Beispiel #1
0
SpriteBlur* SpriteBlur::createWithTexture(CCTexture2D *pTexture)
{
	CCAssert(pTexture != NULL, "Invalid texture for sprite");

	CCRect rect = CCRectZero;
	rect.size = pTexture->getContentSize();

	SpriteBlur* pRet = new SpriteBlur();
	if (pRet && pRet->initWithTexture(pTexture,rect))
	{
		pRet->autorelease();
	}
	else
	{
		CC_SAFE_DELETE(pRet);
	}

	return pRet;
}
Beispiel #2
0
SpriteBlur* SpriteBlur::create(const char *pszFileName)
{
    SpriteBlur* pRet = new (std::nothrow) SpriteBlur();
    if (pRet)
    {
        bool result = pRet->initWithFile("");
        CCLOG("Test call Sprite::initWithFile with bad file name result is : %s", result ? "true" : "false");
    }

    if (pRet && pRet->initWithFile(pszFileName))
    {
        pRet->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(pRet);
    }
    
    return pRet;
}