SpriteBlur* SpriteBlur::createWithTexture(CCTexture2D *pTexture)
{
	SpriteBlur* pRet = new SpriteBlur();
	CCRect rect = CCRectZero;
	rect.size = pTexture->getContentSize();
	if (pRet && pRet->initWithTexture(pTexture, rect))
	{
		pRet->autorelease();
	}
	else
	{
		CC_SAFE_DELETE(pRet);
	}

	return pRet;
}
Beispiel #2
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SpriteBlur* SpriteBlur::createWithTexture( cocos2d::CCTexture2D *pTexture, const char* pFile )
{
	CCAssert(pTexture != NULL, "Invalid texture for sprite");

	CCRect rect = CCRectZero;
	rect.size = pTexture->getContentSize();

	SpriteBlur* pRet = new SpriteBlur();
	if (pRet && pRet->initWithTexture(pTexture,rect))
	{
		pRet->autorelease();
	}
	else
	{
		CC_SAFE_DELETE(pRet);
	}

	return pRet;
}