Beispiel #1
0
void ElementShadow::distribute()
{
    host()->setNeedsStyleRecalc();
    Vector<HTMLShadowElement*, 32> shadowInsertionPoints;
    DistributionPool pool(*host());

    for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) {
        HTMLShadowElement* shadowInsertionPoint = 0;
        const Vector<RefPtr<InsertionPoint> >& insertionPoints = root->descendantInsertionPoints();
        for (size_t i = 0; i < insertionPoints.size(); ++i) {
            InsertionPoint* point = insertionPoints[i].get();
            if (!point->isActive())
                continue;
            if (isHTMLShadowElement(point)) {
                if (!shadowInsertionPoint)
                    shadowInsertionPoint = toHTMLShadowElement(point);
            } else {
                pool.distributeTo(point, this);
                if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point))
                    shadow->setNeedsDistributionRecalc();
            }
        }
        if (shadowInsertionPoint) {
            shadowInsertionPoints.append(shadowInsertionPoint);
            if (shadowInsertionPoint->hasChildNodes())
                pool.populateChildren(*shadowInsertionPoint);
        } else {
            pool.clear();
        }
    }

    for (size_t i = shadowInsertionPoints.size(); i > 0; --i) {
        HTMLShadowElement* shadowInsertionPoint = shadowInsertionPoints[i - 1];
        ShadowRoot* root = shadowInsertionPoint->containingShadowRoot();
        ASSERT(root);
        if (root->isOldest()) {
            pool.distributeTo(shadowInsertionPoint, this);
        } else if (root->olderShadowRoot()->type() == root->type()) {
            // Only allow reprojecting older shadow roots between the same type to
            // disallow reprojecting UA elements into author shadows.
            DistributionPool olderShadowRootPool(*root->olderShadowRoot());
            olderShadowRootPool.distributeTo(shadowInsertionPoint, this);
            root->olderShadowRoot()->setShadowInsertionPointOfYoungerShadowRoot(shadowInsertionPoint);
        }
        if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*shadowInsertionPoint))
            shadow->setNeedsDistributionRecalc();
    }
}
bool InsertionPoint::isActive() const
{
if (!canBeActive())
    return false;
ShadowRoot* shadowRoot = containingShadowRoot();
ASSERT(shadowRoot);
if (!isHTMLShadowElement(*this) || shadowRoot->descendantShadowElementCount() <= 1)
    return true;

// Slow path only when there are more than one shadow elements in a shadow tree. That should be a rare case.
const WillBeHeapVector<RefPtrWillBeMember<InsertionPoint>>& insertionPoints = shadowRoot->descendantInsertionPoints();
for (size_t i = 0; i < insertionPoints.size(); ++i) {
    InsertionPoint* point = insertionPoints[i].get();
    if (isHTMLShadowElement(*point))
        return point == this;
}
return true;
}
Beispiel #3
0
void ElementShadowV0::distribute() {
  HeapVector<Member<HTMLShadowElement>, 32> shadowInsertionPoints;
  DistributionPool pool(m_elementShadow->host());

  for (ShadowRoot* root = &youngestShadowRoot(); root;
       root = root->olderShadowRoot()) {
    HTMLShadowElement* shadowInsertionPoint = 0;
    for (const auto& point : root->descendantInsertionPoints()) {
      if (!point->isActive())
        continue;
      if (isHTMLShadowElement(*point)) {
        DCHECK(!shadowInsertionPoint);
        shadowInsertionPoint = toHTMLShadowElement(point);
        shadowInsertionPoints.append(shadowInsertionPoint);
      } else {
        pool.distributeTo(point, this);
        if (ElementShadow* shadow =
                shadowWhereNodeCanBeDistributedForV0(*point))
          shadow->setNeedsDistributionRecalc();
      }
    }
  }

  for (size_t i = shadowInsertionPoints.size(); i > 0; --i) {
    HTMLShadowElement* shadowInsertionPoint = shadowInsertionPoints[i - 1];
    ShadowRoot* root = shadowInsertionPoint->containingShadowRoot();
    DCHECK(root);
    if (root->isOldest()) {
      pool.distributeTo(shadowInsertionPoint, this);
    } else if (root->olderShadowRoot()->type() == root->type()) {
      // Only allow reprojecting older shadow roots between the same type to
      // disallow reprojecting UA elements into author shadows.
      DistributionPool olderShadowRootPool(*root->olderShadowRoot());
      olderShadowRootPool.distributeTo(shadowInsertionPoint, this);
      root->olderShadowRoot()->setShadowInsertionPointOfYoungerShadowRoot(
          shadowInsertionPoint);
    }
    if (ElementShadow* shadow =
            shadowWhereNodeCanBeDistributedForV0(*shadowInsertionPoint))
      shadow->setNeedsDistributionRecalc();
  }
  InspectorInstrumentation::didPerformElementShadowDistribution(
      &m_elementShadow->host());
}
Beispiel #4
0
void ElementShadow::distributeV0()
{
    host()->setNeedsStyleRecalc(SubtreeStyleChange, StyleChangeReasonForTracing::create(StyleChangeReason::Shadow));
    WillBeHeapVector<RawPtrWillBeMember<HTMLShadowElement>, 32> shadowInsertionPoints;
    DistributionPool pool(*host());

    for (ShadowRoot* root = &youngestShadowRoot(); root; root = root->olderShadowRoot()) {
        HTMLShadowElement* shadowInsertionPoint = 0;
        const WillBeHeapVector<RefPtrWillBeMember<InsertionPoint>>& insertionPoints = root->descendantInsertionPoints();
        for (size_t i = 0; i < insertionPoints.size(); ++i) {
            InsertionPoint* point = insertionPoints[i].get();
            if (!point->isActive())
                continue;
            if (isHTMLShadowElement(*point)) {
                ASSERT(!shadowInsertionPoint);
                shadowInsertionPoint = toHTMLShadowElement(point);
                shadowInsertionPoints.append(shadowInsertionPoint);
            } else {
                pool.distributeTo(point, this);
                if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point))
                    shadow->setNeedsDistributionRecalc();
            }
        }
    }

    for (size_t i = shadowInsertionPoints.size(); i > 0; --i) {
        HTMLShadowElement* shadowInsertionPoint = shadowInsertionPoints[i - 1];
        ShadowRoot* root = shadowInsertionPoint->containingShadowRoot();
        ASSERT(root);
        if (root->isOldest()) {
            pool.distributeTo(shadowInsertionPoint, this);
        } else if (root->olderShadowRoot()->type() == root->type()) {
            // Only allow reprojecting older shadow roots between the same type to
            // disallow reprojecting UA elements into author shadows.
            DistributionPool olderShadowRootPool(*root->olderShadowRoot());
            olderShadowRootPool.distributeTo(shadowInsertionPoint, this);
            root->olderShadowRoot()->setShadowInsertionPointOfYoungerShadowRoot(shadowInsertionPoint);
        }
        if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*shadowInsertionPoint))
            shadow->setNeedsDistributionRecalc();
    }
    InspectorInstrumentation::didPerformElementShadowDistribution(host());
}