void FootstepDisplay::update(float wall_dt, float ros_dt)
  {
    for (size_t i = 0; i < shapes_.size(); i++) {
      ShapePtr shape = shapes_[i];
      texts_[i]->setVisible(show_name_); // TODO
      jsk_footstep_msgs::Footstep footstep = latest_footstep_->footsteps[i];
            // color
      if (use_group_coloring_) {
        std_msgs::ColorRGBA color
          = jsk_topic_tools::colorCategory20(footstep.footstep_group);
        shape->setColor(color.r, color.g, color.b, alpha_);
      }
      else {
        if (footstep.leg == jsk_footstep_msgs::Footstep::LEFT) {
          shape->setColor(0, 1, 0, alpha_);
        }
        else if (footstep.leg == jsk_footstep_msgs::Footstep::RIGHT) {
          shape->setColor(1, 0, 0, alpha_);
        }
        else {
          shape->setColor(1, 1, 1, alpha_);
        }
      }

    }
  }
 void FootstepDisplay::updateAlpha()
 {
   float alpha = alpha_property_->getFloat();
   for (size_t i = 0; i < shapes_.size(); i++)
   {
     ShapePtr shape = shapes_[i];
     jsk_footstep_msgs::Footstep footstep = latest_footstep_->footsteps[i];
     if (footstep.leg == jsk_footstep_msgs::Footstep::LEFT)
     {
       shape->setColor(0, 1, 0, alpha);
     }
     else if (footstep.leg == jsk_footstep_msgs::Footstep::RIGHT)
     {
       shape->setColor(1, 0, 0, alpha);
     }
     else
     {
       shape->setColor(1, 1, 1, alpha);
     }
   }
     
 }
Beispiel #3
0
SkeletonPtr createGround()
{
  // Create a Skeleton to represent the ground
  SkeletonPtr ground = Skeleton::create("ground");
  Eigen::Isometry3d tf(Eigen::Isometry3d::Identity());
  double thickness = 0.01;
  tf.translation() = Eigen::Vector3d(0,0,-thickness/2.0);
  WeldJoint::Properties joint;
  joint.mT_ParentBodyToJoint = tf;
  ground->createJointAndBodyNodePair<WeldJoint>(nullptr, joint);
  ShapePtr groundShape =
      std::make_shared<BoxShape>(Eigen::Vector3d(10,10,thickness));
  groundShape->setColor(dart::Color::Blue(0.2));

  ground->getBodyNode(0)->addVisualizationShape(groundShape);
  ground->getBodyNode(0)->addCollisionShape(groundShape);

  return ground;
}
Beispiel #4
0
SkeletonPtr createAtlas()
{
  // Parse in the atlas model
  DartLoader urdf;
  SkeletonPtr atlas =
      urdf.parseSkeleton(DART_DATA_PATH"sdf/atlas/atlas_v3_no_head.urdf");

  // Add a box to the root node to make it easier to click and drag
  double scale = 0.25;
  ShapePtr boxShape =
      std::make_shared<BoxShape>(scale*Eigen::Vector3d(1.0, 1.0, 0.5));
  boxShape->setColor(dart::Color::Black());

  Eigen::Isometry3d tf(Eigen::Isometry3d::Identity());
  tf.translation() = Eigen::Vector3d(0.1*Eigen::Vector3d(0.0, 0.0, 1.0));
  boxShape->setLocalTransform(tf);

  atlas->getBodyNode(0)->addVisualizationShape(boxShape);

  return atlas;
}