: " << perror_str << std::endl; } } else if(link->getType() == 1){ CylinderParts* cyl = (CylinderParts*) link; cout << "Cylinder Position : x = " << pos.x() << " y = " << pos.y() << " z = " << pos.z() << endl; cout << "Cylinder Length : length = " << cyl->getLength() << endl; cout << "Cylinder Radius : rad = " << cyl->getRad() << endl; } else if(link->getType() == 2){ SphereParts* sph = (SphereParts*) link; cout << "Sphere Position : x = " << pos.x() << " y = " << pos.y() << " z = " << pos.z() << endl; cout << "Sphere Radius : rad = " << sph->getRad() << endl; } } // stick->getPartsPosition(pos, s[1]); // stick->getPartsPosition(pos, "LINK1"); // LOG_MSG((" LINK1 Position is : %f %f %f ", pos.x(), pos.y(), pos.z() )); // stick->getPartsPosition(pos, "LINK2"); // LOG_MSG((" LINK2 Position is : %f %f %f ", pos.x(), pos.y(), pos.z() )); // stick->getPartsPosition(pos, "LINK3"); // LOG_MSG((" LINK3 Position is : %f %f %f ", pos.x(), pos.y(), pos.z() )); return 0.00001; }
double MyController::rotateTowardObj(Vector3d pos, double velocity, double now) { // 自分の位置の取得 Vector3d myPos; m_my->getPosition(myPos); // 自分の位置からターゲットを結ぶベクトル Vector3d tmpp = pos; tmpp -= myPos; // y方向は考えない tmpp.y(0); // 自分の回転を得る Rotation myRot; m_my->getRotation(myRot); printf("ロボットの現在位置: x: %lf, z %lf \n", myPos.x(), myPos.z()); // エンティティの初期方向 Vector3d iniVec(0.0, 0.0, 1.0); // y軸の回転角度を得る(x,z方向の回転は無いと仮定) double qw = myRot.qw(); double qy = myRot.qy(); double theta = 2*acos(fabs(qw)); if(qw*qy < 0) theta = -1*theta; printf("ロボットが向いている角度 current theta: %lf(deg) \n", theta * 180 / PI); // z方向からの角度 double tmp = tmpp.angle(Vector3d(0.0, 0.0, 1.0)); double targetAngle = acos(tmp); // 方向 if(tmpp.x() > 0) targetAngle = -1*targetAngle; targetAngle += theta; printf("targetAngle: %lf(deg) currentAngle: %lf(deg) \n", targetAngle*180.0/PI, theta * 180.0 / PI); if(targetAngle == 0.0){ return 0.0; } else { // 回転すべき円周距離 double distance = m_distance*PI*fabs(targetAngle)/(2*PI); printf("distance: %lf \n", distance); // 車輪の半径から移動速度を得る double vel = m_radius*velocity; printf("radius: %lf, velocity: %lf, vel: %lf \n", m_radius, velocity, vel); // 回転時間(u秒) double time = distance / vel; printf("rotateTime: %lf = dis: %lf / vel: %lf\n", time, distance, vel); // 車輪回転開始 if(targetAngle > 0.0){ m_my->setWheelVelocity(velocity, -velocity); } else{ m_my->setWheelVelocity(-velocity, velocity); } return now + time; } }