void EventPath::calculatePath()
{
    ASSERT(m_node);
    ASSERT(m_nodeEventContexts.isEmpty());
    m_node->updateDistribution();

    // For performance and memory usage reasons we want to store the
    // path using as few bytes as possible and with as few allocations
    // as possible which is why we gather the data on the stack before
    // storing it in a perfectly sized m_nodeEventContexts Vector.
    WillBeHeapVector<RawPtrWillBeMember<Node>, 64> nodesInPath;
    Node* current = m_node;
    nodesInPath.append(current);
    while (current) {
        if (m_event && current->keepEventInNode(m_event))
            break;
        WillBeHeapVector<RawPtrWillBeMember<InsertionPoint>, 8> insertionPoints;
        collectDestinationInsertionPoints(*current, insertionPoints);
        if (!insertionPoints.isEmpty()) {
            for (const auto& insertionPoint : insertionPoints) {
                if (insertionPoint->isShadowInsertionPoint()) {
                    ShadowRoot* containingShadowRoot = insertionPoint->containingShadowRoot();
                    ASSERT(containingShadowRoot);
                    if (!containingShadowRoot->isOldest())
                        nodesInPath.append(containingShadowRoot->olderShadowRoot());
                }
                nodesInPath.append(insertionPoint);
            }
            current = insertionPoints.last();
            continue;
        }
        if (current->isShadowRoot()) {
            if (m_event && shouldStopAtShadowRoot(*m_event, *toShadowRoot(current), *m_node))
                break;
            current = current->shadowHost();
#if !ENABLE(OILPAN)
            // TODO(kochi): crbug.com/507413 This check is necessary when some asynchronous event
            // is queued while its shadow host is removed and the shadow root gets the event
            // immediately after it.  When Oilpan is enabled, this situation does not happen.
            // Except this case, shadow root's host is assumed to be non-null.
            if (current)
                nodesInPath.append(current);
#else
            nodesInPath.append(current);
#endif
        } else {
            current = current->parentNode();
            if (current)
                nodesInPath.append(current);
        }
    }

    m_nodeEventContexts.reserveCapacity(nodesInPath.size());
    for (Node* nodeInPath : nodesInPath) {
        m_nodeEventContexts.append(NodeEventContext(nodeInPath, eventTargetRespectingTargetRules(*nodeInPath)));
    }
}
Beispiel #2
0
void ElementShadow::distribute()
{
    host()->setNeedsStyleRecalc();
    Vector<HTMLShadowElement*, 32> shadowInsertionPoints;
    DistributionPool pool(*host());

    for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadowRoot()) {
        HTMLShadowElement* shadowInsertionPoint = 0;
        const Vector<RefPtr<InsertionPoint> >& insertionPoints = root->descendantInsertionPoints();
        for (size_t i = 0; i < insertionPoints.size(); ++i) {
            InsertionPoint* point = insertionPoints[i].get();
            if (!point->isActive())
                continue;
            if (isHTMLShadowElement(point)) {
                if (!shadowInsertionPoint)
                    shadowInsertionPoint = toHTMLShadowElement(point);
            } else {
                pool.distributeTo(point, this);
                if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point))
                    shadow->setNeedsDistributionRecalc();
            }
        }
        if (shadowInsertionPoint) {
            shadowInsertionPoints.append(shadowInsertionPoint);
            if (shadowInsertionPoint->hasChildNodes())
                pool.populateChildren(*shadowInsertionPoint);
        } else {
            pool.clear();
        }
    }

    for (size_t i = shadowInsertionPoints.size(); i > 0; --i) {
        HTMLShadowElement* shadowInsertionPoint = shadowInsertionPoints[i - 1];
        ShadowRoot* root = shadowInsertionPoint->containingShadowRoot();
        ASSERT(root);
        if (root->isOldest()) {
            pool.distributeTo(shadowInsertionPoint, this);
        } else if (root->olderShadowRoot()->type() == root->type()) {
            // Only allow reprojecting older shadow roots between the same type to
            // disallow reprojecting UA elements into author shadows.
            DistributionPool olderShadowRootPool(*root->olderShadowRoot());
            olderShadowRootPool.distributeTo(shadowInsertionPoint, this);
            root->olderShadowRoot()->setShadowInsertionPointOfYoungerShadowRoot(shadowInsertionPoint);
        }
        if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*shadowInsertionPoint))
            shadow->setNeedsDistributionRecalc();
    }
}
Beispiel #3
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void ElementShadowV0::distribute() {
  HeapVector<Member<HTMLShadowElement>, 32> shadowInsertionPoints;
  DistributionPool pool(m_elementShadow->host());

  for (ShadowRoot* root = &youngestShadowRoot(); root;
       root = root->olderShadowRoot()) {
    HTMLShadowElement* shadowInsertionPoint = 0;
    for (const auto& point : root->descendantInsertionPoints()) {
      if (!point->isActive())
        continue;
      if (isHTMLShadowElement(*point)) {
        DCHECK(!shadowInsertionPoint);
        shadowInsertionPoint = toHTMLShadowElement(point);
        shadowInsertionPoints.append(shadowInsertionPoint);
      } else {
        pool.distributeTo(point, this);
        if (ElementShadow* shadow =
                shadowWhereNodeCanBeDistributedForV0(*point))
          shadow->setNeedsDistributionRecalc();
      }
    }
  }

  for (size_t i = shadowInsertionPoints.size(); i > 0; --i) {
    HTMLShadowElement* shadowInsertionPoint = shadowInsertionPoints[i - 1];
    ShadowRoot* root = shadowInsertionPoint->containingShadowRoot();
    DCHECK(root);
    if (root->isOldest()) {
      pool.distributeTo(shadowInsertionPoint, this);
    } else if (root->olderShadowRoot()->type() == root->type()) {
      // Only allow reprojecting older shadow roots between the same type to
      // disallow reprojecting UA elements into author shadows.
      DistributionPool olderShadowRootPool(*root->olderShadowRoot());
      olderShadowRootPool.distributeTo(shadowInsertionPoint, this);
      root->olderShadowRoot()->setShadowInsertionPointOfYoungerShadowRoot(
          shadowInsertionPoint);
    }
    if (ElementShadow* shadow =
            shadowWhereNodeCanBeDistributedForV0(*shadowInsertionPoint))
      shadow->setNeedsDistributionRecalc();
  }
  InspectorInstrumentation::didPerformElementShadowDistribution(
      &m_elementShadow->host());
}
Beispiel #4
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void ElementShadow::distributeV0()
{
    host()->setNeedsStyleRecalc(SubtreeStyleChange, StyleChangeReasonForTracing::create(StyleChangeReason::Shadow));
    WillBeHeapVector<RawPtrWillBeMember<HTMLShadowElement>, 32> shadowInsertionPoints;
    DistributionPool pool(*host());

    for (ShadowRoot* root = &youngestShadowRoot(); root; root = root->olderShadowRoot()) {
        HTMLShadowElement* shadowInsertionPoint = 0;
        const WillBeHeapVector<RefPtrWillBeMember<InsertionPoint>>& insertionPoints = root->descendantInsertionPoints();
        for (size_t i = 0; i < insertionPoints.size(); ++i) {
            InsertionPoint* point = insertionPoints[i].get();
            if (!point->isActive())
                continue;
            if (isHTMLShadowElement(*point)) {
                ASSERT(!shadowInsertionPoint);
                shadowInsertionPoint = toHTMLShadowElement(point);
                shadowInsertionPoints.append(shadowInsertionPoint);
            } else {
                pool.distributeTo(point, this);
                if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point))
                    shadow->setNeedsDistributionRecalc();
            }
        }
    }

    for (size_t i = shadowInsertionPoints.size(); i > 0; --i) {
        HTMLShadowElement* shadowInsertionPoint = shadowInsertionPoints[i - 1];
        ShadowRoot* root = shadowInsertionPoint->containingShadowRoot();
        ASSERT(root);
        if (root->isOldest()) {
            pool.distributeTo(shadowInsertionPoint, this);
        } else if (root->olderShadowRoot()->type() == root->type()) {
            // Only allow reprojecting older shadow roots between the same type to
            // disallow reprojecting UA elements into author shadows.
            DistributionPool olderShadowRootPool(*root->olderShadowRoot());
            olderShadowRootPool.distributeTo(shadowInsertionPoint, this);
            root->olderShadowRoot()->setShadowInsertionPointOfYoungerShadowRoot(shadowInsertionPoint);
        }
        if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*shadowInsertionPoint))
            shadow->setNeedsDistributionRecalc();
    }
    InspectorInstrumentation::didPerformElementShadowDistribution(host());
}
Beispiel #5
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void EventPath::calculatePath()
{
    ASSERT(m_node);
    ASSERT(m_nodeEventContexts.isEmpty());
    m_node->document().updateDistributionForNodeIfNeeded(const_cast<Node*>(m_node.get()));

    Node* current = m_node;
    addNodeEventContext(*current);
    if (!m_node->inDocument())
        return;
    while (current) {
        if (m_event && current->keepEventInNode(m_event))
            break;
        WillBeHeapVector<RawPtrWillBeMember<InsertionPoint>, 8> insertionPoints;
        collectDestinationInsertionPoints(*current, insertionPoints);
        if (!insertionPoints.isEmpty()) {
            for (const auto& insertionPoint : insertionPoints) {
                if (insertionPoint->isShadowInsertionPoint()) {
                    ShadowRoot* containingShadowRoot = insertionPoint->containingShadowRoot();
                    ASSERT(containingShadowRoot);
                    if (!containingShadowRoot->isOldest())
                        addNodeEventContext(*containingShadowRoot->olderShadowRoot());
                }
                addNodeEventContext(*insertionPoint);
            }
            current = insertionPoints.last();
            continue;
        }
        if (current->isShadowRoot()) {
            if (m_event && shouldStopAtShadowRoot(*m_event, *toShadowRoot(current), *m_node))
                break;
            current = current->shadowHost();
            addNodeEventContext(*current);
        } else {
            current = current->parentNode();
            if (current)
                addNodeEventContext(*current);
        }
    }
}
Beispiel #6
0
void EventPath::calculatePath()
{
    ASSERT(m_node);
    ASSERT(m_nodeEventContexts.isEmpty());
    m_node->document().updateDistributionForNodeIfNeeded(const_cast<Node*>(m_node));

    Node* current = m_node;
    addNodeEventContext(current);
    if (!m_node->inDocument())
        return;
    while (current) {
        if (current->isShadowRoot() && m_event && determineDispatchBehavior(m_event, toShadowRoot(current), m_node) == StayInsideShadowDOM)
            break;
        Vector<InsertionPoint*, 8> insertionPoints;
        collectDestinationInsertionPoints(*current, insertionPoints);
        if (!insertionPoints.isEmpty()) {
            for (size_t i = 0; i < insertionPoints.size(); ++i) {
                InsertionPoint* insertionPoint = insertionPoints[i];
                if (insertionPoint->isShadowInsertionPoint()) {
                    ShadowRoot* containingShadowRoot = insertionPoint->containingShadowRoot();
                    ASSERT(containingShadowRoot);
                    if (!containingShadowRoot->isOldest())
                        addNodeEventContext(containingShadowRoot->olderShadowRoot());
                }
                addNodeEventContext(insertionPoint);
            }
            current = insertionPoints.last();
            continue;
        }
        if (current->isShadowRoot()) {
            current = current->shadowHost();
            addNodeEventContext(current);
        } else {
            current = current->parentNode();
            if (current)
                addNodeEventContext(current);
        }
    }
}