void InputTestApp::OnIdle()
{
    double curtime = pPlatform->GetAppTime();
 //   float  dt      = float(LastUpdate - curtime);
    LastUpdate     = curtime;
    
    if (pBox)
    {
        Quatf q = SFusion.GetOrientation();
        pBox->SetOrientation(q);

   // Test Euler conversion, alternative to the above:
   //     Vector3f euler;
   //     SFusion.GetOrientation().GetEulerABC<Axis_Y, Axis_X, Axis_Z, Rotate_CCW, Handed_R>(&euler.y, &euler.x, &euler.z);
   //     Matrix4f mat = Matrix4f::RotationY(euler.y) * Matrix4f::RotationX(euler.x) * Matrix4f::RotationZ(euler.z);
   //  pBox->SetMatrix(mat);    

        // Update titlebar every 20th of a second.
        if ((curtime - LastTitleUpdate) > 0.05f)
        {
            char                          titleBuffer[512];
            SensorDevice::CoordinateFrame coord = SensorDevice::Coord_Sensor;
            if (pSensor)
                coord = pSensor->GetCoordinateFrame();

            OVR_sprintf(titleBuffer, 512, "OVR SensorBox %s %s  Ang: %0.3f",
                        (SFusion.IsGravityEnabled() ?  "" : "[Grav Off]"),
                        (coord == SensorDevice::Coord_HMD) ? "[HMD Coord]" : "",
                        CalcDownAngleDegrees(q));
            pPlatform->SetWindowTitle(titleBuffer);
            LastTitleUpdate = curtime;
        }
    }

    if (pBox2)
    {
        pBox2->SetOrientation(SFusion2.GetOrientation());
    }

    // Render
    int w, h;
    pPlatform->GetWindowSize(&w, &h);

    pRender->SetViewport(0, 0, w, h);

    pRender->Clear();
    pRender->BeginScene();

    pRender->SetProjection(Proj);
    pRender->SetDepthMode(1,1);
    
    Sc.Render(pRender, View);

    pRender->Present();

}
void InputTestApp::OnKey(KeyCode key, int chr, bool down, int modifiers)
{
    OVR_UNUSED2(chr, modifiers);

    switch (key)
    {
    case Key_Q:
        if (!down)
            pPlatform->Exit(0);
        break;

    case Key_F1:
        CurrentView = View_Perspective;
        SetView(CurrentView);
        //UpdateWindowTitle();
        break;
    case Key_F2:
        CurrentView = View_XY_DownZ;
        SetView(CurrentView);
        break;
    case Key_F3:
        CurrentView = View_XZ_UpY;
        SetView(CurrentView);
        break;

    case Key_R:
        if (down)
        {
            SFusion.Reset();
            SFusion2.Reset();
        }
        break;

    case Key_H:
        if (down && pSensor)
        {
            SensorDevice::CoordinateFrame coord = pSensor->GetCoordinateFrame();
            pSensor->SetCoordinateFrame(
                (coord == SensorDevice::Coord_Sensor) ?
                SensorDevice::Coord_HMD : SensorDevice::Coord_Sensor);
            SFusion.Reset();
            SFusion2.Reset();
        }
        break;

    case Key_G:
        if (down)
        {
            SFusion.SetGravityEnabled(!SFusion.IsGravityEnabled());
            SFusion2.SetGravityEnabled(SFusion.IsGravityEnabled());
        }
        break;

    case Key_A:

        if (down)
        {
            if (!pSensor2)
            {
                LogText("Angle: %2.3f\n", CalcDownAngleDegrees(SFusion.GetOrientation()));
            }
            else
            {
                LogText("Angle: %2.3f Secondary Sensor Angle: %2.3f\n",
                        CalcDownAngleDegrees(SFusion.GetOrientation()),
                        CalcDownAngleDegrees(SFusion2.GetOrientation()));
            }                        
        }
        break;

        /*
    case Key_End:
        if (!down)
        {
            OriAdjust = OriSensor.Conj();
            Sc.ViewPoint.SetOrientation(Quatf());
        }
        break; */
        default:
            break;
    }
}
Beispiel #3
0
void InputTestApp::OnIdle()
{
    double curtime = pPlatform->GetAppTime();
	time_t t = time(0);   // get time now
	struct tm * now = localtime(&t);

 //   float  dt      = float(LastUpdate - curtime);
    LastUpdate     = curtime;
    
    if (pBox)
    {
		Vector3f acceldata = SFusion.GetAcceleration();
		Vector3f gyrodata = SFusion.GetAngularVelocity();
		Vector3f magdata = SFusion.GetMagnetometer();	

        Quatf q = SFusion.GetOrientation();
        pBox->SetOrientation(q);

		//fstream outFile;
		//outFile.open("C://Users//Barrett//Documents//oculus_sensor_data.txt");
		// Output the sensor data to the text file
		ofstream outFile("C://Users//Barrett//Documents//oculus_sensor_data.csv", ios::app);
		outFile << \
			now->tm_sec << "," << \
			curtime << "," << \
			acceldata.x << "," << acceldata.y << "," << acceldata.z << "," << \
			gyrodata.x << "," << gyrodata.y << "," << gyrodata.z << "," << \
			magdata.x << "," << magdata.y << "," << magdata.z << "," << \
			q.x << "," << q.y << "," << q.z << q.w << "\n";
		
   // Test Euler conversion, alternative to the above:
   //     Vector3f euler;
   //     SFusion.GetOrientation().GetEulerABC<Axis_Y, Axis_X, Axis_Z, Rotate_CCW, Handed_R>(&euler.y, &euler.x, &euler.z);
   //     Matrix4f mat = Matrix4f::RotationY(euler.y) * Matrix4f::RotationX(euler.x) * Matrix4f::RotationZ(euler.z);
   //  pBox->SetMatrix(mat);    

        // Update titlebar every 20th of a second.
        if ((curtime - LastTitleUpdate) > 0.05f)
        {
            char                          titleBuffer[512];
            SensorDevice::CoordinateFrame coord = SensorDevice::Coord_Sensor;
            if (pSensor)
                coord = pSensor->GetCoordinateFrame();

            OVR_sprintf(titleBuffer, 512, "OVR SensorBox %s %s  Ang: %0.3f",
                        (SFusion.IsGravityEnabled() ?  "" : "[Grav Off]"),
                        (coord == SensorDevice::Coord_HMD) ? "[HMD Coord]" : "",
                        CalcDownAngleDegrees(q));
            pPlatform->SetWindowTitle(titleBuffer);
            LastTitleUpdate = curtime;
        }
    }

    if (pBox2)
    {
        pBox2->SetOrientation(SFusion2.GetOrientation());
    }

    // Render
    int w, h;
    pPlatform->GetWindowSize(&w, &h);

    pRender->SetViewport(0, 0, w, h);

    pRender->Clear();
    pRender->BeginScene();

    pRender->SetProjection(Proj);
    pRender->SetDepthMode(1,1);
    
    Sc.Render(pRender, View);

    pRender->Present();

}