Beispiel #1
0
void SyncHandler::ProcessActiveSessionList()
{
	SESSION_LIST_ITER 	it;
	Session 		*pSession;
	
	for (it = m_pActiveSessionList->begin(); it != m_pActiveSessionList->end(); ++it)
	{
		pSession = *it;
		
		if ( pSession->ShouldBeRemoved() ){
			continue;
		}
		
		if ( pSession->HasDisconnectOrdered() ) {
			if ( pSession->GetSendBuffer()->GetLength() == 0 ) {
				pSession->Remove();
			}
		}
		else
		{
			if ( pSession->IsAcceptSocket() && pSession->IsOnIdle() ) {
				//pSession->OnLogString( "Idle Session." );
				pSession->Remove();
				continue;
			}
			
			if ( !pSession->ProcessRecvdPacket(m_dwMaxPacketSize) ) {
				pSession->Remove();
			}
		}
	}
}
Beispiel #2
0
void SyncHandler::KickDeadSession()
{
	SESSION_LIST_ITER 	it, it2;
	Session 		*pSession;
	
	m_pActiveSessionList->Lock();
	for (it = m_pActiveSessionList->begin(); it != m_pActiveSessionList->end();)
	{
		pSession = *it;
		if ( pSession->ShouldBeRemoved() ) {
			it2 = it++;
			m_pActiveSessionList->remove( it2 );
			m_pTemplateList->push_back( pSession );
		}
		else {
			++it;
		}
	}
	m_pActiveSessionList->Unlock();
	
	while ( !m_pTemplateList->empty() ) {
		Session * pSession = m_pTemplateList->pop_front();
		
		--m_numActiveSessions;
		NetworkObject * pNet = pSession->GetNetworkObject();
		
		pSession->UnbindNetworkObject();
		DelEpollEvent( pSession );
		FreeSession( pSession );
		
		pNet->OnDisconnect();
		if ( pSession->IsAcceptSocket() ) {
			m_fnDestroyAcceptedObject(pNet);
		}
		else {
			m_fnDestroyConnectedObject(pNet);
		}
	}
}