SneakyButtonSkinnedBase *SneakyInputEx::buttonSkinnedBase(CCRect btnRect, const char *upSprite, const char *downSprite)
{
	SneakyButtonSkinnedBase *buttonBase = new SneakyButtonSkinnedBase();

	if (buttonBase)
	{
		buttonBase->autorelease();
		buttonBase->init();
		buttonBase->setDefaultSprite(CCSprite::spriteWithSpriteFrameName(upSprite));
		buttonBase->setActivatedSprite(CCSprite::spriteWithSpriteFrameName(downSprite));
		buttonBase->setPressSprite(CCSprite::spriteWithSpriteFrameName(downSprite));

		SneakyButton *button = new SneakyButton();

		if (button)
		{
			button->autorelease();
			button->initWithRect(btnRect);
			button->setIsToggleable(false);
			button->setIsHoldable(true);

			buttonBase->setButton(button);

			return buttonBase;

		}

		buttonBase->release();
	
	}

	return NULL;

}
Beispiel #2
0
bool PlayLayer::init()
{
    if(!BaseLayer::init())
    {
        return false;
    }

    Size visibleSize = Director::getInstance()->getVisibleSize();

    MenuItemFont *back = MenuItemFont::create("back", CC_CALLBACK_1(PlayLayer::back, this));
    Menu *menu = Menu::create(back, NULL);
    menu->setPosition(visibleSize.width*9/10, visibleSize.height*9/10);

    this->addChild(menu);

    SpriteFrameCache* cache = SpriteFrameCache::getInstance();
    cache->addSpriteFramesWithFile("UI.plist", "UI.png");

    mJoystick = NULL;
    mJoystick = new SneakyJoystick();
    mJoystick->initWithRect(Rect::ZERO);
    mJoystick->setAutoCenter(true);
    mJoystick->setHasDeadzone(true);
    mJoystick->setDeadRadius(10);
    SneakyJoystickSkinnedBase* jstickSkin = new SneakyJoystickSkinnedBase();
    jstickSkin->autorelease();
    jstickSkin->init();
    jstickSkin->setBackgroundSprite(CCSprite::createWithSpriteFrameName("JoyStick-base.png"));
    jstickSkin->setThumbSprite(CCSprite::createWithSpriteFrameName("JoyStick-thumb.png"));
    //jstickSkin->getThumbSprite()->setScale(0.5f);
    jstickSkin->setPosition(visibleSize.width*1/10, visibleSize.width*1/10);
    jstickSkin->setJoystick(mJoystick);
    this->addChild(jstickSkin);

    mButtonA = NULL;
    mButtonA = new SneakyButton();
    mButtonA->initWithRect(Rect::ZERO);
    mButtonA->setIsToggleable(false);
    mButtonA->setIsHoldable(true);
    SneakyButtonSkinnedBase* btnASkin = new SneakyButtonSkinnedBase();
    btnASkin->autorelease();
    btnASkin->init();
    btnASkin->setPosition(visibleSize.width*9/10, visibleSize.width*1/10);
    btnASkin->setDefaultSprite(CCSprite::createWithSpriteFrameName("button-default.png"));
    btnASkin->setPressSprite(CCSprite::createWithSpriteFrameName("button-pressed.png"));
    btnASkin->setActivatedSprite(CCSprite::createWithSpriteFrameName("button-activated.png"));
    //btnASkin->setDisabledSprite(CCSprite::createWithSpriteFrameName("button-disabled.png"));
    btnASkin->setButton(mButtonA);
    this->addChild(btnASkin);

    this->schedule(schedule_selector(PlayLayer::inputUpdate));

    startPlay();

    return true;
}
// on "init" you need to initialize your instance
bool JoystickController::init(CCNode *parent)
{
    bool bRet = false;
    do 
    {
		//////////////////////////////////////////////////////////////////////////
        // super init first
        //////////////////////////////////////////////////////////////////////////

        CC_BREAK_IF(! Controller::init());

		SneakyJoystickSkinnedBase *joystickBase = SneakyInputEx::joystickSkinnedBase(CCRect(0, 0, 64, 64), "circleBig.png", "circleSmall.png");
	
		if (joystickBase)
		{
			joystickBase->setPosition(System::PointMake(48, 48));

			mJoystick = joystickBase->getJoystick();

			parent->addChild(joystickBase);

		}


		SneakyButtonSkinnedBase *buttonBase = SneakyInputEx::buttonSkinnedBase(CCRect(0,0,32,32), "buttonBlue.png", "buttonOrange.png");
		
		if (buttonBase)
		{
			buttonBase->setPosition(System::PointMake(480-48, 32));

			mButton = buttonBase->getButton();	

			parent->addChild(buttonBase);
		}

		mButtonDown = false;
		
		bRet = true;

    } while (0);

    return bRet;
}
Beispiel #4
0
HudLayer::HudLayer()
{
	CCMenuItemSprite* btn_pause = CCMenuItemSprite::create(
		CCSprite::createWithSpriteFrameName("CloseNormal.png"), 
		CCSprite::createWithSpriteFrameName("CloseSelected.png"), 
		this, menu_selector(HudLayer::menuPauseCallback));
	btn_pause->setPosition(CCPointZero);
	CCMenu* menu_pause = CCMenu::createWithItem(btn_pause);
	menu_pause->setPosition(ccp(PAUSE_MENU_POS_X, PAUSE_MENU_POS_Y));
	this->addChild(menu_pause);

	mJoystick = NULL;
	mJoystick = new SneakyJoystick();
	mJoystick->initWithRect(CCRectZero);
	mJoystick->setAutoCenter(true);
	mJoystick->setHasDeadzone(true);
	mJoystick->setDeadRadius(JOYSTICK_DEAD_RADIUS);
	SneakyJoystickSkinnedBase* jstickSkin = new SneakyJoystickSkinnedBase();
	jstickSkin->autorelease();
	jstickSkin->init();
	jstickSkin->setBackgroundSprite(CCSprite::createWithSpriteFrameName("JoyStick-base.png"));
	jstickSkin->setThumbSprite(CCSprite::createWithSpriteFrameName("JoyStick-thumb.png"));
	//jstickSkin->getThumbSprite()->setScale(0.5f);
	jstickSkin->setPosition(ccp(JOYSTICK_POS_X, JOYSTICK_POS_Y));
	jstickSkin->setJoystick(mJoystick);
	this->addChild(jstickSkin);

	mButtonA = NULL;
	mButtonA = new SneakyButton();
	mButtonA->initWithRect(CCRectZero);
	mButtonA->setIsToggleable(false);
	mButtonA->setIsHoldable(true);
	SneakyButtonSkinnedBase* btnASkin = new SneakyButtonSkinnedBase();
	btnASkin->autorelease();
	btnASkin->init();
	btnASkin->setPosition(ccp(BTN_A_POS_X, BTN_A_POS_Y));
	btnASkin->setDefaultSprite(CCSprite::createWithSpriteFrameName("button-default.png"));
	btnASkin->setPressSprite(CCSprite::createWithSpriteFrameName("button-pressed.png"));
	btnASkin->setActivatedSprite(CCSprite::createWithSpriteFrameName("button-activated.png"));
	//btnASkin->setDisabledSprite(CCSprite::createWithSpriteFrameName("button-disabled.png"));
	btnASkin->setButton(mButtonA);
	this->addChild(btnASkin);

	init();
}
Beispiel #5
0
HudLayer::HudLayer()
{
	CCSpriteFrameCache* cache = 
		CCSpriteFrameCache::sharedSpriteFrameCache();
	cache->addSpriteFramesWithFile("UI.plist", "UI.png");

	mJoystick = NULL;
	mJoystick = new SneakyJoystick();
	mJoystick->initWithRect(CCRectZero);
	mJoystick->setAutoCenter(true);
	mJoystick->setHasDeadzone(true);
	mJoystick->setDeadRadius(10);
	SneakyJoystickSkinnedBase* jstickSkin = new SneakyJoystickSkinnedBase();
	jstickSkin->autorelease();
	jstickSkin->init();
	jstickSkin->setBackgroundSprite(CCSprite::createWithSpriteFrameName("JoyStick-base.png"));
	jstickSkin->setThumbSprite(CCSprite::createWithSpriteFrameName("JoyStick-thumb.png"));
	//jstickSkin->getThumbSprite()->setScale(0.5f);
	jstickSkin->setPosition(ccp(50, 50));
	jstickSkin->setJoystick(mJoystick);
	this->addChild(jstickSkin);

	mButtonA = NULL;
	mButtonA = new SneakyButton();
	mButtonA->initWithRect(CCRectZero);
	mButtonA->setIsToggleable(false);
	mButtonA->setIsHoldable(true);
	SneakyButtonSkinnedBase* btnASkin = new SneakyButtonSkinnedBase();
	btnASkin->autorelease();
	btnASkin->init();
	btnASkin->setPosition(ccp(430, 50));
	btnASkin->setDefaultSprite(CCSprite::createWithSpriteFrameName("button-default.png"));
	btnASkin->setPressSprite(CCSprite::createWithSpriteFrameName("button-pressed.png"));
	btnASkin->setActivatedSprite(CCSprite::createWithSpriteFrameName("button-activated.png"));
	//btnASkin->setDisabledSprite(CCSprite::createWithSpriteFrameName("button-disabled.png"));
	btnASkin->setButton(mButtonA);
	this->addChild(btnASkin);

	init();
}
Beispiel #6
0
void Button::addFireButton()
{
    //A¼ü
    float buttonRadius = 50;
    auto screenSize = Director::getInstance()->getWinSize();
    fireButton = new SneakyButton();
    fireButton->initWithRect(Rect(0, 0, buttonRadius, buttonRadius));
    fireButton->setIsHoldable(true);
    //Ƥ·ô
    SneakyButtonSkinnedBase * skinFireButton = SneakyButtonSkinnedBase::create();
    skinFireButton->setPosition(Vec2(screenSize.width - buttonRadius * 1.5f, buttonRadius * 1.5f));
    
    skinFireButton->setDefaultSprite(Sprite::createWithSpriteFrameName("fire_button_default.png"));
    skinFireButton->setPressSprite(Sprite::createWithSpriteFrameName("fire_button_press.png"));
    skinFireButton->setActivatedSprite(Sprite::create("Icon.png"));
    skinFireButton->setDisabledSprite(Sprite::createWithSpriteFrameName("fire_button_default.png"));
    
    skinFireButton->setButton(fireButton);
    this->addChild(skinFireButton);
}
Beispiel #7
0
void InputLayer::addFireButton() {
	float buttonRadius = 50;
	Size screensize = Director::getInstance()->getVisibleSize();

	fireButton = new SneakyButton();
	fireButton->initWithRect(Rect::ZERO);
	fireButton->setIsHoldable(true);

	SneakyButtonSkinnedBase *skinFireButton = SneakyButtonSkinnedBase::create();
	skinFireButton->setPosition(screensize.width - buttonRadius, buttonRadius);
	skinFireButton->setDefaultSprite(Sprite::create("button-default.png"));
	skinFireButton->setActivatedSprite(Sprite::create("button-default.png"));
	skinFireButton->setPressSprite(Sprite::create("button-pressed.png"));
	skinFireButton->setButton(fireButton);

	this->addChild(skinFireButton);
}
// on "init" you need to initialize your instance
bool CCGVirtualJoystick::init()
{
	//////////////////////////////
	// 1. super init first
	if (!Layer::init())
	{
		return false;
	}

	// set joystick params.
	float defaultThumbRadius = 64;
	float defaultBackgroundRadius = 100;
	float defaultDeathRadius = 10;
	Vec2  defaultJoystickPosition = Vec2(200, 200);

	_leftJoystick = static_cast<CCGJoystick*>(new SneakyJoystick());
	_leftJoystick->initWithRect(Rect::ZERO);
	_leftJoystick->setAutoCenter(true);  
	_leftJoystick->setHasDeadzone(true);
	_leftJoystick->setDeadRadius(defaultDeathRadius);

	SneakyJoystickSkinnedBase *leftJoystickSkin = new SneakyJoystickSkinnedBase();
	leftJoystickSkin->autorelease();
	leftJoystickSkin->init();

	// set background sprite
	leftJoystickSkin->setBackgroundSprite(CCSprite::create("joystick/RadialJoy_Area.png"));
	auto backgroundSpriteSize = leftJoystickSkin->getBackgroundSprite()->getContentSize();
	leftJoystickSkin->getBackgroundSprite()->setScaleX(2* defaultBackgroundRadius / backgroundSpriteSize.width);
	leftJoystickSkin->getBackgroundSprite()->setScaleY(2* defaultBackgroundRadius / backgroundSpriteSize.height);

	// set thumb sprite
	leftJoystickSkin->setThumbSprite(CCSprite::create("joystick/Button_normal.png"));
	auto thumbSpriteSize = leftJoystickSkin->getThumbSprite()->getContentSize();
	leftJoystickSkin->getThumbSprite()->setScaleX(2 * defaultThumbRadius / thumbSpriteSize.width);
	leftJoystickSkin->getThumbSprite()->setScaleY(2 * defaultThumbRadius / thumbSpriteSize.height);

	leftJoystickSkin->setPosition(defaultJoystickPosition);
	leftJoystickSkin->setJoystick(_leftJoystick.get());
	this->addChild(leftJoystickSkin);

	// create attack button
	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2  defaultAttackButtonPosition = Vec2(visibleSize.width - 200, 200);

	_attackButton = static_cast<CCGButton*>(new SneakyButton());
	_attackButton->initWithRect(Rect::ZERO);
	_attackButton->setIsToggleable(false);
	_attackButton->setIsHoldable(false);

	SneakyButtonSkinnedBase *attackButtonSkin = new SneakyButtonSkinnedBase();
	attackButtonSkin->autorelease();
	attackButtonSkin->init();

	attackButtonSkin->setDefaultSprite(CCSprite::create("joystick/attackButton_normal.png"));
	attackButtonSkin->setPressSprite(CCSprite::create("joystick/attackButton_pressed.png"));
	attackButtonSkin->setActivatedSprite(CCSprite::create("joystick/attackButton_pressed.png"));

	attackButtonSkin->setPosition(defaultAttackButtonPosition);
	attackButtonSkin->setButton(_attackButton.get());
	this->addChild(attackButtonSkin);

	return true;
}
Beispiel #9
0
void JoystickLayer::generateJoystick()
{

	Rect joystickBaseDimensions(0, 0, 6.0f, 6.0f);
	Point joystickBasePosition(SCREEN_W * 0.21f, SCREEN_H * 0.2f);

    Sprite* bg = Sprite::createWithSpriteFrameName("background.png");
    Sprite* thumb = Sprite::createWithSpriteFrameName("thumb.png");
    bg->setScale(0.37f);
    thumb->setScale(0.45f);

	SneakyJoystickSkinnedBase* joystickBase = new SneakyJoystickSkinnedBase();
	_base = joystickBase;
	joystickBase->init();
	joystickBase->setPosition(joystickBasePosition);
	joystickBase->setBackgroundSprite(bg);
	joystickBase->setThumbSprite(thumb);

	_joystick = new SneakyJoystick();
	_joystick->initWithRect(joystickBaseDimensions);
	_joystick->autorelease();
	joystickBase->setJoystick(_joystick);
	joystickBase->setPosition(joystickBasePosition);

	Rect jumpButtonDimensions(0, 0, 64.0f, 64.0f);
	Point jumpButtonPosition;
	jumpButtonPosition = ccp(SCREEN_W * 0.8f, SCREEN_H * 0.2f);

	SneakyButtonSkinnedBase *jumpButtonBase = new SneakyButtonSkinnedBase();
	jumpButtonBase->init();
	jumpButtonBase->setPosition(jumpButtonPosition);


	Sprite* button1 = Sprite::createWithSpriteFrameName("jumpButton.png");
	button1->setScale(0.6f);
	jumpButtonBase->setDefaultSprite(button1);
	jumpButtonBase->setActivatedSprite(button1);
	jumpButtonBase->setDisabledSprite(button1);
	jumpButtonBase->setPressSprite(button1);

	_jumpButton = new SneakyButton();
	_jumpButton->initWithRect(jumpButtonDimensions);
	_jumpButton->autorelease();

	jumpButtonBase->setButton(_jumpButton);
	jumpButtonBase->setPosition(jumpButtonPosition);

	_jumpButton->retain();


	Rect attackButtonDimensions(0, 0, 64.0f, 64.0f);
	Point attackButtonPosition;
	attackButtonPosition = ccp(SCREEN_W * 0.93f, SCREEN_H * 0.3f);

	SneakyButtonSkinnedBase *attackButtonBase = new SneakyButtonSkinnedBase();
	attackButtonBase->init();
	attackButtonBase->setPosition(attackButtonPosition);

	Sprite* button2 = Sprite::createWithSpriteFrameName("attackButton.png");
	button2->setScale(0.6f);
	attackButtonBase->setDefaultSprite(button2);
	attackButtonBase->setActivatedSprite(button2);
	attackButtonBase->setDisabledSprite(button2);
	attackButtonBase->setPressSprite(button2);

	_attackButton = new SneakyButton();
	_attackButton->initWithRect(attackButtonDimensions);
	_attackButton->autorelease();

	attackButtonBase->setButton(_attackButton);
	attackButtonBase->setPosition(attackButtonPosition);

	_attackButton->retain();


	this->addChild(attackButtonBase);
	this->addChild(jumpButtonBase);
	this->addChild(joystickBase);

	scheduleUpdate();
	this->setTouchEnabled(true);

}
void GameControlLayer::initJoystickAndButtons()
{
	CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
	CCRect joystickBaseDimensions = CCRectMake(0, 0, 128.0f, 128.0f); 
	CCRect jumpButtonDimensions = CCRectMake(0, 0, 64.0f, 64.0f); 
	CCRect attackButtonDimensions = CCRectMake(0, 0, 64.0f, 64.0f);

	CCPoint joystickBasePosition;
	CCPoint jumpButtonPosition;
	CCPoint attackButtonPosition;

	joystickBasePosition = ccp(screenSize.width*0.07f, screenSize.height*0.11f);
	jumpButtonPosition = ccp(screenSize.width*0.93f, screenSize.height*0.11f);
	// Set the attackButtonPosition to be 80 points above the jump button
	// So that their positions are fixed and do not change because of different screen resolutions
	attackButtonPosition = ccp(screenSize.width*0.93f, screenSize.height*0.11f + 80.0f);

	//Joystick
	SneakyJoystickSkinnedBase *joystickBase = SneakyJoystickSkinnedBase::node(); 
	joystickBase->setPosition(joystickBasePosition);
	joystickBase->setBackgroundSprite(CCSprite::spriteWithFile("dpadDown.png"));
	joystickBase->setThumbSprite(CCSprite::spriteWithFile("joystickDown.png"));
	SneakyJoystick *aJoystick = new SneakyJoystick();
	aJoystick->initWithRect(joystickBaseDimensions);
	aJoystick->autorelease();

	joystickBase->setJoystick(aJoystick);
	/* IMPORTANT: do not need to retain here like in the book, because the setJoystick method does retain as well
	   In the book the setJoystick method is not called, instead the joystick is set directly, which we can't do in cocos2d-x
	   Same thing applies for the buttons below */

	//joystickBase->getJoystick()->retain();
	leftJoystick = joystickBase->getJoystick();
	this->addChild(joystickBase);

	//Jump button
	SneakyButtonSkinnedBase *jumpButtonBase = SneakyButtonSkinnedBase::node(); 
	jumpButtonBase->setPosition(jumpButtonPosition); // 13
	jumpButtonBase->setDefaultSprite(CCSprite::spriteWithFile("jumpUp.png")); // 14
	jumpButtonBase->setActivatedSprite(CCSprite::spriteWithFile("jumpDown.png")); // 15
	jumpButtonBase->setPressSprite(CCSprite::spriteWithFile("jumpDown.png")); // 16
	SneakyButton *aButton = new SneakyButton();
	aButton->initWithRect(jumpButtonDimensions);
	aButton->autorelease();

	jumpButtonBase->setButton(aButton); // 17
	//jumpButtonBase->getButton()->retain(); // 18
	jumpButton = jumpButtonBase->getButton();
	jumpButton->setIsToggleable(false); // 19
	this->addChild(jumpButtonBase); // 20

	//Attack button
	SneakyButtonSkinnedBase *attackButtonBase = SneakyButtonSkinnedBase::node(); 
	attackButtonBase->setPosition(attackButtonPosition); // 13
	attackButtonBase->setDefaultSprite(CCSprite::spriteWithFile("handUp.png")); // 14
	attackButtonBase->setActivatedSprite(CCSprite::spriteWithFile("handDown.png")); // 15
	attackButtonBase->setPressSprite(CCSprite::spriteWithFile("handDown.png")); // 16
	SneakyButton *aButton1 = new SneakyButton();
	aButton1->initWithRect(attackButtonDimensions);
	aButton1->autorelease();

	attackButtonBase->setButton(aButton1); // 17
	//attackButtonBase->getButton()->retain(); // 18
	attackButton = attackButtonBase->getButton();
	attackButton->setIsToggleable(false); // 19
	this->addChild(attackButtonBase); // 20

}