HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {

#ifdef __APPLE__
	core = new CocoaCore(view, 640,480,false,false,0,0,90);	  
#else
	core = new SDLCore(view, 640,480,false,false,0,0,90);	  
#endif

	CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
	CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
	CoreServices::getInstance()->getResourceManager()->addDirResource("Resources", false);

	Scene *scene = new Scene();
	ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 5,5);
	ground->setMaterialByName("GroundMaterial");
	scene->addEntity(ground);

	ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_TORUS, 0.8,0.3,30,20);
	box->setMaterialByName("CubeMaterial");
	box->setPosition(0.0, 0.5, 0.0);
	scene->addEntity(box);
	
	SceneLight *light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5);
	light->setPosition(1,2,1);
	scene->addLight(light);

	scene->getDefaultCamera()->setPosition(7,7,7);
	scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
}
Beispiel #2
0
CurrentApp::CurrentApp(PolycodeView *view) : EventHandler() {

	core = new SDLCore(view, 640,480,false,false,0,0,120);	  

	srand(time(NULL));
	CoreServices::getInstance()->getResourceManager()->addArchive("default.pak");
	CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
	CoreServices::getInstance()->getResourceManager()->addDirResource("Resources", false);

	scene = new CollisionScene();
	level = new LevelManager(30, scene);

	// Creating the Player object
	ScenePrimitive * obj = new ScenePrimitive( ScenePrimitive::TYPE_SPHERE, 0.5, 10,10);
	obj->setPosition(Vector3(0.0, 0.0, 0.0));
	obj->setMaterialByName("CubeMaterial");
	scene->addCollisionChild(obj);

	hud = new Screen();
	keys_pressed = new ScreenLabel("Stats: ",16);
	hud->addChild(keys_pressed);
	coins_hud = new ScreenLabel("Coins: 0", 16);
	coins_hud->setPosition(0,20);
	time_hud = new ScreenLabel("Time: 00:00:00", 16);
	time_hud->setPosition(0,40);
	hud->addChild(coins_hud);
	hud->addChild(time_hud);
	

	player = Player(obj);

	core->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
	core->getInput()->addEventListener(this, InputEvent::EVENT_KEYUP);
	
	//player.Load(scene, hud);
	//physScene->addPhysicsChild(obj, PhysicsSceneEntity::SHAPE_SPHERE, 1.0);
	player.Load(scene);
	
	timer.start();
}
HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {

#ifdef __APPLE__
	core = new CocoaCore(view, 640,480,false,false,0,0,90);	  
#else
	core = new SDLCore(view, 640,480,false,false,0,0,90);	  
#endif

	CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
	CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
	CoreServices::getInstance()->getResourceManager()->addDirResource("Resources", false);	

	Scene *scene = new Scene();
	ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 5,5);
	ground->setMaterialByName("GroundMaterial");
	scene->addEntity(ground);
	
	scene->getDefaultCamera()->setPosition(7,7,7);
	scene->getDefaultCamera()->lookAt(Vector3(0,0,0));	
	
	Mesh *mesh = new Mesh(Mesh::QUAD_MESH);
//	mesh->createBox(1, 1, 1);	
	mesh->createTorus(0.3,0.2,10,10);

	
	SceneParticleEmitter *emitter = new SceneParticleEmitter("Default", scene,
		Particle::MESH_PARTICLE, ParticleEmitter::CONTINUOUS_EMITTER, 4, 100,
		Vector3(0.0,1.0,0.0), Vector3(0.0,0.0,0.0), Vector3(0.3, 0.0, 0.3),
		Vector3(1.5,1.5,1.5), mesh);
			
	emitter->useScaleCurves = true;
	emitter->scaleCurve.addControlPoint2d(0, 0.1);
	emitter->scaleCurve.addControlPoint2d(0.5, 0.3);
	emitter->scaleCurve.addControlPoint2d(1, 0);	
	
	scene->addEntity(emitter);	

	SceneLight *light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5);
	light->setPosition(3,2,3);
	light->setLightColor(1,0,0);
	scene->addLight(light);

	light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5);
	light->setPosition(-3,2,3);
	light->setLightColor(0,1,0);
	scene->addLight(light);

	light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5);
	light->setPosition(-3,2,-3);
	light->setLightColor(0,0,1);
	scene->addLight(light);

	light = new SceneLight(SceneLight::AREA_LIGHT, scene, 5);
	light->setPosition(3,2,-3);
	light->setLightColor(1,0,1);
	scene->addLight(light);

	light = new SceneLight(SceneLight::SPOT_LIGHT, scene, 4);
	light->setPosition(0,2,2);
	light->setSpotlightProperties(30,6);
	light->setLightColor(1,1,0);
	scene->addLight(light);
	light->lookAt(Vector3(0,0,0));
	light->enableShadows(true);
		
	light = new SceneLight(SceneLight::SPOT_LIGHT, scene, 4);
	light->setPosition(0,2,-2);
	light->setSpotlightProperties(30,6);
	light->setLightColor(0,1,1);
	scene->addLight(light);
	light->lookAt(Vector3(0,0,0));
	light->enableShadows(true);

}
Beispiel #4
0
HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {

	core = new POLYCODE_CORE(view, 640,480,false,true,6,16,90, 0, true);

	CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
	CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
	CoreServices::getInstance()->getResourceManager()->addDirResource("Resources", false);
	
	scene = new Scene();
	ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 5,5);
	ground->setMaterialByName("GroundMaterial");
	scene->addEntity(ground);

	torus = new ScenePrimitive(ScenePrimitive::TYPE_TORUS, 0.8,0.3,30,20);
	torus->setMaterialByName("CubeMaterial");
	torus->setPosition(0.0, 0.5, 0.0);
	scene->addEntity(torus);

	SceneLight *light = new SceneLight(SceneLight::POINT_LIGHT, scene, 5);
	light->setPosition(3,2,3);
	light->setLightColor(1,0,0);
	scene->addLight(light);

	light = new SceneLight(SceneLight::POINT_LIGHT, scene, 5);
	light->setPosition(-3,2,3);
	light->setLightColor(0,1,0);
	scene->addLight(light);

	light = new SceneLight(SceneLight::POINT_LIGHT, scene, 5);
	light->setPosition(-3,2,-3);
	light->setLightColor(0,0,1);
	scene->addLight(light);

	light = new SceneLight(SceneLight::POINT_LIGHT, scene, 5);
	light->setPosition(3,2,-3);
	light->setLightColor(1,0,1);
	scene->addLight(light);
    
    lights = new Entity();
    scene->addChild(lights);
    
	light = new SceneLight(SceneLight::SPOT_LIGHT, scene, 4);
	light->setPosition(0,4,1);
	light->setLightColor(1,1,0);
	scene->addLight(light);
	lights->addChild(light);
	light->lookAt(Vector3(0,0,0));
	light->enableShadows(true);
    light->getSpotlightCamera()->frustumCulling = false;

	light = new SceneLight(SceneLight::SPOT_LIGHT, scene, 4);
	light->setPosition(0,4,-1);
	light->setLightColor(0,1,1);
	scene->addLight(light);
	lights->addChild(light);
	light->lookAt(Vector3(0,0,0));
	light->enableShadows(true);
    light->getSpotlightCamera()->frustumCulling = false;
    

    cameraRotation = 0.0;
}