Beispiel #1
0
void Button::addFireButton()
{
    //A¼ü
    float buttonRadius = 50;
    auto screenSize = Director::getInstance()->getWinSize();
    fireButton = new SneakyButton();
    fireButton->initWithRect(Rect(0, 0, buttonRadius, buttonRadius));
    fireButton->setIsHoldable(true);
    //Ƥ·ô
    SneakyButtonSkinnedBase * skinFireButton = SneakyButtonSkinnedBase::create();
    skinFireButton->setPosition(Vec2(screenSize.width - buttonRadius * 1.5f, buttonRadius * 1.5f));
    
    skinFireButton->setDefaultSprite(Sprite::createWithSpriteFrameName("fire_button_default.png"));
    skinFireButton->setPressSprite(Sprite::createWithSpriteFrameName("fire_button_press.png"));
    skinFireButton->setActivatedSprite(Sprite::create("Icon.png"));
    skinFireButton->setDisabledSprite(Sprite::createWithSpriteFrameName("fire_button_default.png"));
    
    skinFireButton->setButton(fireButton);
    this->addChild(skinFireButton);
}
Beispiel #2
0
void JoystickLayer::generateJoystick()
{

	Rect joystickBaseDimensions(0, 0, 6.0f, 6.0f);
	Point joystickBasePosition(SCREEN_W * 0.21f, SCREEN_H * 0.2f);

    Sprite* bg = Sprite::createWithSpriteFrameName("background.png");
    Sprite* thumb = Sprite::createWithSpriteFrameName("thumb.png");
    bg->setScale(0.37f);
    thumb->setScale(0.45f);

	SneakyJoystickSkinnedBase* joystickBase = new SneakyJoystickSkinnedBase();
	_base = joystickBase;
	joystickBase->init();
	joystickBase->setPosition(joystickBasePosition);
	joystickBase->setBackgroundSprite(bg);
	joystickBase->setThumbSprite(thumb);

	_joystick = new SneakyJoystick();
	_joystick->initWithRect(joystickBaseDimensions);
	_joystick->autorelease();
	joystickBase->setJoystick(_joystick);
	joystickBase->setPosition(joystickBasePosition);

	Rect jumpButtonDimensions(0, 0, 64.0f, 64.0f);
	Point jumpButtonPosition;
	jumpButtonPosition = ccp(SCREEN_W * 0.8f, SCREEN_H * 0.2f);

	SneakyButtonSkinnedBase *jumpButtonBase = new SneakyButtonSkinnedBase();
	jumpButtonBase->init();
	jumpButtonBase->setPosition(jumpButtonPosition);


	Sprite* button1 = Sprite::createWithSpriteFrameName("jumpButton.png");
	button1->setScale(0.6f);
	jumpButtonBase->setDefaultSprite(button1);
	jumpButtonBase->setActivatedSprite(button1);
	jumpButtonBase->setDisabledSprite(button1);
	jumpButtonBase->setPressSprite(button1);

	_jumpButton = new SneakyButton();
	_jumpButton->initWithRect(jumpButtonDimensions);
	_jumpButton->autorelease();

	jumpButtonBase->setButton(_jumpButton);
	jumpButtonBase->setPosition(jumpButtonPosition);

	_jumpButton->retain();


	Rect attackButtonDimensions(0, 0, 64.0f, 64.0f);
	Point attackButtonPosition;
	attackButtonPosition = ccp(SCREEN_W * 0.93f, SCREEN_H * 0.3f);

	SneakyButtonSkinnedBase *attackButtonBase = new SneakyButtonSkinnedBase();
	attackButtonBase->init();
	attackButtonBase->setPosition(attackButtonPosition);

	Sprite* button2 = Sprite::createWithSpriteFrameName("attackButton.png");
	button2->setScale(0.6f);
	attackButtonBase->setDefaultSprite(button2);
	attackButtonBase->setActivatedSprite(button2);
	attackButtonBase->setDisabledSprite(button2);
	attackButtonBase->setPressSprite(button2);

	_attackButton = new SneakyButton();
	_attackButton->initWithRect(attackButtonDimensions);
	_attackButton->autorelease();

	attackButtonBase->setButton(_attackButton);
	attackButtonBase->setPosition(attackButtonPosition);

	_attackButton->retain();


	this->addChild(attackButtonBase);
	this->addChild(jumpButtonBase);
	this->addChild(joystickBase);

	scheduleUpdate();
	this->setTouchEnabled(true);

}