void CSuffixTrie::BuildStrings(StringsVector& rVector,
                               const SearchString& rString,
                               const Node* pNode)const
{
    //Sanity check
    if (!pNode)
        return;

    //Is this a final node?
    if (pNode->bFinal)
        //Add to the vector
        rVector.push_back(rString);

    //Iterate all its children
    for (SearchMap::const_iterator aIterator=pNode->aMap.begin();
            aIterator!=pNode->aMap.end();
            ++aIterator)
        //Send it to next level
        BuildStrings(rVector,
                     rString+aIterator->first,
                     aIterator->second);
}
Beispiel #2
0
/**
 * \brief Parses application command line and calls \ref Cfg::ConfigurationManager
 * to parse configuration files.
 *
 * Results are directly written to \ref Engine class.
 *
 * \retval true - Everything goes OK
 * \retval false - Error
 */
bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr)
{
    // Create a local alias for brevity
    namespace bpo = boost::program_options;
    typedef std::vector<std::string> StringsVector;

    bpo::options_description desc("Syntax: openmw <options>\nAllowed options");

    desc.add_options()
        ("help", "print help message")
        ("version", "print version information and quit")
        ("data", bpo::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")
            ->multitoken(), "set data directories (later directories have higher priority)")

        ("data-local", bpo::value<std::string>()->default_value(""),
            "set local data directory (highest priority)")

        ("resources", bpo::value<std::string>()->default_value("resources"),
            "set resources directory")

        ("start", bpo::value<std::string>()->default_value("Beshara"),
            "set initial cell")

        ("master", bpo::value<StringsVector>()->default_value(StringsVector(), "")
            ->multitoken(), "master file(s)")

        ("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "")
            ->multitoken(), "plugin file(s)")

        ("anim-verbose", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "output animation indices files")

        ("debug", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "debug mode")

        ("nosound", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "disable all sounds")

        ("script-verbose", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "verbose script output")

        ("script-all", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "compile all scripts (excluding dialogue scripts) at startup")

        ("script-console", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "enable console-only script functionality")

        ("script-run", bpo::value<std::string>()->default_value(""),
            "select a file that is executed in the console on startup\n\n"
            "Note: The file contains a list of script lines, but not a complete scripts. "
            "That means no begin/end and no variable declarations.")

        ("new-game", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "activate char gen/new game mechanics")

        ("fs-strict", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "strict file system handling (no case folding)")

        ( "encoding", bpo::value<std::string>()->
            default_value("win1252"),
            "Character encoding used in OpenMW game messages:\n"
            "\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
            "\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
            "\n\twin1252 - Western European (Latin) alphabet, used by default")

        ("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")
            ->multitoken()->composing(), "fallback values")

        ;

    bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
        .options(desc).allow_unregistered().run();

    bpo::variables_map variables;

    // Runtime options override settings from all configs
    bpo::store(valid_opts, variables);
    bpo::notify(variables);

    cfgMgr.readConfiguration(variables, desc);

    bool run = true;

    if (variables.count ("help"))
    {
        std::cout << desc << std::endl;
        run = false;
    }

    if (variables.count ("version"))
    {
        std::cout << "OpenMW version " << OPENMW_VERSION << std::endl;
        run = false;
    }

    if (!run)
        return false;

    // Font encoding settings
    std::string encoding(variables["encoding"].as<std::string>());
    if (encoding == "win1250")
    {
      std::cout << "Using Central and Eastern European font encoding." << std::endl;
      engine.setEncoding(encoding);
    }
    else if (encoding == "win1251")
    {
      std::cout << "Using Cyrillic font encoding." << std::endl;
      engine.setEncoding(encoding);
    }
    else
    {
      std::cout << "Using default (English) font encoding." << std::endl;
      engine.setEncoding("win1252");
    }

    // directory settings
    engine.enableFSStrict(variables["fs-strict"].as<bool>());

    Files::PathContainer dataDirs(variables["data"].as<Files::PathContainer>());

    std::string local(variables["data-local"].as<std::string>());
    if (!local.empty())
    {
        dataDirs.push_back(Files::PathContainer::value_type(local));
    }

    cfgMgr.processPaths(dataDirs);

    engine.setDataDirs(dataDirs);

    engine.setResourceDir(variables["resources"].as<std::string>());

    // master and plugin
    StringsVector master = variables["master"].as<StringsVector>();
    if (master.empty())
    {
        std::cout << "No master file given. Assuming Morrowind.esm" << std::endl;
        master.push_back("Morrowind");
    }

    if (master.size() > 1)
    {
        std::cout
            << "Ignoring all but the first master file (multiple master files not yet supported)."
            << std::endl;
    }
    engine.addMaster(master[0]);

    StringsVector plugin = variables["plugin"].as<StringsVector>();
    if (!plugin.empty())
    {
        std::cout << "Ignoring plugin files (plugins not yet supported)." << std::endl;
    }

    // startup-settings
    engine.setCell(variables["start"].as<std::string>());
    engine.setNewGame(variables["new-game"].as<bool>());

    // other settings
    engine.setDebugMode(variables["debug"].as<bool>());
    engine.setSoundUsage(!variables["nosound"].as<bool>());
    engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
    engine.setCompileAll(variables["script-all"].as<bool>());
    engine.setAnimationVerbose(variables["anim-verbose"].as<bool>());
    engine.setFallbackValues(variables["fallback"].as<FallbackMap>().mMap);
    engine.setScriptConsoleMode (variables["script-console"].as<bool>());
    engine.setStartupScript (variables["script-run"].as<std::string>());

    return true;
}
Beispiel #3
0
/**
 * \brief Parses application command line and calls \ref Cfg::ConfigurationManager
 * to parse configuration files.
 *
 * Results are directly written to \ref Engine class.
 *
 * \retval true - Everything goes OK
 * \retval false - Error
 */
bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr)
{
    // Create a local alias for brevity
    namespace bpo = boost::program_options;
    typedef std::vector<std::string> StringsVector;

    bpo::options_description desc("Syntax: openmw <options>\nAllowed options");

    desc.add_options()
        ("help", "print help message")
        ("version", "print version information and quit")
        ("data", bpo::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")
            ->multitoken(), "set data directories (later directories have higher priority)")

        ("data-local", bpo::value<std::string>()->default_value(""),
            "set local data directory (highest priority)")

        ("fallback-archive", bpo::value<StringsVector>()->default_value(StringsVector(), "fallback-archive")
            ->multitoken(), "set fallback BSA archives (later archives have higher priority)")

        ("resources", bpo::value<std::string>()->default_value("resources"),
            "set resources directory")

        ("start", bpo::value<std::string>()->default_value("Beshara"),
            "set initial cell")

        ("master", bpo::value<StringsVector>()->default_value(StringsVector(), "")
            ->multitoken(), "master file(s)")

        ("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "")
            ->multitoken(), "plugin file(s)")

        ("anim-verbose", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "output animation indices files")

        ("debug", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "debug mode")

        ("nosound", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "disable all sounds")

        ("script-verbose", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "verbose script output")

        ("script-all", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "compile all scripts (excluding dialogue scripts) at startup")

        ("script-console", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "enable console-only script functionality")

        ("script-run", bpo::value<std::string>()->default_value(""),
            "select a file containing a list of console commands that is executed on startup")

        ("new-game", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "activate char gen/new game mechanics")

        ("fs-strict", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "strict file system handling (no case folding)")

        ( "encoding", bpo::value<std::string>()->
            default_value("win1252"),
            "Character encoding used in OpenMW game messages:\n"
            "\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
            "\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
            "\n\twin1252 - Western European (Latin) alphabet, used by default")

        ("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")
            ->multitoken()->composing(), "fallback values")

        ("activate-dist", bpo::value <int> ()->default_value (-1), "activation distance override");

        ;

    bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
        .options(desc).allow_unregistered().run();

    bpo::variables_map variables;

    // Runtime options override settings from all configs
    bpo::store(valid_opts, variables);
    bpo::notify(variables);

    cfgMgr.readConfiguration(variables, desc);

    bool run = true;

    if (variables.count ("help"))
    {
        std::cout << desc << std::endl;
        run = false;
    }

    if (variables.count ("version"))
    {
        std::cout << "OpenMW version " << OPENMW_VERSION << std::endl;
        run = false;
    }

    if (!run)
        return false;

    // Font encoding settings
    std::string encoding(variables["encoding"].as<std::string>());
    std::cout << ToUTF8::encodingUsingMessage(encoding) << std::endl;
    engine.setEncoding(ToUTF8::calculateEncoding(encoding));

    // directory settings
    engine.enableFSStrict(variables["fs-strict"].as<bool>());

    Files::PathContainer dataDirs(variables["data"].as<Files::PathContainer>());

    std::string local(variables["data-local"].as<std::string>());
    if (!local.empty())
    {
        dataDirs.push_back(Files::PathContainer::value_type(local));
    }

    cfgMgr.processPaths(dataDirs);

    engine.setDataDirs(dataDirs);

    // fallback archives
    StringsVector archives = variables["fallback-archive"].as<StringsVector>();
    for (StringsVector::const_iterator it = archives.begin(); it != archives.end(); it++)
    {
        engine.addArchive(*it);
    }

    engine.setResourceDir(variables["resources"].as<std::string>());

    // master and plugin
    StringsVector master = variables["master"].as<StringsVector>();
    if (master.empty())
    {
        std::cout << "No master file given. Assuming Morrowind.esm" << std::endl;
        master.push_back("Morrowind");
    }

    StringsVector plugin = variables["plugin"].as<StringsVector>();
    // Removed check for 255 files, which would be the hard-coded limit in Morrowind.
    //  I'll keep the following variable in, maybe we can use it for something different.
    //  Say, a feedback like "loading file x/cnt".
    // Commenting this out for now to silence compiler warning.
    //int cnt = master.size() + plugin.size();

    // Prepare loading master/plugin files (i.e. send filenames to engine)
    for (std::vector<std::string>::size_type i = 0; i < master.size(); i++)
    {
        engine.addMaster(master[i]);
    }
    for (std::vector<std::string>::size_type i = 0; i < plugin.size(); i++)
    {
        engine.addPlugin(plugin[i]);
    }

    // startup-settings
    engine.setCell(variables["start"].as<std::string>());
    engine.setNewGame(variables["new-game"].as<bool>());

    // other settings
    engine.setDebugMode(variables["debug"].as<bool>());
    engine.setSoundUsage(!variables["nosound"].as<bool>());
    engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
    engine.setCompileAll(variables["script-all"].as<bool>());
    engine.setAnimationVerbose(variables["anim-verbose"].as<bool>());
    engine.setFallbackValues(variables["fallback"].as<FallbackMap>().mMap);
    engine.setScriptConsoleMode (variables["script-console"].as<bool>());
    engine.setStartupScript (variables["script-run"].as<std::string>());
    engine.setActivationDistanceOverride (variables["activate-dist"].as<int>());

    return true;
}