/**
 * Convert angles to direction cosines.
 * @param aE1 1st Euler angle.
 * @param aE2 2nd Euler angle.
 * @param aE3 3rd Euler angle.
 * @param rDirCos Vector of direction cosines.
 */
void SimbodyEngine::convertAnglesToDirectionCosines(double aE1, double aE2, double aE3, double rDirCos[3][3]) const
{
    Vec3 angs(aE1, aE2, aE3);
    Rotation aRot; 
    aRot.setRotationToBodyFixedXYZ(angs);
    Mat33::updAs(&rDirCos[0][0]) = aRot.asMat33();
}