Beispiel #1
0
void ClipVisitor::visit(ShapePtr shape)
{
    ShapeRendererStatePtr renderer_state = shape->getRendererState(renderer);
    D2DShapeRendererStatePtr shape_renderer = dynamic_pointer_cast<D2DShapeRendererState>(renderer_state);
    vector<ID2D1Geometry*> temp_geometry;

    shape_renderer->getGeometry(&temp_geometry);

    for (size_t i = 0; i < temp_geometry.size(); i++) {
        ID2D1TransformedGeometry* transformed_geometry;
        HRESULT hr = renderer->m_pFactory->CreateTransformedGeometry(
            temp_geometry[i], &d2dMatrix(matrix_stack.top()), &transformed_geometry);

        if (SUCCEEDED(hr)) {
            geometry.push_back(transformed_geometry);
        }
    }
}
Beispiel #2
0
void Draw::visit(ShapePtr shape)
{
    ShapeRendererStatePtr renderer_state = shape->getRendererState(renderer);
    D2DShapeRendererStatePtr shape_renderer = dynamic_pointer_cast<D2DShapeRendererState>(renderer_state);
    shape_renderer->draw();
}