Beispiel #1
0
void Drone::OnCollision(const GameObjectList& objects)
{
    SmartPtr<GameObject> object;
    GameObjectType const* type = NULL;

    GameObjectList::const_iterator it = objects.begin();
    GameObjectList::const_iterator end = objects.end();

    for (; it != end; ++it)
    {
//        const GameObjectType * type = &((*it)->GetType() );

        object = *it;
        type = &(object->GetType());
//        const char * type_name = object->GetType().GetTypeName();
//        cout << type_name << ";" << endl;

        // Compare Object type
        if((*type) == GameObjectType("Bullet"))
        {
            // TODO add damage related stuff to GameObject which should allow you to bypass this whole awkward pointer stuff here...
            Bullet* b = (Bullet*) object.GetPtr();
//            cout << "colision with bullet" << endl;
//            Bullet* b = dynamic_cast<Bullet*>(object.GetPtr());

            int damage = b->GetDamage();
            int health = mHealth;
            int newHealth = mHealth - damage;

            DealDamage(b->GetDamage());
            //cout << "HEALTH " << mHealth << endl;
            // Check if alive
            if(mHealth <= 0) mWorld->RemoveObject(this);
        }
    }
}
Beispiel #2
0
void CCDataManager::Run()
{
    //this is register for all ffmpeg action
    av_register_all();

    //this is for mutli-thread ffmpeg working
    if(av_lockmgr_register(ffmpegLockManager))
    {
        // TODO Failure av_lockmgr_register
    }

    CCSystemAlarm::GetInstance()->RegisterSystemAlarm(this);

    std::string mediaUrl;
    AVFormatContext *pAVFormatContext = NULL;
    int asIndex = -1;
    int vsIndex = -1;
    DataManagerStatus status = DATA_MANAGER_STATUS_ENUM_INIT;
    unsigned int decodersStatus = DECODERS_STATUS_ENUM_NONE_READY;

    int audioPacketQueueSize = 0;
    int videoPacketQueueSize = 0;

    while(m_bRunning)
    {
        SmartPtr<Event> event;
        if(PopFrontMessage(event))
        {
            //std::cout << "event.GetPtr()->type=" << event.GetPtr()->type << std::endl;

            switch(event.GetPtr()->type)
            {
                case MESSAGE_TYPE_ENUM_OPEN_FILE:
                {
                    mediaUrl = any_cast<std::string>(event.GetPtr()->anyParams);

                    //AVCodecContext* pAudioCtx = NULL;
                    //AVCodecContext* pVideoCtx = NULL;

                    int ret = OpenFile(mediaUrl,
                                       &pAVFormatContext,
                                       &asIndex,
                                       &vsIndex);
                                        if(ret == 0)
                    if(ret == 0)
                    {
                        //GetCodecContext(pAVFormatContext, asIndex, &pAudioCtx);
                        //GetCodecContext(pAVFormatContext, vsIndex, &pVideoCtx);

                        //status = DATA_MANAGER_STATUS_ENUM_WORKING;
                    }

                    std::vector<Any> openedParams;
                    openedParams.push_back(Any(ret));
                    openedParams.push_back(Any(pAVFormatContext));
                    openedParams.push_back(Any(asIndex));
                    openedParams.push_back(Any(vsIndex));

                    PostMessage(MESSAGE_OBJECT_ENUM_DATA_MANAGER,
                                MESSAGE_OBJECT_ENUM_PLAYER,
                                MESSAGE_TYPE_ENUM_OPENED_FILE,
                                openedParams);
                }
                break;
                case MESSAGE_TYPE_ENUM_AUDIO_DECODER_READY:
                {
                    decodersStatus += DECODERS_STATUS_ENUM_AUDIO_READY;

                    if(decodersStatus == DECODERS_STATUS_ENUM_ALL_READY)
                    {
                        status = DATA_MANAGER_STATUS_ENUM_WORKING;
                    }
                }
                break;
                case MESSAGE_TYPE_ENUM_VIDEO_DECODER_READY:
                {
                    decodersStatus += DECODERS_STATUS_ENUM_VIDEO_READY;

                    if(decodersStatus == DECODERS_STATUS_ENUM_ALL_READY)
                    {
                        status = DATA_MANAGER_STATUS_ENUM_WORKING;
                    }
                }
                break;
                case MESSAGE_TYPE_ENUM_AUDIO_DEOCDER_A_PACKET:
                {
                    //status = DATA_MANAGER_STATUS_ENUM_SLEEPING;
                    //we decoded a audio packet
                    audioPacketQueueSize --;
                }
                break;
                case MESSAGE_TYPE_ENUM_VIDEO_DECODER_A_PACKET:
                {
                    //status = DATA_MANAGER_STATUS_ENUM_SLEEPING;
                    //we decoded a video packet
                    videoPacketQueueSize --;
                }
                break;
                case MESSAGE_TYPE_ENUM_CLIENT_STOP:
                {
                    status = DATA_MANAGER_STATUS_ENUM_DEADED;
                }
                break;
                default:
                    std::cout << "Unknow Data Manager Message" << std::endl;
                break;
            }
        }

        switch(status)
        {
            case DATA_MANAGER_STATUS_ENUM_INIT:
            {
            }
            break;
            case DATA_MANAGER_STATUS_ENUM_WORKING:
            {
                if(audioPacketQueueSize < MAX_AUDIO_PACKET_QUEUE_SIZE
                   || videoPacketQueueSize < MAX_VIDEO_PACKET_QUEUE_SIZE)
                {
                    SmartPtr<CCPacket> packet(new CCPacket());
                    if(av_read_frame(pAVFormatContext, packet.GetPtr()->GetPacketPointer()) < 0)
                    {
                        PostMessage(MESSAGE_OBJECT_ENUM_DATA_MANAGER,
                                    MESSAGE_OBJECT_ENUM_AUDIO_DECODER,
                                    MESSAGE_TYPE_ENUM_DATA_MANAGER_EOF,
                                    Any());

                        PostMessage(MESSAGE_OBJECT_ENUM_DATA_MANAGER,
                                    MESSAGE_OBJECT_ENUM_VIDEO_DECODER,
                                    MESSAGE_TYPE_ENUM_DATA_MANAGER_EOF,
                                    Any());
                        //std::cout << "endend==========================================endend" << std::endl;
                        m_bRunning = false;
                        continue;
                    }

                    //CCFrequencyWorker::Wait();
                    //Sleep(2);

                    if(packet.GetPtr()->GetPacketPointer()->stream_index
                                == asIndex)
                    {
                        PostMessage(MESSAGE_OBJECT_ENUM_DATA_MANAGER,
                                    MESSAGE_OBJECT_ENUM_AUDIO_DECODER,
                                    MESSAGE_TYPE_ENUM_GET_AUDIO_PACKET,
                                    Any(packet));
                        //we got a audio packet
                        audioPacketQueueSize ++;
                    }else if(packet.GetPtr()->GetPacketPointer()->stream_index
                                == vsIndex)
                    {
                        PostMessage(MESSAGE_OBJECT_ENUM_DATA_MANAGER,
                                    MESSAGE_OBJECT_ENUM_VIDEO_DECODER,
                                    MESSAGE_TYPE_ENUM_GET_VIDEO_PACKET,
                                    Any(packet));

                        //we got a video packet
                        videoPacketQueueSize ++;
                    }
                }// if audio packet enough or video packet enough
                else
                {
                    Sleep(10);
                }
            }
            break;
            case DATA_MANAGER_STATUS_ENUM_SLEEPING:
            {
                Sleep(50);
                //after we have a reset , we should working
                //status = DATA_MANAGER_STATUS_ENUM_WORKING;
            }
            break;
            case DATA_MANAGER_STATUS_ENUM_DEADING:
            {
            }
            break;
            case DATA_MANAGER_STATUS_ENUM_DEADED:
            {
                m_bRunning = false;
                continue;
            }
            break;
        } // end switch
    }

    CCSystemAlarm::GetInstance()->UnRegisterSystemAlarm(this);
}
void CCAudioRender::Run()
{
    AudioRenderStatus status = AUDIO_RENDER_STATUS_ENUM_INITTED;
    bool bDataManagerEof = false;
    
//    ALenum audFormat = GetAudioFormat(g_pPlayerContext->m_channels, g_pPlayerContext->m_type);
    
    g_pPlayerContext->m_pALWrapper->SetAudioCtx(g_pPlayerContext->m_channels,
                          g_pPlayerContext->m_rates,
                          g_pPlayerContext->m_audFormat);

    while(m_bRunning)
    {
        SmartPtr<Event> event;

        if(PopFrontMessage(event))
        {
            switch(event.GetPtr()->type)
            {
                case MESSAGE_TYPE_ENUM_SET_VOLUME:
                {
                    float volume = any_cast<float>(event.GetPtr()->anyParams);
                    g_pPlayerContext->m_pALWrapper->SetVolume(volume);
                }
                break;
                case MESSAGE_TYPE_ENUM_DATA_MANAGER_EOF:
                {
                    bDataManagerEof = true;
                }
                break;
                case MESSAGE_TYPE_ENUM_AUDIO_PAUSE:
                {
                    status = AUDIO_RENDER_STATUS_ENUM_SLEEPING;
                }
                break;
                case MESSAGE_TYPE_ENUM_AUDIO_CONTINUE:
                {
                    status = AUDIO_RENDER_STATUS_ENUM_UPDATING;
                }
                break;
                case MESSAGE_TYPE_ENUM_CLIENT_STOP:
                {
                    status = AUDIO_RENDER_STATUS_ENUM_DEADED;
                }
            } // end switch case
        } // end if get a message


        switch(status)
        {
            case AUDIO_RENDER_STATUS_ENUM_UNKNOW:
            {
                //do nothing at all
            }
            break;
            case AUDIO_RENDER_STATUS_ENUM_INITTED:
            {
                if(g_pPlayerContext->m_audioFrameQueue.size() >= AUDIO_BUFFER_NUMBER)
                {
                    std::cout << "Init the audio buffers" << std::endl;
                    for(int i=0; i<AUDIO_BUFFER_NUMBER;i++)
                    {
                        SmartPtr<AudioFrame> shrdAudioFrame = g_pPlayerContext->m_audioFrameQueue.front();
                        g_pPlayerContext->m_audioFrameQueue.pop();

                        g_pPlayerContext->m_pALWrapper->InitAudioFrame(shrdAudioFrame.GetPtr(), i);
                    }

                    g_pPlayerContext->m_pALWrapper->Play();
                    
                    //usleep(30 * 1000);
                    CCSystemClock::GetInstance()->SetVideoStartRender(true);

                    status = AUDIO_RENDER_STATUS_ENUM_UPDATING;
                }
            } // case AUDIO_RENDER_STATUS_ENUM_INITTED
            break;
            case AUDIO_RENDER_STATUS_ENUM_UPDATING:
            {
                CCSystemClock::GetInstance()->SetRealPlayedTime(g_pPlayerContext->m_pALWrapper->GetReadPlayedTime());
                usleep(20 * 1000);
                
                //std::cout << "audio frame empty()" << m_audioFrameQueue.empty()<< std::endl;
                if(g_pPlayerContext->m_pALWrapper->NeedData() && !g_pPlayerContext->m_audioFrameQueue.empty())
                {
                    //std::cout << "audio render data" << std::endl;
                    SmartPtr<AudioFrame> shrdAudioFrame = g_pPlayerContext->m_audioFrameQueue.front();
                    g_pPlayerContext->m_audioFrameQueue.pop();

                    g_pPlayerContext->m_pALWrapper->UpdateAudioFrame(shrdAudioFrame.GetPtr());

                    PostMessage(MESSAGE_OBJECT_ENUM_AUDIO_RENDER,
                                MESSAGE_OBJECT_ENUM_AUDIO_DECODER,
                                MESSAGE_TYPE_ENUM_AUDIO_RENDER_A_FRAME,
                                Any());
                }else if(bDataManagerEof)
                {
                    status = AUDIO_RENDER_STATUS_ENUM_DEADED;
                }
                
                g_pPlayerContext->m_pALWrapper->Play();
                
            } //end case AUDIO_RENDER_STATUS_ENUM_UPDATING
            break;
            case AUDIO_RENDER_STATUS_ENUM_SLEEPING:
            {
                usleep(100 * 1000);
                //Sleep(100);
            }
            break;
            case AUDIO_REDNER_STATUS_ENUM_DEADING:
            {
                m_bRunning = false;
                continue;
            }
            break;
            case AUDIO_RENDER_STATUS_ENUM_DEADED:
            {
                PostMessage(MESSAGE_OBJECT_ENUM_AUDIO_RENDER,
                            MESSAGE_OBJECT_ENUM_PLAYER,
                            MESSAGE_TYPE_ENUM_AUDIO_RENDER_DEADED,
                            Any());
                
                m_bRunning = false;
                continue;
            }
            break;
        } // end switch(status)
    }

    std::cout << "The audio render is deaded" << std::endl;
}
Beispiel #4
0
void CCPlayer::Run()
{
    int isAllModuleAreDeaded = 0;
    while(m_bRunning)
    {
        SmartPtr<Event> event;
        if(PopFrontMessage(event))
        {
            switch(event.GetPtr()->type)
            {
                case COMMAND_TYPE_ENUM_OPEN:
                {
                    sleep(5);
                    
                    std::string mediaUrl = any_cast<std::string>(event.GetPtr()->anyParams);
                    
                    int ret = OpenFile(mediaUrl);
                    
                    if (ret == SUCCESS)
                    {
                        CCModuleManager::AddModule(MESSAGE_OBJECT_ENUM_DATA_MANAGER);
                    }
                    
                    if(ret == SUCCESS && g_pPlayerContext->m_asIndex != -1)
                    {
                        CCModuleManager::AddModule(MESSAGE_OBJECT_ENUM_AUDIO_DECODER);
                        CCModuleManager::AddModule(MESSAGE_OBJECT_ENUM_AUDIO_RENDER);
                    }
                    
                    if(ret == SUCCESS && g_pPlayerContext->m_vsIndex != -1)
                    {
                        CCModuleManager::AddModule(MESSAGE_OBJECT_ENUM_VIDEO_DECODER);
                        CCModuleManager::AddModule(MESSAGE_OBJECT_ENUM_VIDEO_RENDER);
                    }
                    
                    if(m_pIPlayerDelegate != NULL)
                    {
                        m_pIPlayerDelegate->OnCommandOpen(ret);
                    }
                    
                }
                break;
                case COMMAND_TYPE_ENUM_CONTINUE:
                {
                    CCMessageCenter::GetInstance()->PostMessage(MESSAGE_OBJECT_ENUM_PLAYER,
                                                                MESSAGE_OBJECT_ENUM_AUDIO_RENDER,
                                                                MESSAGE_TYPE_ENUM_AUDIO_CONTINUE,
                                                                Any());

                    CCMessageCenter::GetInstance()->PostMessage(MESSAGE_OBJECT_ENUM_PLAYER,
                                                                MESSAGE_OBJECT_ENUM_VIDEO_RENDER,
                                                                MESSAGE_TYPE_ENUM_VIDEO_CONTINUE,
                                                                Any());
                }
                break;
                case COMMAND_TYPE_ENUM_PAUSE:
                {
                        CCMessageCenter::GetInstance()->PostMessage(MESSAGE_OBJECT_ENUM_PLAYER,
                                                                    MESSAGE_OBJECT_ENUM_AUDIO_RENDER,
                                                                    MESSAGE_TYPE_ENUM_AUDIO_PAUSE,
                                                                    Any());

                        CCMessageCenter::GetInstance()->PostMessage(MESSAGE_OBJECT_ENUM_PLAYER,
                                                                    MESSAGE_OBJECT_ENUM_VIDEO_RENDER,
                                                                    MESSAGE_TYPE_ENUM_VIDEO_PAUSE,
                                                                    Any());
                }
                break;
                //the user stop the player
                case COMMAND_TYPE_ENUM_STOP:
                {
                    PostMessage(MESSAGE_OBJECT_ENUM_PLAYER,
                                MESSAGE_OJBECT_ENUM_ALL,
                                MESSAGE_TYPE_ENUM_CLIENT_STOP,
                                Any());
                }
                break;
                case MESSAGE_TYPE_ENUM_SET_VOLUME:
                {
                    float volume = any_cast<float>(event.GetPtr()->anyParams);
                    g_pPlayerContext->m_pALWrapper->SetVolume(volume);
                }
                break;
                case MESSAGE_TYPE_ENUM_AUDIO_RENDER_DEADED:
                {
                    CCModuleManager::DeleteModule(MESSAGE_OBJECT_ENUM_AUDIO_RENDER);
                    
                    isAllModuleAreDeaded += AUDIO_RENDER_DEADED;
                    
                    if (isAllModuleAreDeaded == ALL_MODULE_ARE_DEADED)
                    {
                        DestructPlayerSystem();
                    }
                }
                break;
                case MESSAGE_TYPE_ENUM_AUDIO_DECODER_DEADED:
                {
                    CCModuleManager::DeleteModule(MESSAGE_OBJECT_ENUM_AUDIO_DECODER);
                    
                    isAllModuleAreDeaded += AUDIO_DECODER_DEADED;
                    
                    if (isAllModuleAreDeaded == ALL_MODULE_ARE_DEADED)
                    {
                        DestructPlayerSystem();
                    }
                }
                break;
                case MESSAGE_TYPE_ENUM_VIDEO_RENDER_DEADED:
                {
                    CCModuleManager::DeleteModule(MESSAGE_OBJECT_ENUM_VIDEO_RENDER);
                    
                    isAllModuleAreDeaded += VIDEO_RENDER_DEADED;
                    
                    if (isAllModuleAreDeaded == ALL_MODULE_ARE_DEADED)
                    {
                        DestructPlayerSystem();
                    }
                }
                break;
                case MESSAGE_TYPE_ENUM_VIDEO_DECODER_DEADED:
                {
                    CCModuleManager::DeleteModule(MESSAGE_OBJECT_ENUM_VIDEO_DECODER);
                    
                    isAllModuleAreDeaded += VIDEO_DECODER_DEADED;
                    
                    if (isAllModuleAreDeaded == ALL_MODULE_ARE_DEADED)
                    {
                        DestructPlayerSystem();
                    }
                }
                    break;
                case MESSAGE_OBJECT_ENUM_DATA_MANAGER_DEADED:
                {
                    CCModuleManager::DeleteModule(MESSAGE_OBJECT_ENUM_DATA_MANAGER);
                    
                    isAllModuleAreDeaded += DATA_MANAGER_DEADED;
                    
                    if (isAllModuleAreDeaded == ALL_MODULE_ARE_DEADED)
                    {
                        DestructPlayerSystem();
                    }
                }
                break;
            }
        }else // end if get a message
        {
            //if nothing to do , just wait 10 ms , don't warry
            usleep(10 * 1000);
        }
    } // end of switch case
}
Beispiel #5
0
void Asteroids::OnMouseButton(int button, int state, int x, int y)
{

    if(state == GLUT_DOWN)
    {
        if(button == GLUT_RIGHT_BUTTON)
        {
            mMoveCamera = true;

            // Calculate world coordinates
            const int zl = mGameWindow->GetZoomLevel();
            GLVector3f m2w((x - mGameDisplay->GetWidth()/2)/zl + mCameraFocus->x, (mGameDisplay->GetHeight()/2 - y)/zl + mCameraFocus->y, 0.0);

            SmartPtr<GameObject> checkSelect = mGameWorld->GetOnClickSelect(m2w);
            SmartPtr<Order> o = NULL;
            if(checkSelect.GetPtr() == NULL) {
                o = new Order(ORDER_MOVE);
                o->SetDestination(m2w);
            } else {
                o = new Order(ORDER_ATTACK);
                o->SetTarget(checkSelect);
            }
            mGameWorld->AssignOrderToSelected(o);
        }
        if(button == GLUT_LEFT_BUTTON)
        {
//            cout << endl;
//            cout << "GLUT MOUSE: " << x << "\t" << y << endl;

//            GLVector2i mouseVector(GLVector2i(x, mGameDisplay->GetHeight() - y));
//            cout << "GUI COORDS: " << mouseVector.x << "\t" << mouseVector.y << endl;

//            float dw = mGameDisplay->GetWidth();
//            float dh = mGameDisplay->GetHeight();
//            cout << "DISPLAY WH: " << dw << "\t" << dh << endl;

            // Get game zoom level
//            cout << "ZOOM LEVEL: " << zl << endl;

//            GLVector3f mouse2world((x - dw/2)/zl + mCameraFocus->x, (dh/2 - y)/zl + mCameraFocus->y, 0.0);
//
//            cout << "M2W COORDS: " << mouse2world.x << "\t" << mouse2world.y << endl;
//            cout << "CAM  FOCUS: " << mCameraFocus->x << "\t" << mCameraFocus->y << endl;

//            mGameWorld->AddObject(CreateAsteroid(x,y));
//            mGameWorld->AddObject(CreateAsteroid());
//            mAsteroidCount++;

            // get zoom level of the game to calculate world coordinates
            const int zl = mGameWindow->GetZoomLevel();
            // Calculate the world coordinate corresponding to mouse coordinates (m2w = mouse to world).
            GLVector3f m2w((x - mGameDisplay->GetWidth()/2)/zl + mCameraFocus->x, (mGameDisplay->GetHeight()/2 - y)/zl + mCameraFocus->y, 0.0);


            // Make the selection box visible
            mSelectionBox->SetVisible(true);
            // Set the starting point for the box to be the mouse coordinates
            mSelectionBox->SetStart(GLVector2i(x,y));
            // Set the second point of the box (where mouse is) to also be the mouse coordinates to reset it
            mSelectionBox->SetMouse(GLVector2i(x,y));
            // Set the world coordinates coresponding to  the mouse coordinates
            mSelectionBox->SetWorldCoord1(m2w);
            mSelectionBox->SetWorldCoord2(m2w);

            SmartPtr<GameObject> selectedGO = mGameWorld->GetOnClickSelect(m2w);
            if(selectedGO.GetPtr() != NULL){
                if(selectedGO->GetType() == GameObjectType("Drone"))
                {
                    selectedGO->MakeSelected();
                }
            }
            cout << "CLICK FOUND: " << selectedGO.GetPtr() << endl;

            //mGameWorld->AddObject(CreateAsteroid(mouse2world.x, mouse2world.y));
//            SmartPtr<GameObject> a = CreateAsteroid(mGameWorld->GetHeight(), mGameWorld->GetWidth());
            //a->SetVelocity(GLVector3f(0.0,-100.0,0.0));
            //mGameWorld->AddObject(a);
            //mAsteroidCount++;
        }
    }
    else if (state == GLUT_UP)
    {
        mSelectionBox->SetVisible(false);
        mMoveCamera = false;
    }
}
Beispiel #6
0
void CCAudioDecoder::Run()
{
    AudioDecoderStatus status = AUDIO_DECODER_STATUS_ENUM_UNKNOW;

    AVFormatContext* pAVFormatCtx = NULL;
    AVCodecContext* pAudioCodecCtx = NULL;
    AVRational audioTimeBase;

    AVFrame* pDecodedFrame = NULL;
    int gotFrame = 0;
    int decodedLen = 0;

    int audioFrameQueueSize = 0;

    bool bDataManagerEof = false;

    while(m_bRunning)
    {
        SmartPtr<Event> event;
        if(PopFrontMessage(event))
        {
            switch(event.GetPtr()->type)
            {
                case MESSAGE_TYPE_ENUM_FINDED_AUDIO_STREAM:
                {
                    CCChannels channels = -1;
                    CCRates rates = -1 ;
                    CCType type = CCType::unknow;
                    int asIndex = -1;

                    std::vector<Any> audioStreamInfo
                                        = any_cast<std::vector<Any> >(event.GetPtr()->anyParams);
                    pAVFormatCtx = any_cast<AVFormatContext*>(audioStreamInfo[0]);
                    asIndex = any_cast<int>(audioStreamInfo[1]);

                    GetCodecContext(pAVFormatCtx, asIndex, &pAudioCodecCtx, &audioTimeBase);
                    int ret = GetAudioInformation(pAudioCodecCtx, &channels, &rates, &type);

                    if(ret == 0)
                    {
                        std::vector<Any> audioInformartion;
                        audioInformartion.push_back(Any(channels));
                        audioInformartion.push_back(Any(rates));
                        audioInformartion.push_back(Any(type));

                        PostMessage(MESSAGE_OBJECT_ENUM_AUDIO_DECODER,
                                    MESSAGE_OBJECT_ENUM_AUDIO_RENDER,
                                    MESSAGE_TYPE_ENUM_GET_AUDIO_INFORMATION,
                                    Any(audioInformartion));
                        //crate the frame buffer size
                        pDecodedFrame = avcodec_alloc_frame();

                        PostMessage(MESSAGE_OBJECT_ENUM_AUDIO_DECODER,
                                    MESSAGE_OBJECT_ENUM_DATA_MANAGER,
                                    MESSAGE_TYPE_ENUM_AUDIO_DECODER_READY,
                                    Any());

                        //turn the audio decoder status to working
                        status = AUDIO_DECODER_STATUS_ENUM_WORKING;
                    }
                }
                break;
                case MESSAGE_TYPE_ENUM_GET_AUDIO_PACKET:
                {
                    SmartPtr<CCPacket> shdPacket =
                                            any_cast<SmartPtr<CCPacket> >(event.GetPtr()->anyParams);
                    m_audioPacketQueue.push(shdPacket);
                }
                break;
                case MESSAGE_TYPE_ENUM_AUDIO_RENDER_A_FRAME:
                {
                    //status = AUDIO_DECODER_STATUS_ENUM_SLEEPING;
                    //update
                    audioFrameQueueSize --;
                }
                break;
                case MESSAGE_TYPE_ENUM_DATA_MANAGER_EOF:
                {
                    bDataManagerEof = true;
                }
                break;
                case MESSAGE_TYPE_ENUM_CLIENT_STOP:
                {
                    status = AUDIO_DECODER_STATUS_ENUM_DEADED;
                }
                break;
            } // end switch case
        }// end if get a message

        //working in somethings
        switch(status)
        {
            case AUDIO_DECODER_STATUS_ENUM_WORKING:
            {
                //std::cout << "Audio Decoder are working" << std::endl;

                if(audioFrameQueueSize < MAX_AUDIO_FRAME_QUEUE_SIZE)
                {
                    if(!m_audioPacketQueue.empty())
                    {
                        //static int count = 0;
                        //std::cout << "decoder a audio packet" << ++count << std::endl;

                        SmartPtr<CCPacket> shdPacket = m_audioPacketQueue.front();
                        m_audioPacketQueue.pop();

                        AVPacket packet = shdPacket.GetPtr()->GetPacket();

                        while(packet.size > 0)
                        {
                            avcodec_get_frame_defaults(pDecodedFrame);

                            decodedLen = avcodec_decode_audio4(pAudioCodecCtx,
                                                               pDecodedFrame,
                                                               &gotFrame,
                                                               &packet);

                            packet.data += decodedLen;
                            packet.size -= decodedLen;

                            if(gotFrame)
                            {
                                //std::cout << "Get a frame" << std::endl;
                                //count = 0;
                                //increment the queue size count
                                audioFrameQueueSize ++;

                                int decodedDataSize = av_samples_get_buffer_size(NULL,
                                                                        pAudioCodecCtx->channels,
                                                                        pDecodedFrame->nb_samples,
                                                                        pAudioCodecCtx->sample_fmt,
                                                                        1);

                                SmartPtr<AudioFrame> audioFrame(new AudioFrame(pDecodedFrame->data[0], decodedDataSize));
                                PostMessage(MESSAGE_OBJECT_ENUM_AUDIO_DECODER,
                                            MESSAGE_OBJECT_ENUM_AUDIO_RENDER,
                                            MESSAGE_TYPE_ENUM_GET_AUDIO_FRAME,
                                            Any(audioFrame));
                            }
                        }// end while decoder packet


                        //tell the datamanager we have decoded a packet
                        PostMessage(MESSAGE_OBJECT_ENUM_AUDIO_DECODER,
                                    MESSAGE_OBJECT_ENUM_DATA_MANAGER,
                                    MESSAGE_TYPE_ENUM_AUDIO_DEOCDER_A_PACKET,
                                    Any());
                    }// end the packet queue is not empty
                }// end not enough audio frame
                else if(bDataManagerEof)//there is no data for data manager
                {
                    PostMessage(MESSAGE_OBJECT_ENUM_AUDIO_DECODER,
                                MESSAGE_OBJECT_ENUM_AUDIO_RENDER,
                                MESSAGE_TYPE_ENUM_DATA_MANAGER_EOF,
                                Any());
                    m_bRunning = false;

                    continue;
                }else
                {
                    Sleep(10);
                }
            }
            break;
            case AUDIO_DECODER_STATUS_ENUM_SLEEPING:
            {
                Sleep(50);
            }
            break;
            case AUDIO_DECODER_STATUS_ENUM_UNKNOW:
            {

            }
            break;
            case AUDIO_DECODER_STATUS_ENUM_DEADED:
            {
                m_bRunning = false;
                continue;
            }
            break;
        }// end switch case
    }

    std::cout << "The audio decoder is deaded" << std::endl;
}