Beispiel #1
0
HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {

    core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90);

    CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
    CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);

    Screen *hud = new Screen();

    onGroundLabel = new ScreenLabel("Arrow keys to control, spacebar to brake, press R to reset car", 16);
    hud->addChild(onGroundLabel);

    scene = new PhysicsScene();

    ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 30, 30);
    ground->loadTexture("Resources/green_texture.png");
    scene->addPhysicsChild(ground, PhysicsSceneEntity::SHAPE_PLANE, 0.0);

    // Some obstacles
    ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4,4,6);
    box->setPitch(25.0);
    box->setPosition(7,-1.05, 0.0);
    box->setColor(0.5,0.5,1.0,1.0);
    box->loadTexture("Resources/green_texture.png");
    scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0);

    box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4,4,6);
    box->setPitch(25.0);
    box->setPosition(-7,-1.05, 0.0);
    box->setColor(0.5,0.5,1.0,1.0);
    box->loadTexture("Resources/green_texture.png");
    scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0);

    box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 20,2,5);
    box->setPosition(0.0,1.0, -4.3);
    box->setColor(0.5,0.5,1.0,1.0);
    box->loadTexture("Resources/green_texture.png");
    scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 0.0);

    for(int i=0; i < 10; i++) {
        ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 0.7,0.7,0.7);
        box->loadTexture("Resources/pink_texture.png");
        box->Roll(-45 + (rand() % 90));
        box->Pitch(-45 + (rand() % 90));
        box->setPosition(-3 + (rand() % 6), 2 + i*0.5, -5 + (rand() % 3));
        scene->addPhysicsChild(box, PhysicsSceneEntity::SHAPE_BOX, 1.0);
    }

    // The vehicle
    vehicle = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0,0.5,2.0);
    vehicle->loadTexture("Resources/pink_texture.png");
    vehicle->setColor(1.0, 1.0, 0.0, 1.0);
    vehicle->setPosition(6,1,5);
    vehicleController = scene->addVehicleChild(vehicle, 5.0, 1.0);

    ScenePrimitive *wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
    wheel->loadTexture("Resources/pink_texture.png");
    wheel->setColor(0.0, 1.0, 0.0, 1.0);
    vehicleController->addWheel(wheel, Vector3(0.6,0,-0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2,  0.3, true);
    scene->addEntity(wheel);

    wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
    wheel->loadTexture("Resources/pink_texture.png");
    wheel->setColor(0.0, 1.0, 0.0, 1.0);
    vehicleController->addWheel(wheel, Vector3(-0.6,0,-0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2,  0.3, true);
    scene->addEntity(wheel);

    wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
    wheel->loadTexture("Resources/pink_texture.png");
    wheel->setColor(0.0, 1.0, 0.0, 1.0);
    vehicleController->addWheel(wheel, Vector3(0.6,0,0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2,  0.3, false);
    scene->addEntity(wheel);

    wheel = new ScenePrimitive(ScenePrimitive::TYPE_SPHERE, 0.3, 10, 10);
    wheel->loadTexture("Resources/pink_texture.png");
    wheel->setColor(0.0, 1.0, 0.0, 1.0);
    vehicleController->addWheel(wheel, Vector3(-0.6,0,0.5), Vector3(0,-1,0), Vector3(-1,0,0), 0.2,  0.3, false);
    scene->addEntity(wheel);

    steeringValue = 0;
    engineForce = 0;
    breaking = false;

    testBox = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 4, 4, 4);
    testBox->loadTexture("Resources/pink_texture.png");
    testBox->setColor(0.3,0.5, 1.0,0.4);
    testBox->setPosition(-5,2,7);
    scene->addCollisionChild(testBox, PhysicsSceneEntity::SHAPE_BOX);


    scene->getDefaultCamera()->setPosition(16,16,16);
    scene->getDefaultCamera()->lookAt(Vector3(0,0,0));

    core->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
    core->getInput()->addEventListener(this, InputEvent::EVENT_KEYUP);
}
Beispiel #2
0
void GenericScene::addGrid(String gridTexture) {
	ScenePrimitive *gridMesh = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 20,20,0);
	gridMesh->loadTexture(gridTexture);
	gridMesh->setPitch(-90.0f);
	addEntity(gridMesh);
}